Fantasy Kingdom

From Sphere
Revision as of 14:27, 24 September 2011 by Oseng (talk | contribs) (Created page with "'''Fantasy Kingdoms'''<br> Well, I am going to try a simplified version of an old favorite game of mine from another forum and see how it works out. Essentially you create a kin...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Fantasy Kingdoms

Well, I am going to try a simplified version of an old favorite game of mine from another forum and see how it works out. Essentially you create a kingdom (and maybe a race), an army list, choose a spot on the map and go off to try and take over the world through diplomacy or military might.

MAP

RULES:

Each player needs to pick a location on the map for their kingdom. Each area has an income in gold coins, which will not be revealed until after locations are chosen. Gold Coins, the game's currency, can be spent on either projects or your army as detailed below.

NOTE: Each nation is assumed to have one city, two to three smaller towns, and many tiny villages. The cities and towns are assumed to have basic fortifications of wooden palisades and watch-towers.

Projects: Projects are large construction or research undertakings by your nation. For example perhaps you want to fortify your towns, or build a fort to guard an important location. On the research side of things you might want to develop a new type of unit. For these just send the information to the GM and he will tell you yes or no, how much, and how long.

Armies: In your opening OOB you will need to include an Army List of four to five types of soldiers. You just need to give them a name, say what role they play (such as light infantry), give a little background/descrip, and list their weapons/armors. The GM will approve these lists and tell you how much each unit will cost. Each unit is roughly a company of 100 infantry, or lesser numbers of cavalry or fliers. You can research further units in game.

Upkeep: Upkeep on each company is 25% of it's purchasing cost.

Magic: Magic does exist in this game but you need mages to use it. These mages must be included in your army list and their entry must include a basic rundown of what they can do. NOTE: The GM reserves the right to limit or deny overly powerful mages or magic use.

Turns: Starting out each turn will last a week, from Sunday to Sunday. However this will be adjusted as needed for people's posting capabilities etc.

Battle: Whenever you engage in battle, against an NPC or another PC, you will need to PM the GM a battle plan - which tells me what troops are engaged and what you want them to do. The GM will compare battle plans and then tell you what occurred or depending on availability might sim it out.

SAMPLE OOB:

Name of Nation
Theme:
Race:

Type of Government:
Ruler:
Other Notables:

Capitol City:

Army List:

I would recommend a basic infantry unit, cavalry, a flier, mages, and if needed a ship to start out with.