Difference between revisions of "Cosmoprincess Warbook"

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[[File:CV_Standard_Imperial_Command_Frigate.png|right]]
 
[[File:CV_Standard_Imperial_Command_Frigate.png|right]]
'''Imperial Command Frigate''' - A smaller command ship often used as the flagships for bannerets.
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'''Imperial Command Frigate''' - A smaller command ship often used as the flagships for bannerets, capable of not only providing critical fleet management but delivering a hefty missile punch against any would-be assassins.
 
:4 Speed, 3 Power, Stability 1
 
:4 Speed, 3 Power, Stability 1
 
:25 Hull, 20 Vitals, Size M
 
:25 Hull, 20 Vitals, Size M
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:2 ECM, 1 AA, Init 5
 
:2 ECM, 1 AA, Init 5
 
:4 (x2) Long Beams
 
:4 (x2) Long Beams
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[[File:CV_Standard_Imperial_Fleet_Scout.png|right]]
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'''Standard Imperial Fleet Scout''' - Most fleets of any size include several fleet scouts (or scout frigates), built to outrun practically any other starship out there and provide timely intelligence to the fleet.
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:6 Speed, 3 Power, Stability 1
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:10 Hull, 30 Vitals, Size M
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:7+ Deflectors, 10 Shields
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:1 Director, FC +0
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:2 ECM, 1 AA, Init 3
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:4 (x2) Long Beams, 3 Type 1 missiles (Mag 2)
 
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Latest revision as of 11:38, 11 November 2020

Notes:

  • Stability is a ship's intrinsic ability to resist mendacious space weather, gravity rifts and other nonsense affecting their targeting and mobility; it counteracts the Instability effect 1 to 1. As a general rule, bigger ships are more stable.
  • Multiplier by weapon is damage per-hit. This is done to help keep dice pools sane for larger ships.
  • Blast X is a Deflector modifier, reducing the deflector save by X.
  • Aggressor Shield X; Increases deflector save by X against targets in the 'front' arc. Requires 1 power to activate.
  • Aerodynamic: While many ships have the ability to fly in and out of a planetary gravity well on countergravity, a combination of air resistance and local gravity tends to make this an up-and-down proposition. A ship that is aerodynamic can instead travel like a (very large) aircraft and perform maneuvers that would send any conventional ship careening into the landscape.
  • Group Deflector; Add +1 to the deflector rating rating for every other ship in the lance thas has energized deflectors (maximum of 4 ships for a +3)

Imperial Ships (Fleet)

CV Standard Imperial Battleship.png

Standard Imperial Battleship - These are the largest and most powerful serially-produced warships in the Empire and the mailed fist of the Imperial Starfleet.

3 Speed, 5 Power, Stability 2
75 Hull, 30 Vitals, Size L
4+ Deflectors, 30 Shields
2 Directors, FC +0
1 ECM, 2 AA, Init 3
6 (x2) Short Beams, 12 (x3, Blast 2) Long Beams, 5 Type 1 missiles (Mag 3)
Hardened Armor, Skirmish Director 4


Imperial Fast Battleship Token Option 2.png

Imperial Fast Battleship - A faster capital ship capable of running down many smaller ships, albeit more lightly built to achieve high speed economically.

4 Speed, 5 Power, Stability 2
50 Hull, 40 Vitals, Size L
4+ Deflectors, 25 Shields
2 Directors, FC +0
2 ECM, 2 AA, Init 4
6 (x2) Short Beams, 10 (x3, Blast 2) Long Beams, 5 Type 1 missiles (Mag 3)
Hardened Armor, Skirmish Director 4


CV Standard Imperial Frigate.png

Standard Imperial Frigate - The mainstay of the Imperial Starfleet, frigates are used both for patrol missions and battlefleet escorts.

4 Speed, 4 Power, Stability 1
30 Hull, 25 Vitals, Size M
6+ Deflectors, 20 Shields
1 Director, FC +0
2 ECM, 1 AA, Init 4
6 Short Beams, 6 (x2) Long Beams, 3 Type 1 missiles (Mag 3)
Skirmish Director 3


ImpMissileCruiser.png

Imperial Missile Frigate - A variation on the stock frigate, stuffed with missile magazines.

4 Speed, 4 Power, Stability 1
25 Hull, 25 Vitals, Size M
7+ Deflectors, 15 Shields
1 Director, FC +1
2 ECM, 1 AA, Init 4
6 Short Beams, 5 Type 1 missiles (Mag 8)



CV Standard Imperial Command Frigate.png

Imperial Command Frigate - A smaller command ship often used as the flagships for bannerets, capable of not only providing critical fleet management but delivering a hefty missile punch against any would-be assassins.

4 Speed, 3 Power, Stability 1
25 Hull, 20 Vitals, Size M
6+ Deflectors, 20 Shields
1 Director, FC +1
4 ECM, 4 AA, Init 4
4 (x2) Long Beams, 5 Type 1 missiles (Mag 3)
Command Ship 1


CV Standard Imperial Corvette.png

Standard Imperial Corvette - A ubiquitous Imperial patrol ship, corvettes have the long-range firepower to drive off raiders and the speed to respond rapidly to trouble spots.

5 Speed, 3 Power, Stability 0
10 Hull, 15 Vitals, Size S
7+ Deflectors, 5 Shields
1 Director, FC +0
2 ECM, 1 AA, Init 5
4 (x2) Long Beams



CV Standard Imperial Fleet Scout.png

Standard Imperial Fleet Scout - Most fleets of any size include several fleet scouts (or scout frigates), built to outrun practically any other starship out there and provide timely intelligence to the fleet.

6 Speed, 3 Power, Stability 1
10 Hull, 30 Vitals, Size M
7+ Deflectors, 10 Shields
1 Director, FC +0
2 ECM, 1 AA, Init 3
4 (x2) Long Beams, 3 Type 1 missiles (Mag 2)




Imperial Ships (March and Support)

CV Standard Imperial Sloop.png

Heavy Waller - An all-purpose 'presence' ship, found doing all manner of thankless tasks.

2 Speed, 3 Power, Stability 0
15 Hull, 10 Vitals, Size S
7+ Deflectors, 3 Shields
1 Director, FC +0
2 ECM, 1 AA, Init 1
8 (x3, Blast 2) Fort Beam
Group Deflectors


CV Standard Imperial Sloop.png

Standard Waller - The center of fleet battles going back to the Thousand Dukes era, it is conservatively estimated that more than fifty thousand wallers exist spread across the Empire's Marches.

2 Speed, 3 Power, Stability 0
15 Hull, 10 Vitals, Size S
7+ Deflectors, 3 Shields
1 Director, FC +0
2 ECM, 1 AA, Init 1
4 (x3, Blast 2) Fort Beam
Group Deflectors


CV Standard Imperial Sloop.png

Standard Imperial Sloop - An all-purpose 'presence' ship, found doing all manner of thankless tasks.

3 Speed, 3 Power, Stability 0
15 Hull, 10 Vitals, Size S
7+ Deflectors, 3 Shields
1 Director, FC +0
2 ECM, 1 AA, Init 3
3 Long Beams, 1 Type 1 missiles (Mag 3), 2 DEMP Gun
Espatiers


CV Standard Imperial Dragoon.png

Standard Imperial Dragoon - A small, short-ranged attack ship commonly operating from surface bases.

8 Speed, 3 Power, Stability 0
5 Hull, 5 Vitals, Size VS
9+ Deflectors, 2 Shields
0 Director, FC +0
2 ECM, 0 AA, Init 8
3 Railguns
Aerodyamic


CV Engineering Ship.png

Engineering Ship - The venerable Menno van Coehoorn-class engineering ship of the Imperial Cosmoengineering Corps is a near-copy of the Jardini Vauban; both having been in successful, continous production and service for over three centuries.

2 Speed, 5 Power, Stability 2
10 Hull, 20 Vitals, Size M
8+ Deflectors, 5 Shields
0 Directors, FC +0
1 ECM, 1 AA, Init 1
4 Short Beams
Science Modules



Imperial Ships (Houses and Other)

CV Cataphract.png

Imperial Cataphract - A select number of Imperial Great Houses fill the Imperial Cataphracts.

5 Speed, 5 Power, Stability 2
50 Hull, 40 Vitals, Size L
4+ Deflectors, 20 Shields
2 Directors, FC +0
3 ECM, 2 AA, Init 4
8 (x2) Short Beams, 8 (x3) Railguns
Aggressor Shield 1, 4 Dragoon Hooks


CV Standard Imperial Charger.png

Imperial Charge Ship - A typical noble house warship, hard-charging for maximum glory.

5 Speed, 3 Power, Stability 1
25 Hull, 25 Vitals, Size M
6+ Deflectors, 10 Shields
1 Director, FC +0
2 ECM, 1 AA, Init 5
4 (x2) Short Beams, 8 (x2) Railguns
Aggressor Shield 1, 2 Dragoon Hooks


Ventris Destroyer Token.png

Imperial Railram - The smallish warships mostly consist of shield generators and railgun capacitors, using their speed and reinforced forward deflectors to smash into enemy formations.

5 Speed, 3 Power, Stability 0
15 Hull, 15 Vitals, Size L
7+ Deflectors, 10 Shields
1 Director, FC +0
2 ECM, 0 AA, Init 6
5 (x2) Railguns
Aggressor Shield 3



Imperial Ships (Unique)

CV Flagship Rorqal.png

Imperial Flagship Rorqal - This was Baron Krill's flagship during the Bast Suppression, after the Battle of Bao Ternary she was heavily damaged and underwent an extensive reconstruction. Since the conclusion of that conflict the Rorqal has mostly operated as part of the 'home squadron' at Montauk.

2 Speed, 5 Power, Stability 2
100 Hull, 30 Vitals, Size L
4+ Deflectors, 40 Shields
2 Directors, FC +0
1 ECM, 4 AA, Init 3
24 Short Beams, 12 (x3, Blast 2) Long Beams, 5 Type 1 missiles (Mag 3)
Hardened Armor, 2x Skirmish Director 6, Command Ship 1


Nonaligned

Zero-G Dogs

Marauder Token.png

Picaroon - Not a raider but a warship, the Picaroon is a pirate flagship in all but name.

4 Speed, 3 Power, Stability 2
75 Hull, 50 Vitals, Size L
5+ Deflectors, 35 Shields
1 Director, FC +0
3 ECM, 1 AA, Init 1
12 (x3) Long Beams


CV Corsair.png

Corsair - Built from the ground up to be a high speed raider, Corsairs can be some of the most difficult foes to run down and eliminate.

6 Speed, 3 Power, Stability 1
15 Hull, 20 Vitals, Size M
7+ Deflectors, 15 Shields
1 Director, FC +0
1 ECM, 2 AA, Init 3
4 (x2) AMG, 4 (x2) Long Beams, 2 DEMP guns


Corsair Token.png

Bucaneer - Much more heavily rebuilt compared to Barques, Bucaneers often originated as warships of some strike but have been so heavily rebuilt their origins are all but unrecognizable.

5 Speed, 3 Power, Stability 1
15 Hull, 20 Vitals, Size M
7+ Deflectors, 10 Shields
1 Director, FC +0
1 ECM, 1 AA, Init 3
6 (x2) Short Beams, 2 DEMP guns


CV Barque.png

Barque - A small independent ship of questionable legality built out of a modified civilian light freighter. Unable to face down a real warship, but can make easy prey of any merchie they happen to come across.

2 Speed, 3 Power, Stability 0
10 Hull, 10 Vitals, Size S
8+ Deflectors, 5 Shields
1 Director, FC +0
0ECM, 0 AA, Init 3
2 Short Beams, 1 DEMP gun, 1 Torpedo



Rifters

Omnicruiser Token.png

Rifter Omni-Cruiser - A broad classification of all-purpose ship used by Rifters when travelling in more dangerous parts of space.

4 Speed, 3 Power
20 Hull, 30 Vitals
7+ Deflectors, 12 Shields
1 Director, FC +0
1 ECM, 1 AA, Init 4
6 (x2) Cutting Beams, 4 Missiles (Mag 8)


CV Rifter Strike Cruiser.png

Rifter Strike Cruiser - The Not Fucking Around Crew is here

4 Speed, 3 Power
20 Hull, 30 Vitals
7+ Deflectors, 12 Shields
1 Director, FC +0
1 ECM, 1 AA, Init 4
6 (x2) Cutting Beams, 4 Missiles (Mag 8)