Difference between revisions of "Gregorio Arhyna"

From Sphere
Jump to navigation Jump to search
 
(59 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Physique Traits
+
==Gregorio Arhyna==
  
Good Arm (X): Add 50% to throwing distance, and reduce scatter by one step.
 
  
Senses Traits
+
===Core Stats===
 +
:Physique: 4
 +
:Senses: 4 (14)
 +
:Intellect: 6 (32)
 +
:Aether: 2 + 2 trait = 4(4)
  
Intellect Traits
+
Willpower: 6
 +
:Praxis color: Purple
  
Combat Foresight (X): Spend 1 Willpower to activate a defensive system as an free interrupt action.
+
Traits:
 +
:Mad Scientist Monologue
 +
:Unbound Psyche(3-1) - Machines Only
 +
:Electrotech Gunsmith
  
Epsilon Thaumatech (X): This character has the access codes for advanced Praxis circuits and functions, including code composition for creating their own circuits.
+
Themes
  
Word of Command (CZ Central Contstructs) (X): On a successful social attack (Intellect+Problem Solving), this character can spend 1 WP to inflict the Deep Vibe “Unswerving Loyalty” on the specific pre-designated group.  This Vibe can affect one character or up to 10 mooks.  The Vibe lasts until the targets sleep, after which point they will rationalize any actions taken, so long as they did not conflict with any Convictions or Goals.
+
Skills:
 +
:Firearms: 2 +1 = 3 (2)
 +
:Weapon Systems: 3 (4)
 +
:Unarmed: 2(2)
 +
:Alertness: 2
 +
:Athleticism: 3
 +
:Stealth: 2 (2)
 +
:Graces: 2 (1) +2
 +
:Conversation: 2 (2)
 +
:Drive: 2 (2)
 +
:Critical Thinking: 4 +1 = 5 (7)
 +
:Aether Channel: 3 (4)
 +
:Electrotech: 3 + 1 = 4 (4) - Thaumatech Theory
 +
:Social Circle – Nobles: 2
 +
:Thaumatech : 5 +1 = 6 – (11) - Heroic
 +
:Thaumatech Theory: 5 +1 = 6 (11)
 +
:Ethertech: 3 (4)- Thaumatech Theory
 +
:Local Knowledge: 2 (2)
 +
:Medicine: 2 (2)
 +
:Read Auras: 3 (4)
 +
:Concentration: 4
 +
:Intuition: 2(2)
 +
:Deception: 1(1)
 +
:Pilot: 2(2) - Thaumatech Theory
 +
:Machine Telepathy: (3) - Thaumatech Theory
 +
:Aawareness 3(4)
  
Adept (Thaumatech) (X): This character can choose to take an automatic 10 on one dice of any roll for the indicated skill.  If this option is chosen any remaining dice rolled cannot critically succeed.
+
Total: 58+ 66 = 120
 +
:Expenditures:
  
Aether Traits
+
Traits:
 +
:Jibrilite Noble
  
Ether Receptive (X): This character is particularly receptive to Ether and gains +5 Core Ather.
 
  
Aether Leech (X): As a free action, after inflicting any damage in close combat, drain one Ether from the target’s Core Aether, or leech their entire pool of naturally readied Ether.  This second ability cannot target mechanically readied Ether due to geodes or other devices.
+
CP Earned (86):
 +
:3 - Prologue
 +
:4 - Power Plant Session
 +
:4 - Bike Warrior Session
 +
:3 - Return Session
 +
:3 - Latest Session
 +
:3 - Matrix Session 1
 +
:2(3-1 net) - Post-Matrix Session
 +
:2 - Pre-funeral Session
 +
:4 - Funeral Session
 +
:15 - Prison Break Session
 +
:8 - Prison II
 +
:2 - Prison III
 +
:4 - Prison End
 +
:4 - Arthodyne fight
 +
:5 - Ryzardtime!
 +
:4 - Tunnel Escape
 +
:4 - Road Escape
 +
:3 - Basement Crawl
 +
:5 - Kobold Discovery
 +
:4 - Aran Returns
 +
:4 - Basement 2
  
General Traits
+
Expenditures:
 
+
:-1 Conversation
Negative Traits
+
:-2 Medicine
 
+
:-1 Auras
Maniacal Laughter (X): The character is prone to occasionally succumbing to fits of maniacal laughter.  Gain 1 CP per session for pausing to laugh maniacally for at least a round before defeating someone in combat.  Gain one Power for pausing to do so before executing some scheme vital to your character’s goals, if doing so puts that scheme in jeopardy.
+
:-2 Concentration
 +
:-1 Intuition
 +
:-1 Deception
 +
:-6 Phys 4
 +
:-6 concentration 2->4
 +
:-1 Alertness 1->2
 +
:-2 Athleticism 2->3
 +
:-1 Intuition 1->2
 +
:-2 Machine Telepathy
 +
:-2 Pilot
 +
:-1 Graces 1->2
 +
:-3 Read Auras 1->3
 +
:-1 Social Circle(Nobles) 1->2
 +
:-4 Ethertech 0->3
 +
:-2 Machine Telepathy 2->3
 +
:-2 Unarmed: 0->2

Latest revision as of 21:06, 6 December 2020

Gregorio Arhyna

Core Stats

Physique: 4
Senses: 4 (14)
Intellect: 6 (32)
Aether: 2 + 2 trait = 4(4)

Willpower: 6

Praxis color: Purple

Traits:

Mad Scientist Monologue
Unbound Psyche(3-1) - Machines Only
Electrotech Gunsmith

Themes

Skills:

Firearms: 2 +1 = 3 (2)
Weapon Systems: 3 (4)
Unarmed: 2(2)
Alertness: 2
Athleticism: 3
Stealth: 2 (2)
Graces: 2 (1) +2
Conversation: 2 (2)
Drive: 2 (2)
Critical Thinking: 4 +1 = 5 (7)
Aether Channel: 3 (4)
Electrotech: 3 + 1 = 4 (4) - Thaumatech Theory
Social Circle – Nobles: 2
Thaumatech : 5 +1 = 6 – (11) - Heroic
Thaumatech Theory: 5 +1 = 6 (11)
Ethertech: 3 (4)- Thaumatech Theory
Local Knowledge: 2 (2)
Medicine: 2 (2)
Read Auras: 3 (4)
Concentration: 4
Intuition: 2(2)
Deception: 1(1)
Pilot: 2(2) - Thaumatech Theory
Machine Telepathy: (3) - Thaumatech Theory
Aawareness 3(4)

Total: 58+ 66 = 120

Expenditures:

Traits:

Jibrilite Noble


CP Earned (86):

3 - Prologue
4 - Power Plant Session
4 - Bike Warrior Session
3 - Return Session
3 - Latest Session
3 - Matrix Session 1
2(3-1 net) - Post-Matrix Session
2 - Pre-funeral Session
4 - Funeral Session
15 - Prison Break Session
8 - Prison II
2 - Prison III
4 - Prison End
4 - Arthodyne fight
5 - Ryzardtime!
4 - Tunnel Escape
4 - Road Escape
3 - Basement Crawl
5 - Kobold Discovery
4 - Aran Returns
4 - Basement 2

Expenditures:

-1 Conversation
-2 Medicine
-1 Auras
-2 Concentration
-1 Intuition
-1 Deception
-6 Phys 4
-6 concentration 2->4
-1 Alertness 1->2
-2 Athleticism 2->3
-1 Intuition 1->2
-2 Machine Telepathy
-2 Pilot
-1 Graces 1->2
-3 Read Auras 1->3
-1 Social Circle(Nobles) 1->2
-4 Ethertech 0->3
-2 Machine Telepathy 2->3
-2 Unarmed: 0->2