Difference between revisions of "Fleet Action"
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:Squadron HP:(When stress bar goes over, this number decreases to represent loss or mission killed ships, at 1/2 strength it becomes 1/2 effect and ditto at 1/4) | :Squadron HP:(When stress bar goes over, this number decreases to represent loss or mission killed ships, at 1/2 strength it becomes 1/2 effect and ditto at 1/4) | ||
:Formation Organization: ships fighting in formation get a bonus to their roll (equivalent to the squadron or fleet stats depending on commander) however the durability bar on this one goes down for each 2 hit of stress and if goes to zero the unit is unable to move as it needs to spend the turn reorganizing, when a unit is disorganized, hits on it from the enemy count as double as ships are no longer there to support each other | :Formation Organization: ships fighting in formation get a bonus to their roll (equivalent to the squadron or fleet stats depending on commander) however the durability bar on this one goes down for each 2 hit of stress and if goes to zero the unit is unable to move as it needs to spend the turn reorganizing, when a unit is disorganized, hits on it from the enemy count as double as ships are no longer there to support each other | ||
− | + | :Units engage in melee are unable to attack any other unit but the one they are in melee unless they disengage which is a maneuver roll of 7. Forces firing in to support their side must roll a command gunnery check of 8. | |
===Attack Stats=== | ===Attack Stats=== | ||
:Indirect Fire | :Indirect Fire | ||
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:Refresh (need a spend a turn out of combat before you can do it emergency repairs clears stress bar max 4 times) | :Refresh (need a spend a turn out of combat before you can do it emergency repairs clears stress bar max 4 times) | ||
:Reload (spend a turn out of combat, move your missiles from your storage bay to rearm max 4 times) | :Reload (spend a turn out of combat, move your missiles from your storage bay to rearm max 4 times) | ||
− | :Formation Reorganize: Refreshes the formation | + | :Formation Reorganize: Refreshes the formation durability |
− | : | + | :Support fire: Does no damage, but allows for the next attack by another unit to count doubles on hits if pass a gunnery check of (TN 5+enemy command bonus) |
+ | :Charge: +3 Speed -no IF - 3AA -2ECM +4Melee IF hits on charging unit do double formation damage | ||
+ | ==Fleet Element Constructions== | ||
+ | ===First Generation Imperial Navy Task Force=== | ||
+ | :Stressbar: 30 | ||
+ | :Squadron Elements: 50 | ||
+ | :Formation Organization: 50 | ||
− | == | + | :IF: 7 |
− | : | + | :DF: 10 |
+ | :Melee: 3 | ||
+ | |||
+ | :Speed: 5 | ||
+ | :ECM: 3 | ||
+ | :AA: 5 | ||
+ | |||
+ | ===First Generational Jardin Navy Task Force=== | ||
+ | :Stressbar 45 | ||
+ | :Squadron Elements 50 | ||
+ | :Formation 50 | ||
+ | |||
+ | :IF: 0 | ||
+ | :DF: 10 | ||
+ | :Melee: 10 | ||
+ | |||
+ | :Speed: 4 | ||
+ | :ECM 4 | ||
+ | :AA 6 | ||
+ | |||
+ | ===First Generational Jardin Elite Unit=== | ||
+ | :Stressbar 60 | ||
+ | :Squadron Elements 100 | ||
+ | :Formation 75 | ||
+ | |||
+ | :IF: 0 | ||
+ | :DF: 15 | ||
+ | :Melee: 20 | ||
+ | |||
+ | :Speed: 4 | ||
+ | :ECM 3 | ||
+ | :AA 6 | ||
+ | |||
+ | |||
+ | ===First Generational Imperial Calvary Regiment=== | ||
+ | :Stressbar: 20 | ||
+ | :Squadron Elements: 75 | ||
+ | :Formation Organization: 75 | ||
+ | |||
+ | :IF: 3 | ||
+ | :DF: 8 | ||
+ | :Melee: 10 | ||
+ | |||
+ | :Speed: 6 | ||
+ | :ECM: 2 | ||
+ | :AA: 2 | ||
+ | |||
+ | ===Imperial Guard Battlegroup=== | ||
+ | :Stressbar: 100 | ||
+ | :Squadron Elements: 150 | ||
+ | :Formation Organization: 100 | ||
+ | |||
+ | :IF: 15 | ||
+ | :DF: 25 | ||
+ | :Melee: 5 | ||
+ | |||
+ | :Speed: 4 | ||
+ | :ECM: 4 | ||
+ | :AA: 5 |
Revision as of 16:22, 14 August 2015
Work in Progress Squadron/Fleet Combat rules
The Stats
Fleet Element
- Stress Bar: (the amount of tactical damage a unit takes during the firefight)
- Squadron HP:(When stress bar goes over, this number decreases to represent loss or mission killed ships, at 1/2 strength it becomes 1/2 effect and ditto at 1/4)
- Formation Organization: ships fighting in formation get a bonus to their roll (equivalent to the squadron or fleet stats depending on commander) however the durability bar on this one goes down for each 2 hit of stress and if goes to zero the unit is unable to move as it needs to spend the turn reorganizing, when a unit is disorganized, hits on it from the enemy count as double as ships are no longer there to support each other
- Units engage in melee are unable to attack any other unit but the one they are in melee unless they disengage which is a maneuver roll of 7. Forces firing in to support their side must roll a command gunnery check of 8.
Attack Stats
- Indirect Fire
- Direct Fire
- Meleee
Passive Stats
- Speed
- ECM
- AA
Special Commands:
- Defense (raise the stress bar by double halving your weapons)
- Offense (halve stress bar for double your weapons)
- Refresh (need a spend a turn out of combat before you can do it emergency repairs clears stress bar max 4 times)
- Reload (spend a turn out of combat, move your missiles from your storage bay to rearm max 4 times)
- Formation Reorganize: Refreshes the formation durability
- Support fire: Does no damage, but allows for the next attack by another unit to count doubles on hits if pass a gunnery check of (TN 5+enemy command bonus)
- Charge: +3 Speed -no IF - 3AA -2ECM +4Melee IF hits on charging unit do double formation damage
Fleet Element Constructions
- Stressbar: 30
- Squadron Elements: 50
- Formation Organization: 50
- IF: 7
- DF: 10
- Melee: 3
- Speed: 5
- ECM: 3
- AA: 5
- Stressbar 45
- Squadron Elements 50
- Formation 50
- IF: 0
- DF: 10
- Melee: 10
- Speed: 4
- ECM 4
- AA 6
First Generational Jardin Elite Unit
- Stressbar 60
- Squadron Elements 100
- Formation 75
- IF: 0
- DF: 15
- Melee: 20
- Speed: 4
- ECM 3
- AA 6
First Generational Imperial Calvary Regiment
- Stressbar: 20
- Squadron Elements: 75
- Formation Organization: 75
- IF: 3
- DF: 8
- Melee: 10
- Speed: 6
- ECM: 2
- AA: 2
Imperial Guard Battlegroup
- Stressbar: 100
- Squadron Elements: 150
- Formation Organization: 100
- IF: 15
- DF: 25
- Melee: 5
- Speed: 4
- ECM: 4
- AA: 5