Difference between revisions of "Cosmoprincess Warbook"
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Notes: | Notes: | ||
*Stability is a ship's intrinsic ability to resist mendacious space weather, gravity rifts and other nonsense affecting their targeting and mobility; it counteracts the Instability effect 1 to 1. As a general rule, bigger ships are more stable. | *Stability is a ship's intrinsic ability to resist mendacious space weather, gravity rifts and other nonsense affecting their targeting and mobility; it counteracts the Instability effect 1 to 1. As a general rule, bigger ships are more stable. | ||
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*Group Deflector; Add +1 to the deflector rating rating for every other ship in the lance thas has energized deflectors (maximum of 4 ships for a +3) | *Group Deflector; Add +1 to the deflector rating rating for every other ship in the lance thas has energized deflectors (maximum of 4 ships for a +3) | ||
− | + | ===Imperial Ships (Fleet)=== | |
[[File:CV_Standard_Imperial_Battleship.png|right]] | [[File:CV_Standard_Imperial_Battleship.png|right]] | ||
'''Standard Imperial Battleship''' - These are the largest and most powerful serially-produced warships in the Empire and the mailed fist of the Imperial Starfleet. | '''Standard Imperial Battleship''' - These are the largest and most powerful serially-produced warships in the Empire and the mailed fist of the Imperial Starfleet. | ||
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:4 (x2) Long Beams | :4 (x2) Long Beams | ||
<br><br> | <br><br> | ||
− | + | ---- | |
− | + | ===Imperial Ships (March and Support)=== | |
[[File:CV_Standard_Imperial_Sloop.png|right]] | [[File:CV_Standard_Imperial_Sloop.png|right]] | ||
'''Heavy Waller''' - An all-purpose 'presence' ship, found doing all manner of thankless tasks. | '''Heavy Waller''' - An all-purpose 'presence' ship, found doing all manner of thankless tasks. | ||
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:Science Modules | :Science Modules | ||
<br> | <br> | ||
− | + | ---- | |
− | + | ===Imperial Ships (Houses and Other)=== | |
[[File:Imperial_Heavy_Cavalry_Ship_Token.png|right]] | [[File:Imperial_Heavy_Cavalry_Ship_Token.png|right]] | ||
'''Imperial Heavy Charger''' - The noble houses are ''technically'' not supposed to operate capital ships. This is often creatively interpreted. | '''Imperial Heavy Charger''' - The noble houses are ''technically'' not supposed to operate capital ships. This is often creatively interpreted. | ||
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− | ====Rifters=== | + | ==Nonaligned== |
− | [[File:CV_Rifter_Strike_Cruiser | + | ===Zero-G Dogs=== |
+ | [[File:Marauder_Token.png |right]] | ||
+ | '''Picaroon''' - Not a raider but a warship, the Picaroon is a pirate flagship in all but name. | ||
+ | :4 Speed, 3 Power | ||
+ | :75 Hull, 50 Vitals, Size SL | ||
+ | :5+ Deflectors, 35 Shields | ||
+ | :1 Director, FC +0 | ||
+ | :3 ECM, 1 AA, Init 1 | ||
+ | :12 (x3) Long Beams | ||
+ | <br> | ||
+ | [[File:CV_Corsair.png|right]] | ||
+ | '''Corsair''' - Built from the ground up to be a high speed raider, Corsairs can be some of the most difficult foes to run down and eliminate. | ||
+ | :6 Speed, 3 Power | ||
+ | :15 Hull, 20 Vitals, Size M | ||
+ | :7+ Deflectors, 15 Shields | ||
+ | :1 Director, FC +0 | ||
+ | :1 ECM, 2 AA, Init 3 | ||
+ | :4 (x2) AMG, 4 (x2) Long Beams, 2 DEMP guns | ||
+ | <br> | ||
+ | [[File:Corsair Token.png|right]] | ||
+ | '''Bucaneer''' - Much more heavily rebuilt compared to Barques, Bucaneers often originated as warships of some strike but have been so heavily rebuilt their origins are all but unrecognizable. | ||
+ | :5 Speed, 3 Power | ||
+ | :15 Hull, 20 Vitals, Size M | ||
+ | :7+ Deflectors, 10 Shields | ||
+ | :1 Director, FC +0 | ||
+ | :1 ECM, 1 AA, Init 3 | ||
+ | :6 (x2) Short Beams, 2 DEMP guns | ||
+ | <br> | ||
+ | [[File:CV_Barque.png|right]] | ||
+ | '''Barque''' - A small independent ship of questionable legality built out of a modified civilian light freighter. Unable to face down a real warship, but can make easy prey of any merchie they happen to come across. | ||
+ | :2 Speed, 3 Power, Stability 0 | ||
+ | :10 Hull, 10 Vitals, Size S | ||
+ | :8+ Deflectors, 5 Shields | ||
+ | :1 Director, FC +0 | ||
+ | :0ECM, 0 AA, Init 3 | ||
+ | :2 Short Beams, 1 DEMP gun, 1 Torpedo | ||
+ | <br> | ||
+ | ---- | ||
+ | ===Rifters=== | ||
+ | [[File:Omnicruiser Token.png|right]] | ||
+ | '''Rifter Omni-Cruiser''' - A broad classification of all-purpose ship used by Rifters when travelling in more dangerous parts of space. | ||
+ | :4 Speed, 3 Power | ||
+ | :20 Hull, 30 Vitals, Size L | ||
+ | :7+ Deflectors, 12 Shields | ||
+ | :1 Director, FC +0 | ||
+ | :1 ECM, 1 AA, Init 4 | ||
+ | :6 (x2) Cutting Beams, 4 Missiles (Mag 8) | ||
+ | <br> | ||
+ | [[File:CV_Rifter_Strike_Cruiser.png |right]] | ||
'''Rifter Strike Cruiser''' - The Not Fucking Around Crew is here | '''Rifter Strike Cruiser''' - The Not Fucking Around Crew is here | ||
− | : | + | :4 Speed, 3 Power |
− | :20 Hull, | + | :20 Hull, 30 Vitals, Size L |
− | : | + | :7+ Deflectors, 12 Shields |
− | : | + | :1 Director, FC +0 |
− | : | + | :1 ECM, 1 AA, Init 4 |
− | : | + | :6 (x2) Cutting Beams, 4 Missiles (Mag 8) |
− | |||
<br> | <br> |
Revision as of 00:14, 7 November 2020
Notes:
- Stability is a ship's intrinsic ability to resist mendacious space weather, gravity rifts and other nonsense affecting their targeting and mobility; it counteracts the Instability effect 1 to 1. As a general rule, bigger ships are more stable.
- Multiplier by weapon is damage per-hit. This is done to help keep dice pools sane for larger ships.
- Blast X is a Deflector modifier, reducing the deflector save by X.
- Aggressor Shield X; Increases deflector save by X against targets in the 'front' arc. Requires 1 power to activate.
- Aerodynamic: While many ships have the ability to fly in and out of a planetary gravity well on countergravity, a combination of air resistance and local gravity tends to make this an up-and-down proposition. A ship that is aerodynamic can instead travel like a (very large) aircraft and perform maneuvers that would send any conventional ship careening into the landscape.
- Group Deflector; Add +1 to the deflector rating rating for every other ship in the lance thas has energized deflectors (maximum of 4 ships for a +3)
Imperial Ships (Fleet)
Standard Imperial Battleship - These are the largest and most powerful serially-produced warships in the Empire and the mailed fist of the Imperial Starfleet.
- 3 Speed, 5 Power, Stability 2
- 75 Hull, 30 Vitals, Size L
- 4+ Deflectors, 30 Shields
- 2 Directors, FC +0
- 1 ECM, 2 AA, Init 1
- 6 (x2) Short Beams, 12 (x3, Blast 2) Long Beams, 5 Type 1 missiles (Mag 3)
- Hardened Armor, Skirmish Director 4
Imperial Fast Battleship - A faster capital ship capable of running down many smaller ships, albeit more lightly built to achieve high speed economically.
- 5 Speed, 5 Power, Stability 2
- 50 Hull, 40 Vitals, Size L
- 4+ Deflectors, 25 Shields
- 2 Directors, FC +0
- 2 ECM, 2 AA, Init 2
- 6 (x2) Short Beams, 10 (x3, Blast 2) Long Beams, 5 Type 1 missiles (Mag 3)
- Hardened Armor, Skirmish Director 4
Standard Imperial Frigate - The mainstay of the Imperial Starfleet, frigates are used both for patrol missions and battlefleet escorts.
- 4 Speed, 4 Power, Stability 1
- 30 Hull, 25 Vitals, Size M
- 6+ Deflectors, 20 Shields
- 1 Director, FC +0
- 2 ECM, 1 AA, Init 2
- 6 Short Beams, 6 (x2) Long Beams, 3 Type 1 missiles (Mag 3)
- Skirmish Director 3
Imperial Command Frigate - A smaller command ship often used as the flagships for bannerets.
- 3 Speed, 3 Power, Stability 1
- 25 Hull, 20 Vitals, Size M
- 6+ Deflectors, 20 Shields
- 1 Director, FC +1
- 4 ECM, 4 AA, Init 2
- 4 (x2) Long Beams, 5 Type 1 missiles (Mag 3)
- Command Ship 1
Imperial Missile Frigate - A variation on the stock frigate, stuffed with missile magazines.
- 4 Speed, 4 Power, Stability 1
- 25 Hull, 25 Vitals, Size M
- 7+ Deflectors, 15 Shields
- 1 Director, FC +1
- 2 ECM, 1 AA, Init 2
- 6 Short Beams, 5 Type 1 missiles (Mag 8)
Standard Imperial Corvette - A ubiquitous Imperial patrol ship, corvettes have the long-range firepower to drive off raiders and the speed to respond rapidly to trouble spots.
- 5 Speed, 3 Power, Stability 0
- 10 Hull, 15 Vitals, Size S
- 7+ Deflectors, 5 Shields
- 1 Director, FC +0
- 2 ECM, 1 AA, Init 5
- 4 (x2) Long Beams
Imperial Ships (March and Support)
Heavy Waller - An all-purpose 'presence' ship, found doing all manner of thankless tasks.
- 3 Speed, 3 Power, Stability 0
- 15 Hull, 10 Vitals, Size S
- 7+ Deflectors, 3 Shields
- 1 Director, FC +0
- 2 ECM, 1 AA, Init 2
- 8 (x3, Blast 2) Fort Beam
- Group Deflectors
Standard Waller - The center of fleet battles going back to the Thousand Dukes era, it is conservatively estimated that more than fifty thousand wallers exist spread across the Empire's Marches.
- 3 Speed, 3 Power, Stability 0
- 15 Hull, 10 Vitals, Size S
- 7+ Deflectors, 3 Shields
- 1 Director, FC +0
- 2 ECM, 1 AA, Init 2
- 4 (x3, Blast 2) Fort Beam
- Group Deflectors
Standard Imperial Sloop - An all-purpose 'presence' ship, found doing all manner of thankless tasks.
- 3 Speed, 3 Power, Stability 0
- 15 Hull, 10 Vitals, Size S
- 7+ Deflectors, 3 Shields
- 1 Director, FC +0
- 2 ECM, 1 AA, Init 2
- 3 Long Beams, 1 Type 1 missiles (Mag 3), 2 DEMP Gun
- Espatiers
Standard Imperial Dragoon - A small, short-ranged attack ship commonly operating from surface bases.
- 8 Speed, 3 Power, Stability 0
- 5 Hull, 5 Vitals, Size VS
- 9+ Deflectors, 2 Shields
- 0 Director, FC +0
- 2 ECM, 0 AA, Init 5
- 3 Railguns
- Aerodyamic
Engineering Ship - The venerable Menno van Coehoorn-class engineering ship of the Imperial Cosmoengineering Corps is a near-copy of the Jardini Vauban; both having been in successful, continous production and service for over three centuries.
- 2 Speed, 5 Power, Stability 2
- 10 Hull, 20 Vitals, Size M
- 8+ Deflectors, 5 Shields
- 0 Directors, FC +0
- 1 ECM, 1 AA, Init 2
- 4 Short Beams
- Science Modules
Imperial Ships (Houses and Other)
Imperial Heavy Charger - The noble houses are technically not supposed to operate capital ships. This is often creatively interpreted.
- 5 Speed, 5 Power
- 50 Hull, 40 Vitals, Size L
- 4+ Deflectors, 20 Shields
- 2 Directors, FC +0
- 3 ECM, 2 AA, Init 2
- 8 (x2) Short Beams, 8 (x3) Railguns
- 4 Dragoon Hooks
Imperial Charge Ship - A typical noble house warship, hard-charging for maximum glory.
- 6 Speed, 3 Power
- 25 Hull, 25 Vitals
- 6+ Deflectors, 10 Shields
- 1 Director, FC +0
- 2 ECM, 1 AA, Init 2
- 4 (x2) Short Beams, 8 (x2) Railguns
- 2 Dragoon Hooks
Imperial Railram - The smallish warships mostly consist of shield generators and railgun capacitors, using their speed and reinforced forward deflectors to smash into enemy formations.
- 5 Speed, 3 Power, Stability 0
- 15 Hull, 15 Vitals, Size L
- 7+ Deflectors, 10 Shields
- 1 Director, FC +0
- 2 ECM, 0 AA, Init 3
- 5 (x2) Railguns
- Aggressor Shield 3
Nonaligned
Zero-G Dogs
Picaroon - Not a raider but a warship, the Picaroon is a pirate flagship in all but name.
- 4 Speed, 3 Power
- 75 Hull, 50 Vitals, Size SL
- 5+ Deflectors, 35 Shields
- 1 Director, FC +0
- 3 ECM, 1 AA, Init 1
- 12 (x3) Long Beams
Corsair - Built from the ground up to be a high speed raider, Corsairs can be some of the most difficult foes to run down and eliminate.
- 6 Speed, 3 Power
- 15 Hull, 20 Vitals, Size M
- 7+ Deflectors, 15 Shields
- 1 Director, FC +0
- 1 ECM, 2 AA, Init 3
- 4 (x2) AMG, 4 (x2) Long Beams, 2 DEMP guns
Bucaneer - Much more heavily rebuilt compared to Barques, Bucaneers often originated as warships of some strike but have been so heavily rebuilt their origins are all but unrecognizable.
- 5 Speed, 3 Power
- 15 Hull, 20 Vitals, Size M
- 7+ Deflectors, 10 Shields
- 1 Director, FC +0
- 1 ECM, 1 AA, Init 3
- 6 (x2) Short Beams, 2 DEMP guns
Barque - A small independent ship of questionable legality built out of a modified civilian light freighter. Unable to face down a real warship, but can make easy prey of any merchie they happen to come across.
- 2 Speed, 3 Power, Stability 0
- 10 Hull, 10 Vitals, Size S
- 8+ Deflectors, 5 Shields
- 1 Director, FC +0
- 0ECM, 0 AA, Init 3
- 2 Short Beams, 1 DEMP gun, 1 Torpedo
Rifters
Rifter Omni-Cruiser - A broad classification of all-purpose ship used by Rifters when travelling in more dangerous parts of space.
- 4 Speed, 3 Power
- 20 Hull, 30 Vitals, Size L
- 7+ Deflectors, 12 Shields
- 1 Director, FC +0
- 1 ECM, 1 AA, Init 4
- 6 (x2) Cutting Beams, 4 Missiles (Mag 8)
Rifter Strike Cruiser - The Not Fucking Around Crew is here
- 4 Speed, 3 Power
- 20 Hull, 30 Vitals, Size L
- 7+ Deflectors, 12 Shields
- 1 Director, FC +0
- 1 ECM, 1 AA, Init 4
- 6 (x2) Cutting Beams, 4 Missiles (Mag 8)