Difference between revisions of "Empires of Ragnarok"

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Terrain bonuses and special effects may apply a percentage value. Where somehow significant, round the number down after each and every operation.
 
Terrain bonuses and special effects may apply a percentage value. Where somehow significant, round the number down after each and every operation.
  
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Attacks usually say to compare the attacker's subjective value on one stat to the defender's objective value on another or the same stat.
  
 
==Cards==
 
==Cards==

Revision as of 03:15, 13 May 2012

Empires of Ragnarok, a theoretical game inspired by this.

Concepts

  • Every turn, each nation plays a set number of actions. These are called Cards.
  • Each Card has a name and fluff to it but their main effect is obviously to modify NRV in some way.
  • NRV points have a Type and both a Subjective and Objective value formated as s/o. eg. "Industry 60/40"
Very loosely, Subjective value in a given area is your attack value while Objective value is your defense. As time goes by, everyone's values go up in both fields but the absolute differences between the two generally grow larger and larger.
Eventually, everyone becomes an eggshell with a hammer and the world erupts into cataclysmic, game-ending warfare.
  • A given Card usually has at least two fields. Basic Example:
New Battleship
You've constructed a new battleship and it's just come online.
Line of Battle +40/+20
Treasury -10/-40
  • Note that the second number is almost always less than the first one - actions a player play seem better to him subjectively than the objective benefit as viewed by all other players.

Numbers

Absolute value - the country's current stats - are whole numbers that cannot be reduced to zero at any stage. Where fractions occur and are somehow significant, all numbers are rounded downwards after each and every operation.

Arithmetic modifiers can be positive or negative.

Terrain bonuses and special effects may apply a percentage value. Where somehow significant, round the number down after each and every operation.

Attacks usually say to compare the attacker's subjective value on one stat to the defender's objective value on another or the same stat.

Cards

Basic cards have a Suit associated with them that matches the main field to which they are related. The above example card would a Navy card.

Trump or Arcana cards are more special. They are generally statements of fact and their results are felt forever. One example of Arcana would be the Democracy card which provides a moral terrain bonus. Once that card is applied, it is considered fact and cannot be directly logically countered later on. A card that tried to declare the relevant country later on as an outright dictatorship would fizzle automatically.

At the start, players construct their nation with Arcana.

Possible Fields

Line of Battle
Naval Interdiction
Public Opinion
Treasury
Trade
Economy
Heavy Industry
Precision Industry
Technology (multiple?)
Production (specific by unit?)
Resources (specific by type?)

World