Difference between revisions of "Eli Lorentz"

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*Tass: 7 drams (Powercells)
 
*Tass: 7 drams (Powercells)
*Total XP: 151
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*Total XP: 168
*Free XP: 26
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*Free XP: 39
 
:Healthy -0
 
:Healthy -0
 
::Bruised -0
 
::Bruised -0

Revision as of 14:13, 16 February 2013

Known Aliases:
The Last Free Etherite
Captain Cavitation
Derek Maxwell
Darrin Clark, Enlightened Technician First Class

My name is Eli Lorentz, and I used to be a Technocrat. Until...
MIB: "We've got a burn notice on you, you're blacklisted."
When you get burned, you've got nothing - no tass, no devices, no amalgam. You're stuck in whatever tradition they decide to dump you in. You do whatever work comes you way.
cut to scenes of the supercavitating speedboat and Chicago action scenes
You rely on anyone still talking to you: A fireball-happy teenage girl.
Mari:"Should I nuke them?"
A friend who informs on you to the Hermetics.
Cara: "You know technos. Bunch of bitchy little girls."
Orphans too,
Cara: "Is that Kana again?"
...if you're desperate.
Liz: "Someone needs your help, Eli."
And a down and out ninja you met along the way
Shu: "That's how we do it, Eli-san."
Bottom line, as long as you're burned, you're not going anywhere.

Character Info

Name: Eli Theodoric Lorentz
Player: OmegaPaladin
Nature: Architect
Essence: Questing
Tradition: Sons Of Ether
Demeanor: Caregiver

Arete: 4

Willpower: 6

Physical

Strength: 2
Dexterity: 3
Stamina: 2

Social

Charisma: 4 (Likeable)
Manipulation: 1
Appearance: 3

Mental

Perception: 3
Intelligence: 4 (Good Memory)
Wits: 3

Talents

Alertness: 1
Athletics: 1
Awareness: 3
Brawl:
Dodge: 3
Expression: 2
Instruction: 1
Intuition:
Intimidation:
Streetwise: 2
Subterfuge:

Skills

Crafts: 2
Drive: 2
Etiquette: (1)
Firearms: 3
Hypertech: 1
Leadership: (1)
Meditation: (1)
Melee: (1)
Research: 2
Stealth: (1)
Survival (1)
Technology: 4 (Electronics)

Knowledges

Computer: (1)
Cosmology: (1)
Culture: (1)
Enigmas: (1)
Investigation: (1)
Law: (1)
Linguistics: 3

  • Chinese
  • Russian
  • Morse Code
  • Japanese
  • English

Lore: 2 (Technocracy)
Medicine: 4 (Toxicology)
Occult: (1)
Chemistry: 4 (Organic)

SCIENCE!

Correspondence:
Entropy:
Forces:
Life: 3
Mind: 3
Matter: 4
Prime: 2
Spirit:
Time:

Foci

Life: Nanotechnology / Biochemistry / Vitalism
Matter: Etheric Nanotech / Electrodyne Science
Mind: Psi Control Level 3 / Mental Discipline
Prime: Vacuum Fluctuations / Pattern Mechanics

In general, Eli's reality manipulation / pattern control is based on science and science fiction. Generally, his science builds off of fixed science and a bit of Technocracy hypertech. His mentor described it as "what we would be stuck with if the Union hadn't kicked us out." These type of effects are usually coincidental, but can be vulgar.

Paradigm

Pattern Mechanics - A Science for Tomorrow!

Dynamic Pattern Control is basically bending the rules to suit you. Magick, as groups such as the Hermetics define it, is based on the Awakened being controlling the causal forces directlyand dynamically. Almost all of the mystical traditions magick falls in this category, as does Captain Cavitation - style Mad Science stuff. While this is basically unlimited in scope, it attracts paradox and goes against the Society's goals. Magick lies outside of what sleepers can ever accept, by definition, making the dream of Utopia harder. Science is a superior construct to the purely dynamic reality manipulation, as it is more reproducible. Society adherents understand that sometimes a dynamic procedure is necessary, but that measures must be taken to ensure the collapse can occur. As an aside, Hermetic symbology is considered a valid science alongside the various Technomancer paradigms, in part due to the efforts of Mistress Candace Blackrose, bani Fortunae, the Society's lead expert on probability dynamics.

Backgrounds

Mentor: 2 Shadowy Benefactor
Mentor: 1 Lin Seigen
Avatar: 4
Library: 2
Sanctum: 3
Arcane: 1
Ally: 2 Natalya Margulis

Merits

Jack of All Trades - 5

One phantom dot in all knowledges and skills.

True Love - 2 (3XP)

Despite the bleakness of the world and the alienation that most mages suffer, your character has discovered a true love. Such love gives hope and inspiration in the face of even the greatest difficulty, for it is a sign that the world is not totally devoid of higher, purer powers. You gain one automatic success on all Willpower rolls, which can only be negated by a botch. On the other hand, you probably have to spend time rescuing your true love from danger or questing to find him or her again.

Flaws

Debt 1 (Services for Mentor)
Twisted Upbringing 1 (What's Tass?)

IXJac's Status Panel

  • Quint 4 / 4
  • WP: 0 / 6
  • Paradox 4
  • Tass: 7 drams (Powercells)
  • Total XP: 168
  • Free XP: 39
Healthy -0
Bruised -0
Hurt -1
Injured -1
Wounded -2
Mauled -2
Crippled -5
Incapacitated

Gear

Field Scientist gear
  • Seburo Arms MT-5 {Difficulty: 6 Dmg: 5L Rate: 3 Clip: 12+1 Range: 40}
  • Tactical Optics Shades (Eli Custom mod)
  • Shear-Thickening Armor {3d Soak, -0 penalty}
Continuum Watch Agent gear
  • Seburo Arms MN-23 {Difficulty: 6 (5 w/ smartlink) Dmg: 7L Rate: 4/FA Clip: 30 or 50 Range: 200}
  • Array of Custom rounds and gar on utility belt /rigging
  • Anti-Specimen Combat Suit w/ built-in tactical optics (ASCS){4d/-1 penalty (does not penalize firearms)}

Loot Inventory

  • Full set of techno tools
  • Lin Siegen's Boswell
  • Progenitor Dartgun

Experience

  • Welcome to Chicago: 4 XP
  • Urban Ninja Attack: 5 XP
  • Witch, Hunting: 7 XP
-2 Str -> 2
  • No Mage Left Behind: 8 XP
  • Cuban Vacation: 4 XP
  • Syndicated Demise: 4 XP
  • Murphy is a Technocrat: 6 XP
-24 Arete Reserve
  • Cavitation Power!: 7 XP
-1 (2 from Library) Expression 1
  • Council of War: 3 XP
  • Revelation: 5 XP
  • Star-Crossed: 4 XP
  • At Death's Door: 7 XP
-3 XP True Love Awww...
-10 XP Mind 1
-1 XP Technolore
-5 XP Mind 2 (2 from Mentor)
  • Archy amidst Anarchy: 4 XP
  • Apocalypse Chicago: 12 XP
  • Castar's Last Stand: 5 XP
-16 XP Prime 2 (1 from Library)
-5 XP Chemistry -> 4
-5 XP Technology -> 4 (1 from Mentor)
-1 XP Expression -> 2 (1 from Mentor)
-2 XP Streetwise -> 2
-3 XP Arcane 1
-6 XP Linguistics 3 (3 from Library)
  • Galaxy Subways: 6 XP
  • Ethereal Romance: 6 XP
  • To the Moon! 2 XP
  • The Moon is a Harsh Mistress: 5 XP
-3 XP Athletics 1
  • To Each Her Own: 5 XP
-14 XP Mind -> 3 (2 From Library)
  • Arachnida Aetherius: 5 XP
  • DEFLAGRATE MVRI TEMPI ET INVERVALIA: 3 XP
  • A Little Short For a Zol 5 XP
  • The Last Free Etherite 6 XP
-5 XP Willpower 6
  • Dark Energy 6 XP
-18 Matter 4 (3 from Library)
  • Stardust Memory 9 XP
  • Are you a Badonov Dude to Save Her? 3 XP
  • The Magnificent Natalya 4 XP
  • Come into my Parlor, said the Spider to the Mage 5 XP
-2 XP Medicine -> 3
  • Stupid Ghost Story 5 XP
-3 XP Medicine -> 4
  • Mageception 3 XP
  • Malum urbs delenda est 6 XP

Backstory

"I was only a kid when the monster hunters found me. They took me under their wing, and I began my studies as an Enlightened Scientist of the Technocracy. Karen took me under her wing - one of those rare NWO types who knew a cup of coffee and some comforting words could work just as well as a mindwipe. Her unit did paranormal investigations and got rid of problem RDs. It feels so weird saying that now. I was supposed to decide which convention to join, but I never got beyond being what your would call an acolyte. I got a pretty well rounded education there, and I met several good friends. Technocrats are normal people, which is what makes them so damn scary. People who actually believe they are doing the right thing are the worst enemies."

"I don't know WHAT we did that got someone angry, but it must have been crazy evil stuff. My entire team - my friends for years - found themselves on the wrong side of a plasma cannon. At that point, I did something I had never done before - I tried to will a defense into being just like an RD. What did I have to lose? I had cast my first spell, and amidst the charred corpses of my friends I remained alive. That will haunt me forever... After I left the scene, I knew I could never go back. I was a Reality Deviant, and I was technically dead. The only people I could turn to were the so-called Traditions of magic. You guys and gals, in other words. I still have some trouble with the whole magick thing, so please be patient with me. I'd like to learn how you do reality manipulation - my mentor has showed me some of the Electrodyne laws, and I'm trying to use them with the laws of Enlightened Science that I have used for so long. Someday I'd like to see us helping Sleepers and stopping monsters again, but that will take some work...

"By the way, I have a friend who helped give me a new life. I wasn't called Eli back then. Think of it like the Magickal Witness Protection Program. We shouldn't have to worry about the Ivory Tower coming after me more than you. He does ask me for favors now and then - he took a big risk to cover my tracks.

Mage: The Ascension