Greybusters

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MJ12 can't be trusted. Now its time for the Navy to get involved.


Character generation

26 points to be distributed, nothing more then 5 to start with. You also start with 1 specialties of things you are really good at, which will double the relevant stat when rolling.
Char Stats

Smarts
IQ
Wits
Social
Charm
Cunning
Strength:
Durability
Physical Action
Special
Psi
Integrity

Every character starts out with 2 points in psi since so much of the technology relies on psitech.

Greybuster Specialties

Esper
+5 to ESP powers
Grey
+ 10 ESP powers halves your physical
Soldier:
+ 5 fighting skills and durability
Pilot
+5 piloting and wits

ESP

Every two points in ESP you can pick another psi skill, with the first one free

PSI Powers

Pyrokineitics
Telekinetic
Mind Reading
Mind Shielding
Mind Jacking
Overdrive boosts all your stats by double for turns equal to how many sux you get, each use of it gets progressively harder on your system till you fry your brain.
Pyschometery
Telepathy
Precognition (gives a natural bonus to pilot and gunnery)
Probability Control

Bouncers:

Bouncers are alien replica vehicles, about 20 meters in circumference, capable of reaction-less drive movement at sharp angles. A particle accelerate strip around the ring of the saucer is capable of generating a heavy particle beam at nearly any angle. Normally there is a pilot and gunner, plus an assault team.
Base accuracy for particle beam D3


People

Shrike - possibly a token Russian psychic? Or alternate universe Rusty?
Lokar - In for either USN/STARCOM officer or maybe shadow-y outside contractor from Celine Aerospace