Fate Noosphere

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The fundamental aim of the Story Debate is to provide a vehicle for compelling narratives. FATE NOOSPHERE is intended to emphasize these elements by actualizing them as mechanics, free the player from minutiae, and even allow those feeling burnout or burdened by sudden time constraints to continuing to generating narratives that they can pick up upon later. In many ways the system is more a model of historiography than it is a wargame-lite, as other system-heavy SDs tend to be, and owes a heavy debt to the FATE system created by Evil Hat Games. One can take a look at how the sausage was made by looking up System Reference Documents for CORE and ACCELERATED.

FATE NOOSPHERE is highly adaptable, and should support any kind of Story Debate setting, whether a D&D-esque High Fantasy, grand space opera in the spirit of Legend of Galactic Heroes, to the hardest and grittiest Sci-Fi. It is an open system well able to accept any setting specific tweaks and concepts necessary to tailor the experience.

Concept Creation

[Name]
High Concept:
Trouble:
Destiny:
Refresh:

Attributes Economy:
Influence:
Stability:
Territory:
Talent:

Modification

While the mechanics of FATE NOOSPHERE may require substantial explanation for a newcomer, in practice they are fairly light. The generous headspace allows all manner of new mechanics to be added without weighing down the system.

For example, in Desert of Stars, Unseen realm mechanics which dealt with spirits and instantaneous gate-based travel.

Example Games

Desert of Stars