Drinthus the Butcher

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Drinthus the Butcher

[[1]]

Character Name: Drinthus
Player Name: Kokuten
Homeworld: Tebrin
Career Path/Rank: Champion

Prides: Martial Prowess
Disgraces: Greed
Motivations: Violence

Gender: Male
Build: Super-human
Height: 2.3 m
Weight: 728 kg
Hair Color: Brown
Skin Color: Tan
Eye Color: Red
Age: 204

Statistics

Attributes

Weapon Skill: 30 + [20] + [5] (Martial Prowess) = 55
Ballistic Skill: 30 + [0] = 30
Strength: 30 + [20] + [20] (Power Armor) = 70
Toughness: 30 + [10] = 40
Agility: 30 + [10] + = 40
Intelligence: 30 + [10] - [5] (Martial Prowess) - [3] (Violence) = 32
Perception: 30 + [0] = 30
Willpower: 30 + [10] = 40
Fellowship: 30 + [20] = 50
Infamy: 19 + [5] = 24
Armor Value: [8] (TB) + [8] (Armor) = 16

Status

Wounds: 17
Damage: 0
Fatigue: 0
Critical Damage: 0
Infamy Points: 2
Current: 2
Insanity Points:
Degree of Madness: 0
Disorders: None
Corruption Points: 9

Mutations

None

Combat

Initiative. 1d10+4

Skills and Traits

Skills

[Known]
Athletics (S)
Awareness (Per)
Charm (Fel)
Command (Fel)
Common Lore (War) (Int)
Dodge (Agi)
Forbidden Lore (Adeptus Astartes) (Int)
Forbidden Lore (The Horus Heresy) (Int)
Forbidden Lore (The Long War) (Int)
Intimidate (S)
Linguistics (Low Gothic) (Int)
Navigate (Surface) (Int)
Operate (Aeronautica) (Agi)
Operate (Surface) (Agi)
Parry (WS)
Scholastic Lore (War) (Int)
[Trained +10]
None
[Experienced +20]
None
[Veteran +30]
None

Talents

Air of Authority: Drinthus' Command skill affects up to (10 x Fel bonus) people, minions receive +10 to loyalty checks.
Ambidextrous: Drinthus can use both hands without penalty.
Bulging Biceps: Drinthus can fire heavy weapons without bracing, and gains +20 to Atheletics Heft.
Iron Discipline: Followers may reroll failed Fear and Pinning tests.
Legion Weapon Training
Heightened Senses (Hearing and Sight): +10 to Hearing and Sight tests
Nerves of Steel: Drinthus may re-roll failed Pinning Tests and gains +10 against opposing Intimidation tests.
Quick Draw: Drinthus can draw one-handed pistols and melee weapons, and basic weapons as a free action.
Raptor: When Drinthus charges with his jump pack his melee attack does an extra d10 for every 2 degrees of success for a maximum of two extra d10.
Resistance (Cold, Heat, Poisons): +10 to resist Cold, Heat, and Poisons.
Sure Strike: Called Shots in melee are reduced by 10.
Unarmed Warrior: Drinthus receives the Natural Weapon Trait


Traits

Amphibious: Drinthus can breath air and water.
Natural Weapon
Overwhelming Need: -10 situational modifier to all commerce attempts
Unnatural Strength (+4)
Unnatural Toughness (+4)

Equipment

Miscellaneous

Jump Pack:

[Armor]

Legion Power Armour / Coverage: All / Armor 8 / 100 kg /
Horns: Allows the wearer to run into battle and knock away weapons as he goes.
Sub-systems:
Sustainable Power Source: Infinitely Powered
Osmotic Gill Life Sustainer: Armor is environmentally sealed, and oxygen is available as long as there is power.
Vox Link: Armor possesses a Vox and the ability to send data electronically

[Weapons]

Fists / 1d10+(SB) [1d10+11]/ Primitive (7) /
Arm-mounted Chainblade / 1d10+2+(SB) R [1d10+13] / Pen 3 / 5 kg /
Legion Bolt Pistol / 30m / S/2/- / 1d10+9 X / Pen 4 / 8 / Full / Tearing / 5.5 kg /
4 Magazines
Legion Power Sword / 1d10+6+(SB) E [1d10+17] / Pen 6 / Power Field, Balanced / 5 kg /
Legion Combat Knife / 1d10+2+(SB) R [1d10+13] / Pen 2 / 2 kg /


Experience Points

Total XP: 500 XP

Start: 500 XP

Spent: 450 XP

(Talent: Unaligned) Operate (Aeronautica) : 200 XP (Unaligned)
(Talent: Unaligned) Raptor: 250 XP (Unaligned)