Difference between revisions of "Fleet Action"

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(Created page with "=Work in Progress Squadron/Fleet Combat rules= ==The Stats== ===Fleet Element=== :Stress Bar (the amount of tactical damage a unit takes during the firefight) :Ship integrity...")
 
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===Special Commands:===
 
===Special Commands:===
Defense (raise the stress bar by double halving your weapons)
+
:Defense (raise the stress bar by double halving your weapons)
Offense (halve stress bar for double your weapons)
+
:Offense (halve stress bar for double your weapons)
Refresh (need a spend a turn out of combat before you can do it emergency repairs clears stress bar max 4 times)
+
:Refresh (need a spend a turn out of combat before you can do it emergency repairs clears stress bar max 4 times)
Reload  (spend a turn out of combat, move your missiles from your storage bay to rearm max 4 times)
+
:Reload  (spend a turn out of combat, move your missiles from your storage bay to rearm max 4 times)
Formation  
+
:Formation Reorganize: Refreshes the formation durablity
Reorganize: Refreshes the formation control
 
 
 
  
 
==Fleet Element Constructions==
 
==Fleet Element Constructions==
 
:wip suggestions welcomed
 
:wip suggestions welcomed

Revision as of 09:04, 13 June 2015

Work in Progress Squadron/Fleet Combat rules

The Stats

Fleet Element

Stress Bar (the amount of tactical damage a unit takes during the firefight)
Ship integrity (When stress bar goes over, this number decreases to represent loss or mission killed ships, at 1/2 strength it becomes 1/2 effect and ditto at 1/4)
Formation Con troll ships fighting in formation get a bonus to their roll (equivalent to the squadron or fleet stats depending on commander) however the durability bar on this one goes down for each 2 hit of stress and if goes to zero the unit is unable to move as it needs to spend the turn reorganizing, when a unit is disorganized, hits on it from the enemy count as double as ships are no longer there to support each other

Attack Stats

Indirect Fire
Direct Fire
Meleee

Passive Stats

Speed
ECM
AA

Special Commands:

Defense (raise the stress bar by double halving your weapons)
Offense (halve stress bar for double your weapons)
Refresh (need a spend a turn out of combat before you can do it emergency repairs clears stress bar max 4 times)
Reload (spend a turn out of combat, move your missiles from your storage bay to rearm max 4 times)
Formation Reorganize: Refreshes the formation durablity

Fleet Element Constructions

wip suggestions welcomed