Gauna-Chan
Character Info
Name:
Player:
Concept: Mahou Shoujo Gauna-Chan
Nature:
Demeanor:
Avatar Essence: TEN THOUSAND GENEMODS CONQUER THE WORLD
Attributes
56/32/24 Phys/Ment/Soc
- 68 from freebies
Physical
120/56 XP (64 from Freebie XP)
- Strength 5 + 4 (Unstoppable Force)
- Dexterity 5 + 2 (Precise)
- Stamina 5 + 4 (Immovable Object)
Mental
36/32 (4 from Freebie XP)
- Perception 3 (12)
- Intelligence 3 (12)
- Wits 3 (12)
Social
20/24
- Charisma 2 (4)
- Manipulation 2 (4)
- Appearance 3 (12)
Abilities
229/80 XP (149 from Freebie XP)
Combat
- Brawl 5 (23) [Natural Weapons]
- Dodge 3 (9)
- Drive 3 (9)
- Firearms 5 (23) [Sniping]
- Melee 3 (9)
Avoidance
- Alertness 3 (9)
- Athletics 4 (15) [Parkour]
- Awareness 5 (23) [Umbral]
Academic
- Academics: Philosophy 3 (5)
- Academics: Literature 3 (5)
- Cosmology 3 (9)
- Linguistics 5 (23)
- RD Data: Xenomorphs 4 (8) [Weaknesses]
- RD Data: Lycanthropes 3 (5)
- RD Data: Hemophages 3 (5)
- RD Data: Infernalists 3 (5)
- Science: Biology 3 (5)
Technical
- Computers 3 (9)
- Medicine 4 (15) [Field Medicine]
- Technology 4 (15) [Weapons]
Magic
Arete and Spheres cashed in for 89 XP for Paths/Linear Magical Backgrounds/Merits
- 88/89
Mana 10
30 XP, may store/spend a pool of up to 10 Mana
- Mana is normally used to lower difficulties on Linear Magic rolls.
- Recharging Mana uses Perception + Meditation, Difficulty 7, and chosen method of restoration (who knows what that is for a Progenitor War Machine?)
The Flow Of Ki
9 XP Merit, may spend Mana on a 1-1 basis to reduce the difficulty of any physical action. May not reduce difficulty by more than -3.
Strength of Psyche
6 XP Merit, may spend Mana on a 1-1 basis to reduce the difficulty of any mental action. May not reduce difficulty by more than -3.
Precognition 3
7 + 7 +14 (28) XP
- Rolls Perception + Awareness, more successes increases accuracy and relevancy
- 1 dot: Intuition: Character is a good guesser, can predict random events with high accuracy. Difficulty is 7.
- 2 dots: Insight: Sees metaphorical visions of the future. Never actually literal future sight. Difficulty is 7.
- 3 dots: Danger Sense: Always on, successes on the Per + Awareness roll increase accuracy of the prediction. Difficulty is 6.
- At 3 successes, the character may dodge the threat with a -1 difficulty bonus. At 4 successes, the character gets 1 turn to prepare. At 5 successes, the character knows who is responsible for the danger.
Legendary Dexterity
15 XP
- Reduces all multiple action penalties by 1.
Consumables & Health
Mana
10/10
Willpower
10/10 (35 XP)
Health
-0/-0/-0/-0/-1/-1/-2/-2/-5/Incapacitated/Dead
Permanent Paradox
9 Permanent Paradox + However Many End Up From Being Incapable Of Figuring Out Sufficient Genetic Flaws.
Backgrounds
Blessing 3
Umbral Shift
Device 3
Biotech Implant Particle Beam Death Ray.
- Arete 6, 30/30 Quintessence, uses Firearms to aim and 1 Q/shot. Forces 3/Prime 2 aggravated Forces damage. Vulgar.
Enhancements 10
Yes. This is really happening. 30 XP. 30 points of augmentations. We. Are. Doing. This.
- Bionano Integration (10 pts)
- +3 Stamina, immortal, immune to all nonmagical disease/poison, regenerates 1 HL/round.
- Skeletal Reinforcement (2 pts)
- 1 x -0 HL
- Physical Structure Enhancement (18 pts)
- +4 Strength, +2 Dexterity, +1 Stamina, +2 -0 HLs, soaks lethal and aggravated damage with full Stamina
Merits & Flaws
Merits
Flaws
- Vulnerable To Paradox (-15)
- Paradox Vulnerability. Rolls Permanent Paradox (or 5d) whenever doing something blatantly inhuman as backlash.
- Uncanny 3 (-6 + 1 Genetic)
- Odd appearance. -3d to stealth rolls, +3d to Perception rolls. Can be disguised at difficulty 6.
- Soulless Spillover (-18)
- +18 XP from having Soulless. Cannot ever learn magic. Does not count as witness to Magic.
Genetic
- Soulless (*SPECIAL*) (7 pts)
- Cannot ever learn Enlightened Science. Freebie Point Total Raised by 6 (+18 XP)
- Uncanny (1 pt)
- 2 more
XP
282/265+39 (304)
- 68 XP for Attributes
- 149 XP for Abilities
- 35 XP for Willpower
- 30 XP for Backgrounds