Empires of Ragnarok

From Sphere
Revision as of 02:51, 13 May 2012 by Maloncanth (talk | contribs)
Jump to navigation Jump to search

Empires of Ragnarok, a theoretical game inspired by this.

Concepts

  • Every turn, each nation plays a set number of actions. These are called Cards.
  • Each Card has a name and fluff to it but their main effect is obviously to modify NRV in some way.
  • NRV points have a Type and both a Subjective and Objective value formated as s/o. eg. Industry 60/40
Very loosely, Subjective value in a given area is your attack value while Objective value is your defense. As time goes by, everyone's values go up in both fields but the absolute differences between the two generally grow larger and larger.
Eventually, everyone becomes an eggshell with a hammer and the world erupts into cataclysmic, game-ending warfare.
  • A given Card usually has at least two fields. Basic Example:
New Battleship
You've constructed a new battleship and it's just come online.
Line of Battle +40/+20
Treasury -10/-40
  • Note that the second number is almost always less than the first one - actions a player play seem better to him subjectively than the objective benefit as viewed by all other players.

World