Difference between revisions of "Fourth Paradise"
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− | Name of Power: Fourth Paradisium Republic | + | Name of Power: Fourth Paradisium Republic<br> |
− | Level of Power: Empire | + | Level of Power: Empire<br> |
− | Location: Franco Domini, Montpelier | + | Location: Franco Domini, Montpelier<br> |
− | Stockpiles (Franco Domini + Montpelier) | + | Stockpiles (Franco Domini + Montpelier)<br> |
− | War Materials: 495 + 156 IUU | + | War Materials: 495 + 156 IUU<br> |
− | Trade Goods: 0 + 0 TU | + | Trade Goods: 0 + 0 TU<br> |
− | Raw Materials: 45 + 0 | + | Raw Materials: 45 + 0<br> |
− | Ether Reserves: 547 + 735 EU | + | Ether Reserves: 547 + 735 EU<br> |
− | Ether Geodes: 104 + 17 geodes | + | Ether Geodes: 104 + 17 geodes<br> |
− | Treasury: 280 + 151 WU | + | Treasury: 280 + 151 WU<br> |
− | Knowledge: 5 + 0 RP | + | Knowledge: 5 + 0 RP<br> |
− | Andalium: 5 + 0 units | + | Andalium: 5 + 0 units<br> |
− | Marshroot: 0 + 3 units | + | Marshroot: 0 + 3 units<br> |
− | Elite Unit Training: 7 batches | + | Elite Unit Training: 7 batches<br> |
− | Advancement: 240 SP | + | Advancement: 240 SP<br> |
− | Technology: 240 SP | + | Technology: 240 SP<br> |
− | Engineering: 500 | + | Engineering: 500<br> |
− | Chemistry: 500 | + | Chemistry: 500<br> |
− | Physics/Mathematics: 500 | + | Physics/Mathematics: 500<br> |
− | Biology: 425 | + | Biology: 425<br> |
− | Psychology: 475 | + | Psychology: 475<br> |
− | Magic: 0 SP | + | Magic: 0 SP<br> |
− | Destruction: 000 | + | Destruction: 000<br> |
− | Creation: 000 | + | Creation: 000<br> |
− | Movement: 000 | + | Movement: 000<br> |
− | Mental: 000 | + | Mental: 000<br> |
− | Material: 000 | + | Material: 000<br> |
− | Franco Domini System Holdings | + | Franco Domini System Holdings<br> |
− | Orleans | + | Orleans<br> |
− | System Population: 108,243,423 (+41 industry bonus, 82 units of housing available; 108 SP) | + | System Population: 108,243,423 (+41 industry bonus, 82 units of housing available; 108 SP)<br> |
− | Total Draft: 10,824,342 | + | Total Draft: 10,824,342<br> |
− | Draft Used: | + | Draft Used:<br> |
− | Draft Remaining: | + | Draft Remaining:<br> |
− | System Production: 302 SP | + | System Production: 302 SP<br> |
− | Industry: 156 production points/month | + | Industry: 156 production points/month<br> |
− | Wealth: 86 monetary units/month | + | Wealth: 86 monetary units/month<br> |
− | Ether Collection: 50 Ether/month | + | Ether Collection: 50 Ether/month<br> |
− | Research: 10 research points/year | + | Research: 10 research points/year<br> |
− | Territories/Terrain: 14 SP | + | Territories/Terrain: 14 SP<br> |
− | Pop: 106,121,003; Ind:130; Wel: 72; Eth: 50, Res: 9 | + | Pop: 106,121,003; Ind:130; Wel: 72; Eth: 50, Res: 9<br> |
− | Montauban | + | Montauban<br> |
− | -1 Super Region w/ Major Feature (7 TP) - 78 IndDev/LivSpa | + | -1 Super Region w/ Major Feature (7 TP) - 78 IndDev/LivSpa<br> |
− | 41 million housed people, 2 million unhoused people, 71 industry, 29 wealth, 12 ether, 6 research | + | 41 million housed people, 2 million unhoused people, 71 industry, 29 wealth, 12 ether, 6 research<br> |
− | Brentee | + | Brentee<br> |
− | -1 Open Region (1 TP) - 26 IndDev/LivSpa | + | -1 Open Region (1 TP) - 26 IndDev/LivSpa<br> |
− | 16 million housed people, 9 million unhoused people, 19 industry, 19 wealth, 8 ether, 1 research | + | 16 million housed people, 9 million unhoused people, 19 industry, 19 wealth, 8 ether, 1 research<br> |
− | Souchmorte | + | Souchmorte<br> |
− | -1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa | + | -1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa<br> |
− | 6 million housed people, 1 million unhoused people 2 industry, 4 wealth, 7 ether, 0 research | + | 6 million housed people, 1 million unhoused people 2 industry, 4 wealth, 7 ether, 0 research<br> |
− | -1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa | + | -1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa<br> |
− | 3 million people, 2 million unhoused people 2 industry, 3 wealth, 3 ether, 0 research | + | 3 million people, 2 million unhoused people 2 industry, 3 wealth, 3 ether, 0 research<br> |
− | -1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa | + | -1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa<br> |
− | 1 million housed people, 1 industry, 2 wealth, 1 ether, 0 resear | + | 1 million housed people, 1 industry, 2 wealth, 1 ether, 0 resear<br> |
− | Norgemais | + | Norgemais<br> |
− | -2 Intervening Terrain Regions (2 TP) - 0 IndDev/LivSpa | + | -2 Intervening Terrain Regions (2 TP) - 0 IndDev/LivSpa<br> |
− | -1 Open Region (1 TP) 26 IndDev/LivSpa | + | -1 Open Region (1 TP) 26 IndDev/LivSpa<br> |
− | 8 million housed people, 6 million unhoused people, 21 industry, 7 wealth, 15 ether, 1 research | + | 8 million housed people, 6 million unhoused people, 21 industry, 7 wealth, 15 ether, 1 research<br> |
− | -1 Open Region (1 TP) 26 IndDev/LivSpa | + | -1 Open Region (1 TP) 26 IndDev/LivSpa<br> |
− | 7 million housed people, 6 million unhoused people, 13 industry, 8 wealth, 4 ether, 1 research | + | 7 million housed people, 6 million unhoused people, 13 industry, 8 wealth, 4 ether, 1 research<br> |
− | Weather: 2 SP | + | Weather: 2 SP<br> |
− | Climate: Cold | + | Climate: Cold<br> |
− | Summer Precipitation: +1 heavy rains | + | Summer Precipitation: +1 heavy rains<br> |
− | Overcast: +1 heavy clouds | + | Overcast: +1 heavy clouds<br> |
− | Advantages: 100 SP | + | Advantages: 100 SP<br> |
− | Martial Society | + | Martial Society<br> |
− | Fanatical Population | + | Fanatical Population<br> |
− | Huge Population | + | Huge Population<br> |
− | Disadvantages: 25 SP | + | Disadvantages: 25 SP<br> |
− | Cult of Victory | + | Cult of Victory<br> |
− | Lord of All | + | Lord of All<br> |
− | Montpelier System Holdings | + | Montpelier System Holdings<br> |
− | Montpelier | + | Montpelier<br> |
− | System Population: 33,000,000 (+9 industry bonus [really +0, eyeless], 18 units of housing available, 33 SP) | + | System Population: 33,000,000 (+9 industry bonus [really +0, eyeless], 18 units of housing available, 33 SP)<br> |
− | System Production: 121 SP (07 stamp) | + | System Production: 121 SP (07 stamp)<br> |
− | Industry: 52 production points/month (4 new) | + | Industry: 52 production points/month (4 new)<br> |
− | Wealth: 4 monetary units/month (4 new) | + | Wealth: 4 monetary units/month (4 new)<br> |
− | Ether Collection: 61 ether units/month and 3 geodes/month | + | Ether Collection: 61 ether units/month and 3 geodes/month<br> |
− | Research: 4 research points/year | + | Research: 4 research points/year<br> |
− | Territories/Terrain: 79 SP | + | Territories/Terrain: 79 SP <br> |
− | Pop: 33,000,000; Ind: 33; Wel: 0; Eth: 44; Res: 0 | + | Pop: 33,000,000; Ind: 33; Wel: 0; Eth: 44; Res: 0<br> |
− | Montebar | + | Montebar<br> |
− | -1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa | + | -1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa<br> |
− | 3 million house people, 3 million unhoused people, 12 industry, 6 ether | + | 3 million house people, 3 million unhoused people, 12 industry, 6 ether<br> |
− | -1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa | + | -1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa<br> |
− | 3 million housed people, 8 industry, 5 ether | + | 3 million housed people, 8 industry, 5 ether<br> |
− | -1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa | + | -1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa<br> |
− | 3 million unhoused people, 0 industry, 5 ether | + | 3 million unhoused people, 0 industry, 5 ether<br> |
− | Velice | + | Velice<br> |
− | -1 Open Region (1 TP) - 26 Ind/Dev/6.5 LivSpa | + | -1 Open Region (1 TP) - 26 Ind/Dev/6.5 LivSpa<br> |
− | 1 million housed people, 3 million unhoused people, 5 industry, 10 ether | + | 1 million housed people, 3 million unhoused people, 5 industry, 10 ether<br> |
− | -1 Difficult Region (1 TP) - 21 Ind/Dev/5.25 LivSpa | + | -1 Difficult Region (1 TP) - 21 Ind/Dev/5.25 LivSpa<br> |
− | 1.5 million unhoused people, 3 industry, 3 ether | + | 1.5 million unhoused people, 3 industry, 3 ether<br> |
− | Lorienne | + | Lorienne<br> |
− | -1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa | + | -1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa<br> |
− | 2 million housed people, 1 million unhoused people, 0 industry, 3 ether | + | 2 million housed people, 1 million unhoused people, 0 industry, 3 ether<br> |
− | -1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa | + | -1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa<br> |
− | 1 million unhoused people, 3 industry, 2 ether | + | 1 million unhoused people, 3 industry, 2 ether<br> |
− | Limerge | + | Limerge<br> |
− | -1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa | + | -1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa<br> |
− | 1 million unhoused people, 0 industry, 2 ether | + | 1 million unhoused people, 0 industry, 2 ether<br> |
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa | -1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa | ||
− | empty | + | empty<br> |
− | -1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa | + | -1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa<br> |
− | 1 million unhoused people, 0 industry, 1 ether | + | 1 million unhoused people, 0 industry, 1 ether<br> |
− | Agdesaille | + | Agdesaille<br> |
− | -1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa | + | -1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa<br> |
− | 1 million unhoused people, 1 industry, 2 ether | + | 1 million unhoused people, 1 industry, 2 ether<br> |
− | -1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa | + | -1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa<br> |
− | 0.5 million unhoused people, 1 industry, 1 ether | + | 0.5 million unhoused people, 1 industry, 1 ether<br> |
El-du-Lac | El-du-Lac | ||
Line 136: | Line 136: | ||
4 million housed people, 0 industry, 2 ether | 4 million housed people, 0 industry, 2 ether | ||
− | Roanne | + | Roanne<br> |
− | -1 Open Region (1 TP) - 26 IndDev/6.25 LivSpa | + | -1 Open Region (1 TP) - 26 IndDev/6.25 LivSpa<br> |
− | 1 million housed people, 3 million unhoused people, 0 industry, 2 ether | + | 1 million housed people, 3 million unhoused people, 0 industry, 2 ether<br> |
− | 3 scattered space regions (+2 meteor showers) | + | 3 scattered space regions (+2 meteor showers)<br> |
− | 17 crowded space regions (mid-system, +2 energy field) | + | 17 crowded space regions (mid-system, +2 energy field)<br> |
− | 8 very crowded space regions (3 gas giants in the outer-system) | + | 8 very crowded space regions (3 gas giants in the outer-system)<br> |
− | details to follow | + | details to follow<br> |
− | Weather: 3 SP | + | Weather: 3 SP<br> |
− | Climate: Cold | + | Climate: Cold<br> |
− | Overcast: +3 heavy clouds | + | Overcast: +3 heavy clouds<br> |
− | Advantages: 45 SP | + | Advantages: 45 SP<br> |
− | Ether Rich | + | Ether Rich<br> |
− | Ancient World | + | Ancient World<br> |
− | Space Cadets | + | Space Cadets<br> |
− | Disadvantages: 30 SP | + | Disadvantages: 30 SP<br> |
− | Barren World | + | Barren World<br> |
− | Disaster Zone (war ravaged) | + | Disaster Zone (war ravaged)<br> |
− | Crippled (Angry) Population | + | Crippled (Angry) Population<br> |
− | Army | + | Army<br> |
− | Total Men: 249,806 | + | Total Men: 249,806<br> |
− | Total Vehicles: 28,399 | + | Total Vehicles: 28,399<br> |
− | Total PP: 1564.9 | + | Total PP: 1564.9<br> |
− | 199,375xConscripts (skilled infantry) | + | 199,375xConscripts (skilled infantry)<br> |
− | 20,000xRegulars (TL4 skilled infantry, +1 armor, +1 weapons) | + | 20,000xRegulars (TL4 skilled infantry, +1 armor, +1 weapons)<br> |
− | 29,250xHeavy Infantry (skilled infantry; +2 armor, +2 weapons) | + | 29,250xHeavy Infantry (skilled infantry; +2 armor, +2 weapons)<br> |
− | 50xHunter Commandos (special forces; +2 armor, +2 weapons) | + | 50xHunter Commandos (special forces; +2 armor, +2 weapons)<br> |
− | 300xInfiltrators (TL4 special forces; +1 infiltration) | + | 300xInfiltrators (TL4 special forces; +1 infiltration)<br> |
− | 800xLegionaires (battlesuits; +1 weapons, +1 armor) | + | 800xLegionaires (battlesuits; +1 weapons, +1 armor)<br> |
− | 31xMousketeer XII Projection Suits (TL11 battlesuits; +3 material cannon, +4 erg shunt, +2 aile fields, +2 holoswords) | + | 31xMousketeer XII Projection Suits (TL11 battlesuits; +3 material cannon, +4 erg shunt, +2 aile fields, +2 holoswords)<br> |
− | 6,600xCheval Light Trucks (logistics vehicles) | + | 6,600xCheval Light Trucks (logistics vehicles)<br> |
− | 164xScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) | + | 164xScout Jeeps (TL4 recce forces; +1 sensors, +1 speed)<br> |
− | 1,900xOrchestrateur Battlefield Manipulation Vehicles (infantry carriers; +1 AI, +1 comms, +1 command systems, -1 carrying capacity, -1 slow) | + | 1,900xOrchestrateur Battlefield Manipulation Vehicles (infantry carriers; +1 AI, +1 comms, +1 command systems, -1 carrying capacity, -1 slow)<br> |
− | 8,120xDreyfus IFVs (infantry carriers; +1 weapons) | + | 8,120xDreyfus IFVs (infantry carriers; +1 weapons)<br> |
− | 1,695xMandate MBTs (armor; +2 armor, +2 weapons) | + | 1,695xMandate MBTs (armor; +2 armor, +2 weapons)<br> |
− | 850xT-272 MBTs (armor) | + | 850xT-272 MBTs (armor)<br> |
− | 160xAumoier SETs (armor; +3 stealth, -1 armor) | + | 160xAumoier SETs (armor; +3 stealth, -1 armor)<br> |
− | 140xLancer AAUs (armor; +2 boosters, +2 weapons) | + | 140xLancer AAUs (armor; +2 boosters, +2 weapons)<br> |
− | 480xMastodonte HATs (very heavy armor; +2 armor, +2 weapons) | + | 480xMastodonte HATs (very heavy armor; +2 armor, +2 weapons)<br> |
− | 225xLent MGFs (mobile gun forts; -1 slow) | + | 225xLent MGFs (mobile gun forts; -1 slow)<br> |
− | 3,900xFondreX Artillery Tubes (TL3 simple artillery, +1 weapons, +1 extended range) 869xFondre SPGs (TL4 artillery; +1 weapons, +1 extended range) | + | 3,900xFondreX Artillery Tubes (TL3 simple artillery, +1 weapons, +1 extended range) 869xFondre SPGs (TL4 artillery; +1 weapons, +1 extended range)<br> |
− | 3,350xTowed SAMs (TL3 simple artillery; +1 AA weapons) | + | 3,350xTowed SAMs (TL3 simple artillery; +1 AA weapons)<br> |
− | 11xBlack Fortresses (fortresses; +1 armor, +1 weapons) | + | 11xBlack Fortresses (fortresses; +1 armor, +1 weapons)<br> |
− | 1xCitadel of St. Michael (TL5 fortress; +1 weapons, +1 extended range, +3 adamantium armor) | + | 1xCitadel of St. Michael (TL5 fortress; +1 weapons, +1 extended range, +3 adamantium armor)<br> |
− | Air Force | + | Air Force<br> |
− | Total Aircraft: 2,905 | + | Total Aircraft: 2,905<br> |
− | Total PP: 1099.92 | + | Total PP: 1099.92<br> |
− | 48xVoyuer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command) | + | 48xVoyuer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command)<br> |
− | 1,028xAugillions Light Fighters (TL4 fighters; -1 no external rails) | + | 1,028xAugillions Light Fighters (TL4 fighters; -1 no external rails)<br> |
− | 200xGasconX Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons, -1 space only, -1 no external rails) (space only removed May 07) | + | 200xGasconX Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons, -1 space only, -1 no external rails) (space only removed May 07)<br> |
− | 61xGascon Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons) 50xCorbeau Advanced Superiority Fighters (TL4 superfighters) | + | 61xGascon Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons) 50xCorbeau Advanced Superiority Fighters (TL4 superfighters)<br> |
− | 560xPyromane Interceptors (TL4 interceptors; +1 weapons, -1 space only) (20/month until May 08 to Pyromane+; 40 last month) | + | 560xPyromane Interceptors (TL4 interceptors; +1 weapons, -1 space only) (20/month until May 08 to Pyromane+; 40 last month)<br> |
− | 140xPyromane+ Interceptors (TL4 interceptors, +1 boosters, +1 weapons) | + | 140xPyromane+ Interceptors (TL4 interceptors, +1 boosters, +1 weapons)<br> |
− | 135xPerelin Interceptors (TL4 interceptors; +1 boosters, +1 weapons, -1 space only, -1 high maintenance) | + | 135xPerelin Interceptors (TL4 interceptors; +1 boosters, +1 weapons, -1 space only, -1 high maintenance)<br> |
− | 0xStar Reaver Heavy Interceptors (TL4 interceptors; +1 boosters, +1 weapons, +1 shields) | + | 0xStar Reaver Heavy Interceptors (TL4 interceptors; +1 boosters, +1 weapons, +1 shields)<br> |
− | 115xRenard Light Interdictors (TL4 interdictors; +1 weapons, x1 anti-ship weapons, -1 space only) | + | 115xRenard Light Interdictors (TL4 interdictors; +1 weapons, x1 anti-ship weapons, -1 space only)<br> |
− | 48xHirondelle Light Bombers (TL4 interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails) | + | 48xHirondelle Light Bombers (TL4 interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails)<br> |
− | 36xCigue Light Stealth Bombers (TL4 interdictors; +1 boosters, +1 weapons, +2 stealth) | + | 36xCigue Light Stealth Bombers (TL4 interdictors; +1 boosters, +1 weapons, +2 stealth)<br> |
− | 109xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth, x1 anti-ship weapons) | + | 109xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth, x1 anti-ship weapons)<br> |
− | 54xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth) | + | 54xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth)<br> |
− | 200xExactorX Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons, -1 space only, -1 no external rails) (space only removed 07) | + | 200xExactorX Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons, -1 space only, -1 no external rails) (space only removed 07)<br> |
− | 50xExactor Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons) | + | 50xExactor Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons)<br> |
− | 38xJena Heavy Bombers (TL4 heavy strategic bombers; x1 anti-ship weapons) | + | 38xJena Heavy Bombers (TL4 heavy strategic bombers; x1 anti-ship weapons)<br> |
− | 10xGuepe Assault Shuttles (TL4 gunships; +1 boosters, +1 shields, +1 ECM, +1 cargo space) | + | 10xGuepe Assault Shuttles (TL4 gunships; +1 boosters, +1 shields, +1 ECM, +1 cargo space)<br> |
− | 10xDantes Heavy Gunships (TL4 gunships; +1 boosters, +1 armor, +1 weapons, +1 cargo space) 8xRegent Mobile Weapons (TL11 hyper advanced armor; +2 lien mystere, +2 erg shields, +2 armor, +2 intrinsic weapons, +2 maneuverability, +1 boosting field, xCIEL Boosters; +1 armor, +3 boosters) | + | 10xDantes Heavy Gunships (TL4 gunships; +1 boosters, +1 armor, +1 weapons, +1 cargo space)<br> |
− | 5xCourtier Mobile Weapons (TL10 hyper advanced armor; +2 lien mystere, +2 erg shield,s +2 armor, +1 weapons, +1 maneuverability, +1 boosting field) | + | 8xRegent Mobile Weapons (TL11 hyper advanced armor; +2 lien mystere, +2 erg shields, +2 armor, +2 intrinsic weapons, +2 maneuverability, +1 boosting field, xCIEL Boosters; +1 armor, +3 boosters)<br> |
+ | 5xCourtier Mobile Weapons (TL10 hyper advanced armor; +2 lien mystere, +2 erg shield,s +2 armor, +1 weapons, +1 maneuverability, +1 boosting field)<br> | ||
− | Navy | + | Navy<br> |
− | Total Ships: 235 | + | Total Ships: 235<br> |
− | Total PP: 1,653 | + | Total PP: 1,653<br> |
− | 42xHermine Light Gunboats (TL4 patrol ships; +1 AG) | + | 42xHermine Light Gunboats (TL4 patrol ships; +1 AG)<br> |
− | 10xProtozyle Picket-creatures (TL5 patrol ship monsters; +1 EAM drives, +1 inertialess drives, +1 weapons, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense) | + | 10xProtozyle Picket-creatures (TL5 patrol ship monsters; +1 EAM drives, +1 inertialess drives, +1 weapons, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)<br> |
− | 5xDragoon Stealth Couriers/Gunboats (TL4 fast attack ships; +1 fusion drives, +1 fast, +2 stealth) | + | 5xDragoon Stealth Couriers/Gunboats (TL4 fast attack ships; +1 fusion drives, +1 fast, +2 stealth)<br> |
− | 15xAscelus Heavy Destroyer-creatures (TL5 destroyer monsters; +1 EAM drives, +1 inertialess drives, +2 torpedoes, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense) | + | 15xAscelus Heavy Destroyer-creatures (TL5 destroyer monsters; +1 EAM drives, +1 inertialess drives, +2 torpedoes, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)<br> |
− | 30xSauvage Light Destroyers (TL4 small warships; +1 AG) | + | 30xSauvage Light Destroyers (TL4 small warships; +1 AG)<br> |
− | 1xDanube Missile Destroyer (TL4 small warship; +1 fusion drives, +2 anti-ship missiles, +1 long range) | + | 1xDanube Missile Destroyer (TL4 small warship; +1 fusion drives, +2 anti-ship missiles, +1 long range)<br> |
− | 1xImpunite AEGIS Frigate (TL4 small warship; +1 fusion drives, +1 AA, +1 sensors, -1 fuel hog) | + | 1xImpunite AEGIS Frigate (TL4 small warship; +1 fusion drives, +1 AA, +1 sensors, -1 fuel hog)<br> |
− | 2xOrleans Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons) | + | 2xOrleans Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons)<br> |
43xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA) 48xOrleansB Heavy Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, +1 armor) | 43xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA) 48xOrleansB Heavy Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, +1 armor) | ||
− | 6xGlouton Light Cruisers (TL4 cruisers; +1 AG) | + | 6xGlouton Light Cruisers (TL4 cruisers; +1 AG)<br> |
− | 4xVerdun Battleships (TL4 capital ships; +1 AG, -1 slow) | + | 4xVerdun Battleships (TL4 capital ships; +1 AG, -1 slow)<br> |
− | 3xAusterlitz Heavy Battleship (capital ship; +1 fusion drives, +1 weapons, +1 armor, +1 shields) 2xAusterlitz Heavy Battleships (capital ships; +1 fusion drives, +1 weapons, +1 armor, +1 shields, -1 messy) | + | 3xAusterlitz Heavy Battleship (capital ship; +1 fusion drives, +1 weapons, +1 armor, +1 shields) 2xAusterlitz Heavy Battleships (capital ships; +1 fusion drives, +1 weapons, +1 armor, +1 shields, -1 messy)<br> |
− | 4xSyphika Heavy Battleship-creature (TL5 capital ship monsters; +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge) | + | 4xSyphika Heavy Battleship-creature (TL5 capital ship monsters; +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)<br> |
− | 2xAuserstadtB Fleet Carriers (capital ship; +1 fusion drives, +1 carrying capacity, +1 fast launch) | + | 2xAuserstadtB Fleet Carriers (capital ship; +1 fusion drives, +1 carrying capacity, +1 fast launch)<br> |
− | 8xPrecurseur Light Carriers (escort carriers; +1 fusion drives, -1 weapons, -1 sensors) | + | 8xPrecurseur Light Carriers (escort carriers; +1 fusion drives, -1 weapons, -1 sensors)<br> |
− | 2xLight Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) | + | 2xLight Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space)<br> |
− | 3xLight Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) | + | 3xLight Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space)<br> |
− | 3xLight ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space) | + | 3xLight ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space)<br> |
− | 1xDolemar Super Space Fort (TL5 superfort; +1 secure harbor, +1 adamantium clad, +1 weapons, +1 range, +1 shields) | + | 1xDolemar Super Space Fort (TL5 superfort; +1 secure harbor, +1 adamantium clad, +1 weapons, +1 range, +1 shields)<br> |
− | The Aurore Victoire Super Battlecruiser (TL11 super capital ship; +2 lien mystere, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar) | + | The Aurore Victoire Super Battlecruiser (TL11 super capital ship; +2 lien mystere, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar)<br> |
− | Damaged Ships | + | Damaged Ships<br> |
− | Total Ships: 9 | + | Total Ships: 9<br> |
− | Total PP: 114 + 145 (?) | + | Total PP: 114 + 145 (?)<br> |
− | 1xDragoon Stealth Courier/Gunboat (TL4 fast attack ship; +1 fusion drives, +1 fast, +2 stealth) | + | 1xDragoon Stealth Courier/Gunboat (TL4 fast attack ship; +1 fusion drives, +1 fast, +2 stealth)<br> |
− | 5xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA) | + | 5xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA)<br> |
− | 1xVanguard Dreadnought (TL4 super battleship; +1 fusion drives, +1 armor, +1 weapons, +1 flight deck) [repaired 1007-2] | + | 1xVanguard Dreadnought (TL4 super battleship; +1 fusion drives, +1 armor, +1 weapons, +1 flight deck) [repaired 1007-2]<br> |
− | 1xMontpelier Carrier-Dreadnought (TL4 supercarrier; +1 fusion drives, +2 carrying capacity, +1 armor) [repaired 1007-2] | + | 1xMontpelier Carrier-Dreadnought (TL4 supercarrier; +1 fusion drives, +2 carrying capacity, +1 armor) [repaired 1007-2]<br> |
− | 1xZombie Cyberkraken (TL5 megadreadnought monster) [repaired 1007-3] | + | 1xZombie Cyberkraken (TL5 megadreadnought monster) [repaired 1007-3]<br> |
− | Merchant Marine | + | Merchant Marine<br> |
− | Total Ships: 115 | + | Total Ships: 115<br> |
− | Total PP: 179 | + | Total PP: 179<br> |
− | 20xMXC-007 Light Bulk Haulers (TL4 superfreighters; +1 fusion drives, -1 armor) | + | 20xMXC-007 Light Bulk Haulers (TL4 superfreighters; +1 fusion drives, -1 armor)<br> |
− | 4xGXC-007 Bulk Haulers (TL4 superfreighters; +1 fusion drives) | + | 4xGXC-007 Bulk Haulers (TL4 superfreighters; +1 fusion drives)<br> |
− | 84xMerchant Haulers (TL4 super freighters; +1 ether sails, -1 shields, -1 sensors) | + | 84xMerchant Haulers (TL4 super freighters; +1 ether sails, -1 shields, -1 sensors)<br> |
− | 6xTitan Heavy Bulk Haulers (TL5 superfreighters; +1 fusion drives, +1 armor) | + | 6xTitan Heavy Bulk Haulers (TL5 superfreighters; +1 fusion drives, +1 armor)<br> |
− | 1xMXC-007A Tanker (TL4 superfreighters; +1 fusion drives, +1 ether cargo specialization; -1 maneuverability, -1 fuel hog, -1 maintenance intensive) | + | 1xMXC-007A Tanker (TL4 superfreighters; +1 fusion drives, +1 ether cargo specialization; -1 maneuverability, -1 fuel hog, -1 maintenance intensive)<br> |
− | Black Franks | + | Black Franks<br> |
− | Total Men: 54,550 men | + | Total Men: 54,550 men<br> |
− | Total Vehicles: 1,050 | + | Total Vehicles: 1,050<br> |
− | Total Planes: 155 | + | Total Planes: 155<br> |
− | Total PP: 1050.9 | + | Total PP: 1050.9<br> |
− | 50,000xBlack Frank Fusilers (TL5 skilled infantry; +1 armor, +1 weapons, +1 shields, +1 mobility, +1 fast-tracking, x1 boosters) | + | 50,000xBlack Frank Fusilers (TL5 skilled infantry; +1 armor, +1 weapons, +1 shields, +1 mobility, +1 fast-tracking, x1 boosters)<br> |
− | 2,000xBlack Frank Storm Troopers (TL5 elite infantry; +2 armor, +1 weapons, +1 shields, +1 fast tracking, x1 boosters) | + | 2,000xBlack Frank Storm Troopers (TL5 elite infantry; +2 armor, +1 weapons, +1 shields, +1 fast tracking, x1 boosters)<br> |
− | 2,000xBlack Frank Tank Hunter Troops (TL5 elite infantry; +1 armor, +1 long range, +1 weapons, +1 AT weapons, +1 fast tracking, x1 shields) | + | 2,000xBlack Frank Tank Hunter Troops (TL5 elite infantry; +1 armor, +1 long range, +1 weapons, +1 AT weapons, +1 fast tracking, x1 shields)<br> |
− | 50xBlack Frank Champions (TL5 special forces; +1 armor, +1 stealth, +1 weapons, +1 shields, +1 fast tracking, +1 silbony melee weapons, x1 boosters) | + | 50xBlack Frank Champions (TL5 special forces; +1 armor, +1 stealth, +1 weapons, +1 shields, +1 fast tracking, +1 silbony melee weapons, x1 boosters)<br> |
− | 50xBlack Frank Assassins (TL5 special forces; +1 armor, +2 insidium stealth, +1 infiltration, +1 exfiltration, +1 weapons, x1 mobility) | + | 50xBlack Frank Assassins (TL5 special forces; +1 armor, +2 insidium stealth, +1 infiltration, +1 exfiltration, +1 weapons, x1 mobility)<br> |
− | 50xBlack Frank Berserkers (TL5 special forces, +1 armor, +2 weapons, +1 reflexes/intuition (AI), +1 fast-tracking, +1 titan juice addicts, x1 boosters) | + | 50xBlack Frank Berserkers (TL5 special forces, +1 armor, +2 weapons, +1 reflexes/intuition (AI), +1 fast-tracking, +1 titan juice addicts, x1 boosters)<br> |
− | 50xBlack Frank Marauders (TL5 battlesuits; +1 armor, +1 shields, +1 weapons, +1 fast tracking, +1 boosters, x1 boosters) | + | 50xBlack Frank Marauders (TL5 battlesuits; +1 armor, +1 shields, +1 weapons, +1 fast tracking, +1 boosters, x1 boosters)<br> |
− | 700xDreyfus+ IFVs (infantry carriers; +1 weapons, + 1 armor, x1 spiked ram, +0 bloody kill trophies) | + | 700xDreyfus+ IFVs (infantry carriers; +1 weapons, + 1 armor, x1 spiked ram, +0 bloody kill trophies)<br> |
− | 200xMandat Reborn MBTs (armor: +2 main gun, +2 armor, x1 troop handrails, +0 grinning shark teeth) | + | 200xMandat Reborn MBTs (armor: +2 main gun, +2 armor, x1 troop handrails, +0 grinning shark teeth)<br> |
− | 100xKilling Panther HATs (very heavy armor; +2 grossly oversized gun, +1 long range gun, +1 AG, x1 ram spikes +0 unwashed blood) | + | 100xKilling Panther HATs (very heavy armor; +2 grossly oversized gun, +1 long range gun, +1 AG, x1 ram spikes +0 unwashed blood)<br> |
− | 50xAnti-Paladin HATs (very heavy armor; +2 armor, +1 anti-infantry weapons, +1 weapons, +0 flayer hood skull) | + | 50xAnti-Paladin HATs (very heavy armor; +2 armor, +1 anti-infantry weapons, +1 weapons, +0 flayer hood skull)<br> |
− | 100xCorbeau+ Air Superiority Fighters (superfighters; +1 boosters, +1 weapons, +1 agility, +1 speed, +0 kill marks) | + | 100xCorbeau+ Air Superiority Fighters (superfighters; +1 boosters, +1 weapons, +1 agility, +1 speed, +0 kill marks)<br> |
− | 30xJena+ Strategic Bombers (heavy strategic bombers; +1 bombs, +3 defensive guns, +0 deamonfly skin seats) | + | 30xJena+ Strategic Bombers (heavy strategic bombers; +1 bombs, +3 defensive guns, +0 deamonfly skin seats)<br> |
− | 25xDantes Heavy Gunships (gunships; +1 CP, +1 speed, +1 armor, +1 weapons, +0 Howling Siren) | + | 25xDantes Heavy Gunships (gunships; +1 CP, +1 speed, +1 armor, +1 weapons, +0 Howling Siren)<br> |
− | Black Frank Auxiliaries | + | Black Frank Auxiliaries<br> |
− | Total Men: 134,000 | + | Total Men: 134,000<br> |
− | Total PP: 515 | + | Total PP: 515<br> |
− | 100,000xThrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 loyalty) | + | 100,000xThrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 loyalty)<br> |
− | 25,000xSapper Thrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 engineers) | + | 25,000xSapper Thrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 engineers)<br> |
− | 8,000xMaconites (TL5 elite infantry; +1 armor, +1 weapons, +1 loyalty, +1 shields, +1 mobility; x1 boosters) | + | 8,000xMaconites (TL5 elite infantry; +1 armor, +1 weapons, +1 loyalty, +1 shields, +1 mobility; x1 boosters)<br> |
− | 1,000xDeath’s Head Maconites (TL5 elite infantry; +2 armor, +2 weapons, +1 loyalty, x1 boosters) | + | 1,000xDeath’s Head Maconites (TL5 elite infantry; +2 armor, +2 weapons, +1 loyalty, x1 boosters)<br> |
− | Agents | + | Agents<br> |
− | Total Men: 59,972 | + | Total Men: 59,972<br> |
− | Total PP: 87 | + | Total PP: 87<br> |
− | 517xArchaeologists (TL4 archaeologists) | + | 517xArchaeologists (TL4 archaeologists)<br> |
− | 250xProspectors (TL4 archaeologists?) | + | 250xProspectors (TL4 archaeologists?)<br> |
− | 104xArchaeologist Leaders (TL4 archaeologists; +1 gear) | + | 104xArchaeologist Leaders (TL4 archaeologists; +1 gear)<br> |
− | 60,000xSecret Police (TL4 secret police) | + | 60,000xSecret Police (TL4 secret police)<br> |
− | 100xSpies (TL4 spies) | + | 100xSpies (TL4 spies)<br> |
− | Napoleon XXXIX (TL4 diplomat, +1 demagogue, +1 assassin, +1 mithril greatsword, +1 primium full plate) | + | Napoleon XXXIX (TL4 diplomat, +1 demagogue, +1 assassin, +1 mithril greatsword, +1 primium full plate)<br> |
− | Under Construction | + | Under Construction<br> |
− | 5BxStrat Nukes (TL4 strat nukes; +1 shaped) [1007-1] | + | 5BxStrat Nukes (TL4 strat nukes; +1 shaped) [1007-1]<br> |
− | 6xMacheral Combat Controllers (TL4 heavy airlift; +1 command, +1 comms, +1 AI, +0 AWACS) [Formor; 1007-1] | + | 6xMacheral Combat Controllers (TL4 heavy airlift; +1 command, +1 comms, +1 AI, +0 AWACS) [Formor; 1007-1]<br> |
− | 24BxExternal Ether Sails (TL4 external) [2B/month, 1007-1] | + | 24BxExternal Ether Sails (TL4 external) [2B/month, 1007-1]<br> |
− | 8BxInfiltrators (TL4 special forces; +1 infiltration) [50/month, 1007-2] | + | 8BxInfiltrators (TL4 special forces; +1 infiltration) [50/month, 1007-2]<br> |
− | 6BxSauvage upgrades (+1 sensors, double-speeded) [1007-3] | + | 6BxSauvage upgrades (+1 sensors, double-speeded) [1007-3]<br> |
− | 1BxZombie Cyberkraken repairs (TL5 megadreadnought beast) [1007-3] | + | 1BxZombie Cyberkraken repairs (TL5 megadreadnought beast) [1007-3]<br> |
− | 8BxGasconX upgraded (remove -1 space only) [1007-5] | + | 8BxGasconX upgraded (remove -1 space only) [1007-5]<br> |
− | 8BxExactorX upgraded (remove -1 space only) [1007-5] | + | 8BxExactorX upgraded (remove -1 space only) [1007-5]<br> |
− | 22BxFondreX Artillery Tubes (simple artillery; +1 weapons, +1 extended range) [325/month - 350/final month, 1007-5] | + | 22BxFondreX Artillery Tubes (simple artillery; +1 weapons, +1 extended range) [325/month - 350/final month, 1007-5]<br> |
− | 5BxOrchestrateur BMVs (infantry carrier; +1 AI, +1 comms, +1 command systems, -2 capacity) [100/month - 200/final month, 1007-6] | + | 5BxOrchestrateur BMVs (infantry carrier; +1 AI, +1 comms, +1 command systems, -2 capacity) [100/month - 200/final month, 1007-6]<br> |
− | 16BxConscripts upgraded to Regulars [20,000/month, 1007-7] | + | 16BxConscripts upgraded to Regulars [20,000/month, 1007-7]<br> |
− | 12BxSecret Police (TL4 secret police) [10,000/month, 1007-7] | + | 12BxSecret Police (TL4 secret police) [10,000/month, 1007-7]<br> |
− | 6BxProspectors (TL4 prospectors) [50/month, 1007-8] | + | 6BxProspectors (TL4 prospectors) [50/month, 1007-8]<br> |
− | 18BxT-272 Light Tanks (TL4 armor) [150/month, 1007-8] | + | 18BxT-272 Light Tanks (TL4 armor) [150/month, 1007-8]<br> |
− | 2BxArcheological Leaders (archeologists; +1 gear) [8/month - 16/final month, 1007-10] | + | 2BxArcheological Leaders (archeologists; +1 gear) [8/month - 16/final month, 1007-10]<br> |
− | 18BxDreyfus IFVs (TL4 infantry carriers; +1 weapons) [750/month, 1007-11] | + | 18BxDreyfus IFVs (TL4 infantry carriers; +1 weapons) [750/month, 1007-11]<br> |
− | 2BxFondre SPGs (TL4 artillery; +1 weapons, +1 extended range) [11/month-15/final month, 1007-11] | + | 2BxFondre SPGs (TL4 artillery; +1 weapons, +1 extended range) [11/month-15/final month, 1007-11]<br> |
− | 12BxLegionaires (battlesuits; +1 armor, +1 weapons) [100/3 months, 1007-12] | + | 12BxLegionaires (battlesuits; +1 armor, +1 weapons) [100/3 months, 1007-12]<br> |
− | 20BxPyromane upgraded to Pyromane+ [20/month - 40/final month, 1008-5] | + | 20BxPyromane upgraded to Pyromane+ [20/month - 40/final month, 1008-5]<br> |
− | 20BxVouyer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command) [16/month - 32/last delivery, 1008-8] | + | 20BxVouyer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command) [16/month - 32/last delivery, 1008-8]<br> |
− | 1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-11] | + | 1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-11]<br> |
− | 1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-12] | + | 1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-12]<br> |
− | 3BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [83/month - 95 final delivery, 1009-12] | + | 3BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [83/month - 95 final delivery, 1009-12]<br> |
− | 7.68BxHirondelle Light Bombers (interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails) [4/month, 1009-12] | + | 7.68BxHirondelle Light Bombers (interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails) [4/month, 1009-12]<br> |
− | 1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1010-1] | + | 1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1010-1]<br> |
− | 7.2BxCigue Light Stealth Bombers (interdictors; +1 boosters, +1 weapons, +2 stealth) [3/month, 1010-7] | + | 7.2BxCigue Light Stealth Bombers (interdictors; +1 boosters, +1 weapons, +2 stealth) [3/month, 1010-7]<br> |
− | 5BxGascon Fleet Ops Fighters (fighters; +1 boosters, +2 fo/fi, +1 weapons) [25/year, 1010-12] | + | 5BxGascon Fleet Ops Fighters (fighters; +1 boosters, +2 fo/fi, +1 weapons) [25/year, 1010-12]<br> |
− | 5BxExactor Fleet Ops Tactical Bombers (CAS; +1 boosters, +1 fo/fi, +2 weapons) [25/year, 1010-12] | + | 5BxExactor Fleet Ops Tactical Bombers (CAS; +1 boosters, +1 fo/fi, +2 weapons) [25/year, 1010-12]<br> |
− | 3BxAuserstadtB1 Fleet Carriers (capital ships; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 unarmed) [1008-2] | + | 3BxAuserstadtB1 Fleet Carriers (capital ships; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 unarmed) [1008-2]<br> |
− | 8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-3] | + | 8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-3]<br> |
− | 2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-3] | + | 2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-3]<br> |
− | 3BxPrecurseur Light CVEs upgraded to Light ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space) [3/1008-3] | + | 3BxPrecurseur Light CVEs upgraded to Light ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space) [3/1008-3]<br> |
− | 1BxAuserstadtB1 Fleet Carrier (capital ship; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 weapons) [1008-4] | + | 1BxAuserstadtB1 Fleet Carrier (capital ship; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 weapons) [1008-4]<br> |
− | 3BxPrecurseur Light CVEs upgraded to Light Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [3/1008-4] | + | 3BxPrecurseur Light CVEs upgraded to Light Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [3/1008-4]<br> |
− | 8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-5] | + | 8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-5]<br> |
− | 20BxMarteau Primary Bombers (superbombers; +1 boosters, +1 armor, +1 weapons, -1 no external rails] [1008-6] | + | 20BxMarteau Primary Bombers (superbombers; +1 boosters, +1 armor, +1 weapons, -1 no external rails] [1008-6]<br> |
Revision as of 18:11, 12 February 2015
Name of Power: Fourth Paradisium Republic
Level of Power: Empire
Location: Franco Domini, Montpelier
Stockpiles (Franco Domini + Montpelier)
War Materials: 495 + 156 IUU
Trade Goods: 0 + 0 TU
Raw Materials: 45 + 0
Ether Reserves: 547 + 735 EU
Ether Geodes: 104 + 17 geodes
Treasury: 280 + 151 WU
Knowledge: 5 + 0 RP
Andalium: 5 + 0 units
Marshroot: 0 + 3 units
Elite Unit Training: 7 batches
Advancement: 240 SP
Technology: 240 SP
Engineering: 500
Chemistry: 500
Physics/Mathematics: 500
Biology: 425
Psychology: 475
Magic: 0 SP
Destruction: 000
Creation: 000
Movement: 000
Mental: 000
Material: 000
Franco Domini System Holdings
Orleans
System Population: 108,243,423 (+41 industry bonus, 82 units of housing available; 108 SP)
Total Draft: 10,824,342
Draft Used:
Draft Remaining:
System Production: 302 SP
Industry: 156 production points/month
Wealth: 86 monetary units/month
Ether Collection: 50 Ether/month
Research: 10 research points/year
Territories/Terrain: 14 SP
Pop: 106,121,003; Ind:130; Wel: 72; Eth: 50, Res: 9
Montauban
-1 Super Region w/ Major Feature (7 TP) - 78 IndDev/LivSpa
41 million housed people, 2 million unhoused people, 71 industry, 29 wealth, 12 ether, 6 research
Brentee
-1 Open Region (1 TP) - 26 IndDev/LivSpa
16 million housed people, 9 million unhoused people, 19 industry, 19 wealth, 8 ether, 1 research
Souchmorte
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa
6 million housed people, 1 million unhoused people 2 industry, 4 wealth, 7 ether, 0 research
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa
3 million people, 2 million unhoused people 2 industry, 3 wealth, 3 ether, 0 research
-1 Very Difficult Region (1 TP) - 13 IndDev/LivSpa
1 million housed people, 1 industry, 2 wealth, 1 ether, 0 resear
Norgemais
-2 Intervening Terrain Regions (2 TP) - 0 IndDev/LivSpa
-1 Open Region (1 TP) 26 IndDev/LivSpa
8 million housed people, 6 million unhoused people, 21 industry, 7 wealth, 15 ether, 1 research
-1 Open Region (1 TP) 26 IndDev/LivSpa
7 million housed people, 6 million unhoused people, 13 industry, 8 wealth, 4 ether, 1 research
Weather: 2 SP
Climate: Cold
Summer Precipitation: +1 heavy rains
Overcast: +1 heavy clouds
Advantages: 100 SP
Martial Society
Fanatical Population
Huge Population
Disadvantages: 25 SP
Cult of Victory
Lord of All
Montpelier System Holdings
Montpelier
System Population: 33,000,000 (+9 industry bonus [really +0, eyeless], 18 units of housing available, 33 SP)
System Production: 121 SP (07 stamp)
Industry: 52 production points/month (4 new)
Wealth: 4 monetary units/month (4 new)
Ether Collection: 61 ether units/month and 3 geodes/month
Research: 4 research points/year
Territories/Terrain: 79 SP
Pop: 33,000,000; Ind: 33; Wel: 0; Eth: 44; Res: 0
Montebar
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa
3 million house people, 3 million unhoused people, 12 industry, 6 ether
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa
3 million housed people, 8 industry, 5 ether
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa
3 million unhoused people, 0 industry, 5 ether
Velice
-1 Open Region (1 TP) - 26 Ind/Dev/6.5 LivSpa
1 million housed people, 3 million unhoused people, 5 industry, 10 ether
-1 Difficult Region (1 TP) - 21 Ind/Dev/5.25 LivSpa
1.5 million unhoused people, 3 industry, 3 ether
Lorienne
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa
2 million housed people, 1 million unhoused people, 0 industry, 3 ether
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa
1 million unhoused people, 3 industry, 2 ether
Limerge
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa
1 million unhoused people, 0 industry, 2 ether
-1 Open Region (1 TP) - 26 IndDev/6.5 LivSpa
empty
-1 Difficult Region (1 TP) - 21 IndDev/5.25 LivSpa
1 million unhoused people, 0 industry, 1 ether
Agdesaille
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa
1 million unhoused people, 1 industry, 2 ether
-1 Very Difficult Region (1 TP) - 13 IndDev/3.25 LivSpa
0.5 million unhoused people, 1 industry, 1 ether
El-du-Lac -1 Very Difficult Region w/ Major Feature (2 TP) - 13 IndDev/3.25 LivSpa 4 million housed people, 0 industry, 2 ether
Roanne
-1 Open Region (1 TP) - 26 IndDev/6.25 LivSpa
1 million housed people, 3 million unhoused people, 0 industry, 2 ether
3 scattered space regions (+2 meteor showers)
17 crowded space regions (mid-system, +2 energy field)
8 very crowded space regions (3 gas giants in the outer-system)
details to follow
Weather: 3 SP
Climate: Cold
Overcast: +3 heavy clouds
Advantages: 45 SP
Ether Rich
Ancient World
Space Cadets
Disadvantages: 30 SP
Barren World
Disaster Zone (war ravaged)
Crippled (Angry) Population
Army
Total Men: 249,806
Total Vehicles: 28,399
Total PP: 1564.9
199,375xConscripts (skilled infantry)
20,000xRegulars (TL4 skilled infantry, +1 armor, +1 weapons)
29,250xHeavy Infantry (skilled infantry; +2 armor, +2 weapons)
50xHunter Commandos (special forces; +2 armor, +2 weapons)
300xInfiltrators (TL4 special forces; +1 infiltration)
800xLegionaires (battlesuits; +1 weapons, +1 armor)
31xMousketeer XII Projection Suits (TL11 battlesuits; +3 material cannon, +4 erg shunt, +2 aile fields, +2 holoswords)
6,600xCheval Light Trucks (logistics vehicles)
164xScout Jeeps (TL4 recce forces; +1 sensors, +1 speed)
1,900xOrchestrateur Battlefield Manipulation Vehicles (infantry carriers; +1 AI, +1 comms, +1 command systems, -1 carrying capacity, -1 slow)
8,120xDreyfus IFVs (infantry carriers; +1 weapons)
1,695xMandate MBTs (armor; +2 armor, +2 weapons)
850xT-272 MBTs (armor)
160xAumoier SETs (armor; +3 stealth, -1 armor)
140xLancer AAUs (armor; +2 boosters, +2 weapons)
480xMastodonte HATs (very heavy armor; +2 armor, +2 weapons)
225xLent MGFs (mobile gun forts; -1 slow)
3,900xFondreX Artillery Tubes (TL3 simple artillery, +1 weapons, +1 extended range) 869xFondre SPGs (TL4 artillery; +1 weapons, +1 extended range)
3,350xTowed SAMs (TL3 simple artillery; +1 AA weapons)
11xBlack Fortresses (fortresses; +1 armor, +1 weapons)
1xCitadel of St. Michael (TL5 fortress; +1 weapons, +1 extended range, +3 adamantium armor)
Air Force
Total Aircraft: 2,905
Total PP: 1099.92
48xVoyuer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command)
1,028xAugillions Light Fighters (TL4 fighters; -1 no external rails)
200xGasconX Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons, -1 space only, -1 no external rails) (space only removed May 07)
61xGascon Air Superiority Fighters (TL4 fighters; +1 boosters, +2 fo/fi, +1 weapons) 50xCorbeau Advanced Superiority Fighters (TL4 superfighters)
560xPyromane Interceptors (TL4 interceptors; +1 weapons, -1 space only) (20/month until May 08 to Pyromane+; 40 last month)
140xPyromane+ Interceptors (TL4 interceptors, +1 boosters, +1 weapons)
135xPerelin Interceptors (TL4 interceptors; +1 boosters, +1 weapons, -1 space only, -1 high maintenance)
0xStar Reaver Heavy Interceptors (TL4 interceptors; +1 boosters, +1 weapons, +1 shields)
115xRenard Light Interdictors (TL4 interdictors; +1 weapons, x1 anti-ship weapons, -1 space only)
48xHirondelle Light Bombers (TL4 interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails)
36xCigue Light Stealth Bombers (TL4 interdictors; +1 boosters, +1 weapons, +2 stealth)
109xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth, x1 anti-ship weapons)
54xEsturgeon Tactical Stealth Bombers (TL4 CAS; +1 boosters, +2 stealth)
200xExactorX Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons, -1 space only, -1 no external rails) (space only removed 07)
50xExactor Tactical Fleet Bombers (TL4 CAS; +1 boosters, +1 fo/fi, +2 weapons)
38xJena Heavy Bombers (TL4 heavy strategic bombers; x1 anti-ship weapons)
10xGuepe Assault Shuttles (TL4 gunships; +1 boosters, +1 shields, +1 ECM, +1 cargo space)
10xDantes Heavy Gunships (TL4 gunships; +1 boosters, +1 armor, +1 weapons, +1 cargo space)
8xRegent Mobile Weapons (TL11 hyper advanced armor; +2 lien mystere, +2 erg shields, +2 armor, +2 intrinsic weapons, +2 maneuverability, +1 boosting field, xCIEL Boosters; +1 armor, +3 boosters)
5xCourtier Mobile Weapons (TL10 hyper advanced armor; +2 lien mystere, +2 erg shield,s +2 armor, +1 weapons, +1 maneuverability, +1 boosting field)
Navy
Total Ships: 235
Total PP: 1,653
42xHermine Light Gunboats (TL4 patrol ships; +1 AG)
10xProtozyle Picket-creatures (TL5 patrol ship monsters; +1 EAM drives, +1 inertialess drives, +1 weapons, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)
5xDragoon Stealth Couriers/Gunboats (TL4 fast attack ships; +1 fusion drives, +1 fast, +2 stealth)
15xAscelus Heavy Destroyer-creatures (TL5 destroyer monsters; +1 EAM drives, +1 inertialess drives, +2 torpedoes, +1 shields; +1 advanced mobility/spaceflight, +3 sixth sense)
30xSauvage Light Destroyers (TL4 small warships; +1 AG)
1xDanube Missile Destroyer (TL4 small warship; +1 fusion drives, +2 anti-ship missiles, +1 long range)
1xImpunite AEGIS Frigate (TL4 small warship; +1 fusion drives, +1 AA, +1 sensors, -1 fuel hog)
2xOrleans Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons)
43xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA) 48xOrleansB Heavy Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, +1 armor)
6xGlouton Light Cruisers (TL4 cruisers; +1 AG)
4xVerdun Battleships (TL4 capital ships; +1 AG, -1 slow)
3xAusterlitz Heavy Battleship (capital ship; +1 fusion drives, +1 weapons, +1 armor, +1 shields) 2xAusterlitz Heavy Battleships (capital ships; +1 fusion drives, +1 weapons, +1 armor, +1 shields, -1 messy)
4xSyphika Heavy Battleship-creature (TL5 capital ship monsters; +1 inertialess drives, +1 carrying capacity, +1 weapons, +1 shields, -1 AA; +1 advanced mobility/spaceflight, +2 toughness, +1 melee weapons, +1 huge)
2xAuserstadtB Fleet Carriers (capital ship; +1 fusion drives, +1 carrying capacity, +1 fast launch)
8xPrecurseur Light Carriers (escort carriers; +1 fusion drives, -1 weapons, -1 sensors)
2xLight Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space)
3xLight Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space)
3xLight ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space)
1xDolemar Super Space Fort (TL5 superfort; +1 secure harbor, +1 adamantium clad, +1 weapons, +1 range, +1 shields)
The Aurore Victoire Super Battlecruiser (TL11 super capital ship; +2 lien mystere, +3 material cannons, +2 erg shunt, +1 scoop drive, +1 gradient drive, +1 erstaz coil, +1 mobile suit hangar)
Damaged Ships
Total Ships: 9
Total PP: 114 + 145 (?)
1xDragoon Stealth Courier/Gunboat (TL4 fast attack ship; +1 fusion drives, +1 fast, +2 stealth)
5xOrleansAA AEGIS Cruisers (TL4 cruiser; +1 fusion drives, +1 weapons, x1 AA)
1xVanguard Dreadnought (TL4 super battleship; +1 fusion drives, +1 armor, +1 weapons, +1 flight deck) [repaired 1007-2]
1xMontpelier Carrier-Dreadnought (TL4 supercarrier; +1 fusion drives, +2 carrying capacity, +1 armor) [repaired 1007-2]
1xZombie Cyberkraken (TL5 megadreadnought monster) [repaired 1007-3]
Merchant Marine
Total Ships: 115
Total PP: 179
20xMXC-007 Light Bulk Haulers (TL4 superfreighters; +1 fusion drives, -1 armor)
4xGXC-007 Bulk Haulers (TL4 superfreighters; +1 fusion drives)
84xMerchant Haulers (TL4 super freighters; +1 ether sails, -1 shields, -1 sensors)
6xTitan Heavy Bulk Haulers (TL5 superfreighters; +1 fusion drives, +1 armor)
1xMXC-007A Tanker (TL4 superfreighters; +1 fusion drives, +1 ether cargo specialization; -1 maneuverability, -1 fuel hog, -1 maintenance intensive)
Black Franks
Total Men: 54,550 men
Total Vehicles: 1,050
Total Planes: 155
Total PP: 1050.9
50,000xBlack Frank Fusilers (TL5 skilled infantry; +1 armor, +1 weapons, +1 shields, +1 mobility, +1 fast-tracking, x1 boosters)
2,000xBlack Frank Storm Troopers (TL5 elite infantry; +2 armor, +1 weapons, +1 shields, +1 fast tracking, x1 boosters)
2,000xBlack Frank Tank Hunter Troops (TL5 elite infantry; +1 armor, +1 long range, +1 weapons, +1 AT weapons, +1 fast tracking, x1 shields)
50xBlack Frank Champions (TL5 special forces; +1 armor, +1 stealth, +1 weapons, +1 shields, +1 fast tracking, +1 silbony melee weapons, x1 boosters)
50xBlack Frank Assassins (TL5 special forces; +1 armor, +2 insidium stealth, +1 infiltration, +1 exfiltration, +1 weapons, x1 mobility)
50xBlack Frank Berserkers (TL5 special forces, +1 armor, +2 weapons, +1 reflexes/intuition (AI), +1 fast-tracking, +1 titan juice addicts, x1 boosters)
50xBlack Frank Marauders (TL5 battlesuits; +1 armor, +1 shields, +1 weapons, +1 fast tracking, +1 boosters, x1 boosters)
700xDreyfus+ IFVs (infantry carriers; +1 weapons, + 1 armor, x1 spiked ram, +0 bloody kill trophies)
200xMandat Reborn MBTs (armor: +2 main gun, +2 armor, x1 troop handrails, +0 grinning shark teeth)
100xKilling Panther HATs (very heavy armor; +2 grossly oversized gun, +1 long range gun, +1 AG, x1 ram spikes +0 unwashed blood)
50xAnti-Paladin HATs (very heavy armor; +2 armor, +1 anti-infantry weapons, +1 weapons, +0 flayer hood skull)
100xCorbeau+ Air Superiority Fighters (superfighters; +1 boosters, +1 weapons, +1 agility, +1 speed, +0 kill marks)
30xJena+ Strategic Bombers (heavy strategic bombers; +1 bombs, +3 defensive guns, +0 deamonfly skin seats)
25xDantes Heavy Gunships (gunships; +1 CP, +1 speed, +1 armor, +1 weapons, +0 Howling Siren)
Black Frank Auxiliaries
Total Men: 134,000
Total PP: 515
100,000xThrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 loyalty)
25,000xSapper Thrauxiliaries (TL4 skilled infantry; +1 armor, +1 weapons, +1 engineers)
8,000xMaconites (TL5 elite infantry; +1 armor, +1 weapons, +1 loyalty, +1 shields, +1 mobility; x1 boosters)
1,000xDeath’s Head Maconites (TL5 elite infantry; +2 armor, +2 weapons, +1 loyalty, x1 boosters)
Agents
Total Men: 59,972
Total PP: 87
517xArchaeologists (TL4 archaeologists)
250xProspectors (TL4 archaeologists?)
104xArchaeologist Leaders (TL4 archaeologists; +1 gear)
60,000xSecret Police (TL4 secret police)
100xSpies (TL4 spies)
Napoleon XXXIX (TL4 diplomat, +1 demagogue, +1 assassin, +1 mithril greatsword, +1 primium full plate)
Under Construction
5BxStrat Nukes (TL4 strat nukes; +1 shaped) [1007-1]
6xMacheral Combat Controllers (TL4 heavy airlift; +1 command, +1 comms, +1 AI, +0 AWACS) [Formor; 1007-1]
24BxExternal Ether Sails (TL4 external) [2B/month, 1007-1]
8BxInfiltrators (TL4 special forces; +1 infiltration) [50/month, 1007-2]
6BxSauvage upgrades (+1 sensors, double-speeded) [1007-3]
1BxZombie Cyberkraken repairs (TL5 megadreadnought beast) [1007-3]
8BxGasconX upgraded (remove -1 space only) [1007-5]
8BxExactorX upgraded (remove -1 space only) [1007-5]
22BxFondreX Artillery Tubes (simple artillery; +1 weapons, +1 extended range) [325/month - 350/final month, 1007-5]
5BxOrchestrateur BMVs (infantry carrier; +1 AI, +1 comms, +1 command systems, -2 capacity) [100/month - 200/final month, 1007-6]
16BxConscripts upgraded to Regulars [20,000/month, 1007-7]
12BxSecret Police (TL4 secret police) [10,000/month, 1007-7]
6BxProspectors (TL4 prospectors) [50/month, 1007-8]
18BxT-272 Light Tanks (TL4 armor) [150/month, 1007-8]
2BxArcheological Leaders (archeologists; +1 gear) [8/month - 16/final month, 1007-10]
18BxDreyfus IFVs (TL4 infantry carriers; +1 weapons) [750/month, 1007-11]
2BxFondre SPGs (TL4 artillery; +1 weapons, +1 extended range) [11/month-15/final month, 1007-11]
12BxLegionaires (battlesuits; +1 armor, +1 weapons) [100/3 months, 1007-12]
20BxPyromane upgraded to Pyromane+ [20/month - 40/final month, 1008-5]
20BxVouyer Scout Planes (TL4 jet scouts; +1 speed, +1 sensors, +0 AWACS, -1 command) [16/month - 32/last delivery, 1008-8]
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-11]
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1009-12]
3BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [83/month - 95 final delivery, 1009-12]
7.68BxHirondelle Light Bombers (interdictors; +1 boosters, +1 shields, +1 weapons, +1 anti-shipping weapons, -1 no external rails) [4/month, 1009-12]
1BxScout Jeeps (TL4 recce forces; +1 sensors, +1 speed) [27/month - 55 final delivery, 1010-1]
7.2BxCigue Light Stealth Bombers (interdictors; +1 boosters, +1 weapons, +2 stealth) [3/month, 1010-7]
5BxGascon Fleet Ops Fighters (fighters; +1 boosters, +2 fo/fi, +1 weapons) [25/year, 1010-12]
5BxExactor Fleet Ops Tactical Bombers (CAS; +1 boosters, +1 fo/fi, +2 weapons) [25/year, 1010-12]
3BxAuserstadtB1 Fleet Carriers (capital ships; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 unarmed) [1008-2]
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-3]
2BxPrecurseur Light CVEs upgraded to Light Command Frigates (escort carriers; +1 fusion drives, +1 AI, +1 command systems, +1 comms, -1 weapons, -1 deck space) [2/1008-3]
3BxPrecurseur Light CVEs upgraded to Light ECW Frigates (escort carriers; +1 fusion drives, +2 ECW, +1 ECW range, -1 weapons, -1 deck space) [3/1008-3]
1BxAuserstadtB1 Fleet Carrier (capital ship; +1 fusion drives, +1 armor, +1 deck space, +1 fast launch, -1 weapons) [1008-4]
3BxPrecurseur Light CVEs upgraded to Light Scout/Comm Frigates (escort carriers; +1 fusion drives, +2 comms, +1 sensors, -1 weapons, -1 deck space) [3/1008-4]
8BxAusterlitz Heavy Battleship hulls (capital ships; +1 fusion drives, +1 armor, +1 weapons, +1 shields-note: caps not yet under construction) [1008-5]
20BxMarteau Primary Bombers (superbombers; +1 boosters, +1 armor, +1 weapons, -1 no external rails] [1008-6]