Difference between revisions of "Fleet Action"

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===Imperial Guard Battlegroup===
 
===Imperial Guard Battlegroup===
:Stressbar: 30
+
:Stressbar: 50
 
:Squadron Elements: 150
 
:Squadron Elements: 150
 
:Formation Organization: 100
 
:Formation Organization: 100

Revision as of 16:26, 14 August 2015

Work in Progress Squadron/Fleet Combat rules

The Stats

Fleet Element

Stress Bar: (the amount of tactical damage a unit takes during the firefight)
Squadron HP:(When stress bar goes over, this number decreases to represent loss or mission killed ships, at 1/2 strength it becomes 1/2 effect and ditto at 1/4)
Formation Organization: ships fighting in formation get a bonus to their roll (equivalent to the squadron or fleet stats depending on commander) however the durability bar on this one goes down for each 2 hit of stress and if goes to zero the unit is unable to move as it needs to spend the turn reorganizing, when a unit is disorganized, hits on it from the enemy count as double as ships are no longer there to support each other
Units engage in melee are unable to attack any other unit but the one they are in melee unless they disengage which is a maneuver roll of 7. Forces firing in to support their side must roll a command gunnery check of 8.

Attack Stats

Indirect Fire
Direct Fire
Meleee

Passive Stats

Speed
ECM
AA

Special Commands:

Defense (raise the stress bar by double halving your weapons)
Offense (halve stress bar for double your weapons)
Refresh (need a spend a turn out of combat before you can do it emergency repairs clears stress bar max 4 times)
Reload (spend a turn out of combat, move your missiles from your storage bay to rearm max 4 times)
Formation Reorganize: Refreshes the formation durability
Support fire: Does no damage, but allows for the next attack by another unit to count doubles on hits if pass a gunnery check of (TN 5+enemy command bonus)
Charge: +3 Speed -no IF - 3AA -2ECM +4Melee IF hits on charging unit do double formation damage

Fleet Element Constructions

First Generation Imperial Navy Task Force

Stressbar: 30
Squadron Elements: 50
Formation Organization: 50
IF: 7
DF: 10
Melee: 3
Speed: 5
ECM: 3
AA: 5

First Generational Jardin Navy Task Force

Stressbar 45
Squadron Elements 50
Formation 50
IF: 0
DF: 10
Melee: 10
Speed: 4
ECM 4
AA 6

First Generational Jardin Elite Unit

Stressbar 60
Squadron Elements 100
Formation 75
IF: 0
DF: 15
Melee: 20
Speed: 4
ECM 3
AA 6


First Generational Imperial Calvary Regiment

Stressbar: 20
Squadron Elements: 75
Formation Organization: 75
IF: 3
DF: 8
Melee: 10
Speed: 6
ECM: 2
AA: 2

Imperial Guard Battlegroup

Stressbar: 50
Squadron Elements: 150
Formation Organization: 100
IF: 15
DF: 25
Melee: 5
Speed: 4
ECM: 4
AA: 5