Golden Queen Apis

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The One who is Generous with Hellish Bounty

Basic Info

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Pictured here from left to right. Meteor Hornet, River Bumblebee, Golden Queen Apis, Mountain Dauber, Starlight Wasp

Caste: Defilers. The Children of the Principle of Hierarchy. Pg. 92

Caste Anima Power: May use their animas to protect themselves from damage.
After damage, spend 5m to reduce enemy damage successes by Permanent Essence (4). Free after spending 11m of Peripheral Essence.

Essence: ●●●●

Personal Essence: 21 (10m Committed)
Peripheral Essence: 51

Essence Recovery: 0/4/8
Willpower: ●●●●● ●●●●
Health: 0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/Incapacitated
Join Battle: 0

Combat

Defense

  • Mental DV 5
  • Dodge DV 8
  • Parry DV 7

Soak

  • Bashing 8
  • Lethal 8

Hardness

  • Bashing 8
  • Lethal 8

Telekinetic Blow: Speed 5, Accuracy (Willpower + Occult, 13), Damage (Essence, 4)B, Defense (Willpower + Occult, 13), Rate (Essence, 4), Range (Willpower + Essence, 13)

Telekinetic Clinch: Speed 6, Accuracy (Willpower + Occult, 13), Damage (Essence, 4)B, Rate 1, Range (Willpower + Essence, 13)

Telekinetic Blade: As Telekinetic Blow, but Damage (Essence, 4)L piercing (Aggravated to creatures of the Wyld).

Character

Motivation: To return the stability and prosperity of the First Age and help as many people as possible along the way.
Urge: Cecelynian

Intimacies (6 of 14 Assigned)

  • She Who Lives in Her Name (Yozi Patron, Positive)
  • The Hive (Her Cult/Workshop, Positive)
  • Meteor Hornet (Bee-loved Henchman, Positive)
  • River Bumblebee (Favorite Henchman, Positive)
  • Starlight Wasp (Favorite Henchman, Positive)
  • Mountain Dauber (Favorite Henchman, Positive)

Virtues

  • Compassion ●●●●●
  • Conviction ●●●●●
  • Temperance ●●
  • Valor ●●

Appearance: A young woman with ruby red eyes, pale skin and shoulder-length dark brown hair that becomes a little golden at the tips. Her build is a little short, but toned and curvy.
Distinguishing Features: Implanted nodules on her back, and a chitinous, slick 'skin' that covers her forearms, shins, hands and feet.
Caste Mark: A third eye that opens on Apis' forehead to unleash a baleful green flame that is both smokeless and heatless.
Anima Banner: Gyrating insectile wings of glass filled with veins of orange fire, surrounded by smoky yellow light.

Backgrounds

Resources: ●●●●●
Allies: ●●●●●

River Bumblebee, a former Guild courier who acts as a messenger and spy.
Starlight Wasp, a powerful Earth Aspect warrior, permanently wired into a large suit of powered armor. It is both her life support and protection against the world.
Meteor Hornet (2pt), a Wyld barbarian who dons his distinctive powered armor to conceal his actual massive size.
Mountain Dauber, a First Age simulacrum who IS the squat and stalwart suit of armor that serves Apis. He fights for the promise of being given a body of flesh and blood.

Followers: ●●●

The Hive, a workshop formed mostly of Yozi cultists, 1st Circle demons and simulacrum.

Savant: ●●●
Artifact: ●●●

Bracers of Essence Crafting (Repair 3)
2m for one Scene. Adds Essence (4) Successes to all rolls involving careful manipulation rather than brute strength.

Artifact:

Thousand Comforts Lounge (Repair 1)
Can become any kind of posh, comfortable furniture.

Flaws

Climate Sensitivity (2 pt)

-1 internal dice penalty for all actions in cold climates or environments. An additional -1 for Survival rolls in cold climates.

Mutations

Wings (Abomination, 6pt)

Insectile wings that resemble clear glass filled with veins of orange fire.

Addiction (Deficiency, 1pt)

Addicted to the taste of sweet things, and preferred dietary element.

Hunger (Delibity, 2pt)

Requires 25% more food. -1 on Survival checks to find sufficient food, and halved time to begin wasting from hunger.

Attributes

Physical

  • Strength:
  • Dexterity: ●●●●
  • Stamina: ●●●●

Social

  • Charisma: ●●
  • Manipulation: ●●
  • Appearance: ●●●●

Mental

  • Perception: ●●
  • Wits: ●●●●●
  • Intelligence: ●●●●●

Abilities

Slayer

  • Martial Arts ●●●
  • War ●●●

Malefactor

  • Presence ●●
  • Resistance ●●

Defiler

  • Craft [Terrestrial] ●●● (+2 Weaponcraft)
  • Craft [Vitriol] ●●●●●
  • Craft [Genesis] ●●●●● (+3 Magitech Creatures)
  • Craft [Magitech] ●●●●● (+2 Biomagitech, +2 Vehicles, +2 Powered Armor)
  • Lore ●●●●●
  • Occult ●●●●●
  • Medicine ●●●●●
  • Investigation ●●●●

Scourge

  • Dodge ●●●

Fiend

  • Beaurocracy ●●●●●
  • Ride ●●●● (+1 Warstriders)
  • Linguistics ●●●● (High Realm, Old Realm, Low Realm, Riverspeak)

Charms

Excellencies

First SWLiHN Excellency - Essence Overwhelming (Cost: 1m per die; Mins: Essence 1; Type: Reflexive (Step 1 for attacker; Step 2 for defender); Keywords: Combo-OK; Duration: Instant)

Adds 1 die per 1m. All actions must follow SWLiHN thematics.

Second SWLiHN Excellency - Essence Triumphant (Cost: — (2m per success); Mins: Essence 1; Type: Permanent; Keywords: None; Duration: Permanent)

Spend 2m for one success in a SWLiHN-thematic action.

Effortless SWLiHN Dominance

Reduces mote cost of SWLiHN excellencies by 1 for each usage in a given scene.

SWLiHN Inevitability Technique (Cost: — (1wp); Mins: Essence 3; Type: Permanent; Keywords: Shaping; Duration: Permanent)

When using a SWLiHN excellency, pay 1wp to lower the target number to 6. At Essence 7, the wp cost is waived and the effect is automatic when using an excellency.

First Cecelyne Excellency - Essence Overwhelming (Cost: 1m per die; Mins: Essence 1; Type: Reflexive (Step 1 for attacker; Step 2 for defender); Keywords: Combo-OK; Duration: Instant)

Adds 1 die per 1m. All actions must follow Cecelyne thematics.

Second Cecelyne Excellency - Essence Triumphant (Cost: — (2m per success); Mins: Essence 1; Type: Permanent; Keywords: None; Duration: Permanent)

Spend 2m for one success in a Cecelyne-thematic action.

Effortless Cecelyne Dominance

Reduces mote cost of Cecelyne excellencies by 1 for each usage in a given scene.

Cecelyne Inevitability Technique (Cost: — (1wp); Mins: Essence 3; Type: Permanent; Keywords: Shaping; Duration: Permanent)

When using a Cecelyne excellency, pay 1wp to lower the target number to 6. At Essence 7, the wp cost is waived and the effect is automatic when using an excellency.

SWLiHN

Factual Determination Analysis (Cost: 2m; Mins: Essence 2; Type: Reflexive; Keywords: Combo-OK; Duration: Instant)

Determine the truth of any statement statement from a given speaker. When competing with a Charm, add Essence (4) successes to the roll. The truth is always of the speaker's perspective.

Analytical Modeling Intuition (Cost: 3m, 1wp; Mins: Essence 3; Type: Simple; Keywords: Combo-OK; Duration: Instant)

Target within Willpower (9)x10 yards, Apis makes a (Perception +Investigation +Essence) roll versus the target's MDV. Success grants answer to one question, failure removes one temporary wp. Victim takes a -2 to regain wp from sleeping. Can also analyze Least Gods without rolling.

Counterpoint Inquisition Defense (Cost: 3m; Mins: Essence 3; Type: Reflexive (Step 9); Keywords: Combo-OK, Counterattack; Duration: Instant)

Reflexively use Analytical Modeling Intuition as a Counterattack to unnatural mental influences.

Essence Dissecting Stare (Cost: Special (see below); Mins: Essence 2; Type: Simple; Keywords: Combo-Basic; Duration: One hour)

Replicates All-Emcompassing Sorcerer's Sight. Cost is (8 -less of Perception or Occult) or 0 at Essence 6.

Mind Hand Manipulation (Cost: 10m; Mins: Essence 2; Type: Simple Keywords: Combo-OK, Obvious, Sorcerous; Duration: Indefinite)

Telekinesis with Dexterity equal to Willpower (9) and Strength equal to Essence (4). Occult for all relevant rolls except for weapon wielding, which uses the lesser of the weapon skill or Occult.

Unseen Force Application

Mind Hand Manipulation becomes invisible. Difficulty 4 (Wits +Awareness) to pick up on them. Essence users suffer -2 DV to evade, and mortals receive a -3 penalty.

Tool Transcending Constructs x2

Mind Hand Manipulation gives a Master's Workshop.

Experimental Acceleration Mastery

Tool Transcending Constructs causes Apis to work Essence (4) times faster.

Malfeas

Hardened Devil Body x2

Adds 3 -2 health levels and 1 -4 per purchase.

By Pain Reforged (Cost: 1hl; Mins: Essence 2; Type: Reflexive; Keywords: Combo-OK; Duration: One scene)

Tempoarily ignores penalties from Bashing Damage.

Scar-Writ Saga Shield x3

Increases Lethal Soak to Stamina. Adds Essence (4) to Lethal and Bashing Soak. Adds L/B Hardness equal to Soak.

Nightmare Fugue Vigilance

No penalties from sleep deprivation. -1 to regain Willpower rolls after sleeping.

By Agnony Empowered

Ignore penalties from Lethal damage. Overloaded Lethal becomes Aggravated. At Essence 5, Aggravated damage penalties are ignored.

Cecelyne

Transcendant Desert Creature

Removes negative effects from places of desolation, reduces foraging difficulty of 4+ to 1, reduces maximum starvation or thirst penalties to -3. Mundane attempts at tracking automatically fail, magic receives a penalty equal to Essence (4) and adds Essence (4) to the difficulty of Awareness tests to notice her in a place of desolation.

Sands Though Fingers Defense (Cost: 3m; Mins: Essence 2; Type: Reflexive (Step 2); Keywords: Combo-OK, Obvious; Duration: Instant)

Perfect dodge versus undodgeable but not unperceived attacks.

Ebon Dragon

Loom Snarling Deception (Cost: 0-8m; Mins: Essence 2; Type: Simple Keywords: Combo-OK, Illusion, Shaping; Duration: Indefinite)

Creates a perfect disguise inside of the Loom of fate for (10 -Essence) motes. Can only be detected by non-Excellency Charms and Sorcery.

Advancement

BP

Total Spent: 32/32

  • Abilities: 16 BP
  • Compassion: 2 BP
  • Willpower: 2 BP
  • Backgrounds: 7 BP
  • Mutations: 3 BP
  • Flaws: +2 BP

XP