Difference between revisions of "GB"

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Concept: Hacker
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==Core Aspects==
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:Defining Aspect: Cybernetic Hacker
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:Ambition Aspect: "Tunguska will be mine, body and technological soul."
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:Background Aspect: Fallen Moscow Hacktivist
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:Conviction Aspect: Information is Power, Especially the Secret Stuff
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:Disadvantage Aspect: Bottom of a Bottle
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==Attributes==
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:Physical: Agility 1, Endurance 1, Perception 2, Strength 1
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:Mental: Craft 5, Knowledge 3, Reasoning 4, Willpower 2
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:Social: Deception 2, Empathy 1, Persuasion 1, Resources 2
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:Affinity: Quality 4
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==Special Aspects==
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:Exceptional Skill Aspect: Customized Hacking Module (Reasoning)
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:Foe Aspect: Russian Mafiya Revenge (Deception)
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:Gear Aspect: Mobilie Information Kontrol Unit - RV of Hacking (Resources)
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:Help Aspect: "Pennyworth" Hacker Circle (Persuasion)
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:Inferior Skill Aspect: Can't Hold His Drink (Endurance)
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==Advantages==
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===Expert Advantages===
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:Black Hat (+2 to hack into secure comp system)
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:Digital Spider (+2 to research a p/p/t with a comp network)
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:Top-shelf Computers (+2 Resources for computer/hacking equipment)
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===Heroic Advantages===
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:Gadgeteer (sub Craft for any non-combat roll once per scene)
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:Unsurpassed Talent (+1 to Craft, can exceed normal)
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===Power Advantages===
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:Cyberbrain [Computer Implant]; Built-In Agent, Digital Backup, Wireless; Power Aspect: Living in the Shell
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:Influence Thoughts [Cybernetic Implant]; Make a mental attack against a target AP 3; Power Aspect: Cyberbrain Hacking
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:Read Thoughts [Cybernetic Implant]: Spend Fate to read people's thoughts; AP 2; Power Aspect: Cyberbrain Hacking
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Fate Points 3

Revision as of 19:59, 7 March 2013

Core Aspects

Defining Aspect: Cybernetic Hacker
Ambition Aspect: "Tunguska will be mine, body and technological soul."
Background Aspect: Fallen Moscow Hacktivist
Conviction Aspect: Information is Power, Especially the Secret Stuff
Disadvantage Aspect: Bottom of a Bottle

Attributes

Physical: Agility 1, Endurance 1, Perception 2, Strength 1
Mental: Craft 5, Knowledge 3, Reasoning 4, Willpower 2
Social: Deception 2, Empathy 1, Persuasion 1, Resources 2
Affinity: Quality 4

Special Aspects

Exceptional Skill Aspect: Customized Hacking Module (Reasoning)
Foe Aspect: Russian Mafiya Revenge (Deception)
Gear Aspect: Mobilie Information Kontrol Unit - RV of Hacking (Resources)
Help Aspect: "Pennyworth" Hacker Circle (Persuasion)
Inferior Skill Aspect: Can't Hold His Drink (Endurance)

Advantages

Expert Advantages

Black Hat (+2 to hack into secure comp system)
Digital Spider (+2 to research a p/p/t with a comp network)
Top-shelf Computers (+2 Resources for computer/hacking equipment)

Heroic Advantages

Gadgeteer (sub Craft for any non-combat roll once per scene)
Unsurpassed Talent (+1 to Craft, can exceed normal)

Power Advantages

Cyberbrain [Computer Implant]; Built-In Agent, Digital Backup, Wireless; Power Aspect: Living in the Shell
Influence Thoughts [Cybernetic Implant]; Make a mental attack against a target AP 3; Power Aspect: Cyberbrain Hacking
Read Thoughts [Cybernetic Implant]: Spend Fate to read people's thoughts; AP 2; Power Aspect: Cyberbrain Hacking

Fate Points 3