Cosmoprincess Warbook

From Sphere
Revision as of 16:01, 6 November 2020 by Shrike (talk | contribs)
Jump to navigation Jump to search

PC: Natasha Robert Rodvik

Notes:

  • Stability is a ship's intrinsic ability to resist mendacious space weather, gravity rifts and other nonsense affecting their targeting and mobility; it counteracts the Instability effect 1 to 1. As a general rule, bigger ships are more stable.
  • Multiplier by weapon is damage per-hit. This is done to help keep dice pools sane for larger ships.
  • Blast X is a Deflector modifier, reducing the deflector save by X.
  • Aggressor Shield X; Increases deflector save by X against targets in the 'front' arc. Requires 1 power to activate.
  • Aerodynamic: While many ships have the ability to fly in and out of a planetary gravity well on countergravity, a combination of air resistance and local gravity tends to make this an up-and-down proposition. A ship that is aerodynamic can instead travel like a (very large) aircraft and perform maneuvers that would send any conventional ship careening into the landscape.
  • Group Deflector; Add +1 to the deflector rating rating for every other ship in the lance thas has energized deflectors (maximum of 4 ships for a +3)

Imperial Ships (Fleet)

CV Standard Imperial Battleship.png

Standard Imperial Battleship - These are the largest and most powerful serially-produced warships in the Empire and the mailed fist of the Imperial Starfleet.

3 Speed, 5 Power, Stability 2
75 Hull, 30 Vitals, Size L
4+ Deflectors, 30 Shields
2 Directors, FC +0
1 ECM, 2 AA, Init 1
6 (x2) Short Beams, 12 (x3, Blast 2) Long Beams, 5 Type 1 missiles (Mag 3)
Hardened Armor, Skirmish Director 4


Imperial Fast Battleship Token Option 2.png

Imperial Fast Battleship - A faster capital ship capable of running down many smaller ships, albeit more lightly built to achieve high speed economically.

5 Speed, 5 Power, Stability 2
50 Hull, 40 Vitals, Size L
4+ Deflectors, 25 Shields
2 Directors, FC +0
2 ECM, 2 AA, Init 2
6 (x2) Short Beams, 10 (x3, Blast 2) Long Beams, 5 Type 1 missiles (Mag 3)
Hardened Armor, Skirmish Director 4


CV Standard Imperial Frigate.png

Standard Imperial Frigate - The mainstay of the Imperial Starfleet, frigates are used both for patrol missions and battlefleet escorts.

4 Speed, 4 Power, Stability 1
30 Hull, 25 Vitals, Size M
6+ Deflectors, 20 Shields
1 Director, FC +0
2 ECM, 1 AA, Init 2
6 Short Beams, 6 (x2) Long Beams, 3 Type 1 missiles (Mag 3)
Skirmish Director 3


Imperial Command Cruiser Token Option 1.png

Imperial Command Frigate - A smaller command ship often used as the flagships for bannerets.

3 Speed, 3 Power, Stability 1
25 Hull, 20 Vitals, Size M
6+ Deflectors, 20 Shields
1 Director, FC +1
4 ECM, 4 AA, Init 2
4 (x2) Long Beams, 5 Type 1 missiles (Mag 3)
Command Ship 1


ImpMissileCruiser.png

Imperial Missile Frigate - A variation on the stock frigate, stuffed with missile magazines.

4 Speed, 4 Power, Stability 1
25 Hull, 25 Vitals, Size M
7+ Deflectors, 15 Shields
1 Director, FC +1
2 ECM, 1 AA, Init 2
6 Short Beams, 5 Type 1 missiles (Mag 8)



CV Standard Imperial Corvette.png

Standard Imperial Corvette - A ubiquitous Imperial patrol ship, corvettes have the long-range firepower to drive off raiders and the speed to respond rapidly to trouble spots.

5 Speed, 3 Power, Stability 0
10 Hull, 15 Vitals, Size S
7+ Deflectors, 5 Shields
1 Director, FC +0
2 ECM, 1 AA, Init 5
4 (x2) Long Beams



Imperial Ships (March and Support)

CV Standard Imperial Sloop.png

Heavy Waller - An all-purpose 'presence' ship, found doing all manner of thankless tasks.

3 Speed, 3 Power, Stability 0
15 Hull, 10 Vitals, Size S
7+ Deflectors, 3 Shields
1 Director, FC +0
2 ECM, 1 AA, Init 2
8 (x3, Blast 2) Fort Beam
Group Deflectors


CV Standard Imperial Sloop.png

Standard Waller - The center of fleet battles going back to the Thousand Dukes era, it is conservatively estimated that more than fifty thousand wallers exist spread across the Empire's Marches.

3 Speed, 3 Power, Stability 0
15 Hull, 10 Vitals, Size S
7+ Deflectors, 3 Shields
1 Director, FC +0
2 ECM, 1 AA, Init 2
4 (x3, Blast 2) Fort Beam
Group Deflectors


CV Standard Imperial Sloop.png

Standard Imperial Sloop - An all-purpose 'presence' ship, found doing all manner of thankless tasks.

3 Speed, 3 Power, Stability 0
15 Hull, 10 Vitals, Size S
7+ Deflectors, 3 Shields
1 Director, FC +0
2 ECM, 1 AA, Init 2
3 Long Beams, 1 Type 1 missiles (Mag 3), 2 DEMP Gun
Espatiers


CV Standard Imperial Dragoon.png

Standard Imperial Dragoon - A small, short-ranged attack ship commonly operating from surface bases.

8 Speed, 3 Power, Stability 0
5 Hull, 5 Vitals, Size VS
9+ Deflectors, 2 Shields
0 Director, FC +0
2 ECM, 0 AA, Init 5
3 Railguns
Aerodyamic


CV Engineering Ship.png

Engineering Ship - The venerable Menno van Coehoorn-class engineering ship of the Imperial Cosmoengineering Corps is a near-copy of the Jardini Vauban; both having been in successful, continous production and service for over three centuries.

2 Speed, 5 Power, Stability 2
10 Hull, 20 Vitals, Size M
8+ Deflectors, 5 Shields
0 Directors, FC +0
1 ECM, 1 AA, Init 2
4 Short Beams
Science Modules


Imperial Ships (Houses and Other)

Imperial Heavy Cavalry Ship Token.png

Imperial Heavy Charger - The noble houses are technically not supposed to operate capital ships. This is often creatively interpreted.

5 Speed, 5 Power
50 Hull, 40 Vitals, Size L
4+ Deflectors, 20 Shields
2 Directors, FC +0
3 ECM, 2 AA, Init 2
8 (x2) Short Beams, 8 (x3) Railguns
4 Dragoon Hooks


Cavalry Cruiser.png

Imperial Charge Ship - A typical noble house warship, hard-charging for maximum glory.

6 Speed, 3 Power
25 Hull, 25 Vitals
6+ Deflectors, 10 Shields
1 Director, FC +0
2 ECM, 1 AA, Init 2
4 (x2) Short Beams, 8 (x2) Railguns
2 Dragoon Hooks


Railram.png

Imperial Railram - The smallish warships mostly consist of shield generators and railgun capacitors, using their speed and reinforced forward deflectors to smash into enemy formations.

5 Speed, 3 Power, Stability 0
15 Hull, 15 Vitals, Size L
7+ Deflectors, 10 Shields
1 Director, FC +0
2 ECM, 0 AA, Init 3
5 (x2) Railguns
Aggressor Shield 3



Rifters

Rifter Strike Cruiser - The Not Fucking Around Crew is here

5 Speed, 5 Power
20 Hull, 10 Vitals, Size L
5+ Deflectors, 6 Shields
2 Directors, FC +0
3 ECM, 2 AA, Init 2
5 Short Beams, 8 Cutting Beams
4 Dragoon Hooks