Difference between revisions of "Cosmoprincess Warbook"

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PC:  Natasha
 +
Robert
 +
Rodvik
 +
 +
Notes:
 +
*Stability is a ship's intrinsic ability to resist mendacious space weather, gravity rifts and other nonsense affecting their targeting and mobility; it counteracts the Instability effect 1 to 1.  As a general rule, bigger ships are more stable.
 +
*Multiplier by weapon is damage per-hit.  This is done to help keep dice pools sane for larger ships.
 +
*Blast X is a Deflector modifier, reducing the deflector save by X.
 +
*Aggressor Shield X; Increases deflector save by X against targets in the 'front' arc.  Requires 1 power to activate.
 +
*Aerodynamic:  While many ships have the ability to fly in and out of a planetary gravity well on countergravity, a combination of air resistance and local gravity tends to make this an up-and-down proposition.  A ship that is aerodynamic can instead travel like a (very large) aircraft and perform maneuvers that would send any conventional ship careening into the landscape.
 +
*Group Deflector; Add +1 to the deflector rating rating for every other ship in the lance thas has energized deflectors (maximum of 4 ships for a +3)
 +
 
====Imperial Ships (Fleet)====
 
====Imperial Ships (Fleet)====
 
[[File:CV_Standard_Imperial_Battleship.png|right]]
 
[[File:CV_Standard_Imperial_Battleship.png|right]]
<br><br>
+
'''Standard Imperial Battleship''' - These are the largest and most powerful serially-produced warships in the Empire and the mailed fist of the Imperial Starfleet.
'''Standard Imperial Battleship''' - The mainstay of Imperial line formations.
+
:3 Speed, 5 Power, Stability 2
:2 Speed, 5 Power
+
:75 Hull, 30 Vitals, Size L
:25 Hull, 10 Vitals, Size L
+
:4+ Deflectors, 30 Shields
:5+ Deflectors, 10 Shields
 
 
:2 Directors, FC +0
 
:2 Directors, FC +0
 
:1 ECM, 2 AA, Init 1
 
:1 ECM, 2 AA, Init 1
:4 Short Beams, 12 Long Beams, 5 Type 1 missiles (Mag 3)
+
:6 (x2) Short Beams, 12 (x3, Blast 2) Long Beams, 5 Type 1 missiles (Mag 3)
 
:Hardened Armor, Skirmish Director 4
 
:Hardened Armor, Skirmish Director 4
 
<br>
 
<br>
 
[[File:Imperial Fast Battleship Token Option 2.png|right]]
 
[[File:Imperial Fast Battleship Token Option 2.png|right]]
<br><br>
+
'''Imperial Fast Battleship''' - A faster capital ship capable of running down many smaller ships, albeit more lightly built to achieve high speed economically.
'''Imperial Fast Battleship''' - A faster capital ship capable of running down many smaller ships.
+
:5 Speed, 5 Power, Stability 2
:4 Speed, 5 Power
+
:50 Hull, 40 Vitals, Size L
:20 Hull, 10 Vitals, Size L
+
:4+ Deflectors, 25 Shields
:5+ Deflectors, 9 Shields
 
 
:2 Directors, FC +0
 
:2 Directors, FC +0
 
:2 ECM, 2 AA, Init 2
 
:2 ECM, 2 AA, Init 2
:4 Short Beams, 10 Long Beams, 5 Type 1 missiles (Mag 3)
+
:6 (x2) Short Beams, 10 (x3, Blast 2) Long Beams, 5 Type 1 missiles (Mag 3)
 
:Hardened Armor, Skirmish Director 4
 
:Hardened Armor, Skirmish Director 4
 
<br>
 
<br>
 
[[File:CV_Standard_Imperial_Frigate.png|right]]
 
[[File:CV_Standard_Imperial_Frigate.png|right]]
<br><br>
+
'''Standard Imperial Frigate''' - The mainstay of the Imperial Starfleet, frigates are used both for patrol missions and battlefleet escorts.
'''Standard Imperial Frigate''' - A heavier patrol ship, a mainstay of the Imperial Starfleet.
+
:4 Speed, 4 Power, Stability 1
:4 Speed, 4 Power
+
:30 Hull, 25 Vitals, Size M
:10 Hull, 8 Vitals
+
:6+ Deflectors, 20 Shields
:6+ Deflectors, 6 Shields
 
 
:1 Director, FC +0
 
:1 Director, FC +0
 
:2 ECM, 1 AA, Init 2
 
:2 ECM, 1 AA, Init 2
:2 Short Beams, 4 Long Beams, 3 Type 1 missiles (Mag 3)
+
:6 Short Beams, 6 (x2) Long Beams, 3 Type 1 missiles (Mag 3)
 
:Skirmish Director 3
 
:Skirmish Director 3
 
<br>
 
<br>
 
[[File:Imperial Command Cruiser Token Option 1.png|right]]
 
[[File:Imperial Command Cruiser Token Option 1.png|right]]
<br><br>
+
'''Imperial Command Frigate''' - A smaller command ship often used as the flagships for bannerets.
'''Imperial Command Frigate''' - A smaller command ship often deployed as part of patrol squadrons.
+
:3 Speed, 3 Power, Stability 1
:3 Speed, 3 Power
+
:25 Hull, 20 Vitals, Size M
:8 Hull, 6 Vitals
+
:6+ Deflectors, 20 Shields
:6+ Deflectors, 6 Shields
 
 
:1 Director, FC +1
 
:1 Director, FC +1
 
:4 ECM, 4 AA, Init 2
 
:4 ECM, 4 AA, Init 2
:3 Long Beams, 5 Type 1 missiles (Mag 3)
+
:4 (x2) Long Beams, 5 Type 1 missiles (Mag 3)
 
:Command Ship 1
 
:Command Ship 1
 
<br>
 
<br>
 
[[File:ImpMissileCruiser.png|right]]
 
[[File:ImpMissileCruiser.png|right]]
<br><br>
 
 
'''Imperial Missile Frigate''' - A variation on the stock frigate, stuffed with missile magazines.
 
'''Imperial Missile Frigate''' - A variation on the stock frigate, stuffed with missile magazines.
:4 Speed, 4 Power
+
:4 Speed, 4 Power, Stability 1
:8 Hull, 8 Vitals
+
:25 Hull, 25 Vitals, Size M
:6+ Deflectors, 5 Shields
+
:7+ Deflectors, 15 Shields
 
:1 Director, FC +1
 
:1 Director, FC +1
 
:2 ECM, 1 AA, Init 2
 
:2 ECM, 1 AA, Init 2
:2 Short Beams, 5 Type 1 missiles (Mag 8)
+
:6 Short Beams, 5 Type 1 missiles (Mag 8)
 
<br><br>
 
<br><br>
 
[[File:CV_Standard_Imperial_Corvette.png|right]]
 
[[File:CV_Standard_Imperial_Corvette.png|right]]
<br><br>
+
'''Standard Imperial Corvette''' - A ubiquitous Imperial patrol ship, corvettes have the long-range firepower to drive off raiders and the speed to respond rapidly to trouble spots.
'''Standard Imperial Corvette''' - A ubiquitous Imperial patrol ship.
+
:5 Speed, 3 Power, Stability 0
:6 Speed, 3 Power
+
:10 Hull, 15 Vitals, Size S
:4 Hull, 4 Vitals, Size S
+
:7+ Deflectors, 5 Shields
:7+ Deflectors, 1 Shields
 
 
:1 Director, FC +0
 
:1 Director, FC +0
 
:2 ECM, 1 AA, Init 5
 
:2 ECM, 1 AA, Init 5
:3 Long Beams
+
:4 (x2) Long Beams
 
<br><br>
 
<br><br>
 +
 +
====Imperial Ships (March and Support)====
 +
[[File:CV_Standard_Imperial_Sloop.png|right]]
 +
'''Heavy Waller''' - An all-purpose 'presence' ship, found doing all manner of thankless tasks.
 +
:3 Speed, 3 Power, Stability 0
 +
:15 Hull, 10 Vitals, Size S
 +
:7+ Deflectors, 3 Shields
 +
:1 Director, FC +0
 +
:2 ECM, 1 AA, Init 2
 +
:8 (x3, Blast 2) Fort Beam
 +
:Group Deflectors
 +
<br>
 +
[[File:CV_Standard_Imperial_Sloop.png|right]]
 +
'''Standard Waller''' - The center of fleet battles going back to the Thousand Dukes era, it is conservatively estimated that more than fifty thousand wallers exist spread across the Empire's Marches.
 +
:3 Speed, 3 Power, Stability 0
 +
:15 Hull, 10 Vitals, Size S
 +
:7+ Deflectors, 3 Shields
 +
:1 Director, FC +0
 +
:2 ECM, 1 AA, Init 2
 +
:4 (x3, Blast 2) Fort Beam
 +
:Group Deflectors
 +
<br>
 +
 
[[File:CV_Standard_Imperial_Sloop.png|right]]
 
[[File:CV_Standard_Imperial_Sloop.png|right]]
<br><br>
 
 
'''Standard Imperial Sloop''' - An all-purpose 'presence' ship, found doing all manner of thankless tasks.
 
'''Standard Imperial Sloop''' - An all-purpose 'presence' ship, found doing all manner of thankless tasks.
:3 Speed, 3 Power
+
:3 Speed, 3 Power, Stability 0
:4 Hull, 4 Vitals, Size S
+
:15 Hull, 10 Vitals, Size S
:7+ Deflectors, 1 Shields
+
:7+ Deflectors, 3 Shields
 
:1 Director, FC +0
 
:1 Director, FC +0
:2 ECM, 1 AA, Init 3
+
:2 ECM, 1 AA, Init 2
:1 Long Beam, 1 Type 1 missiles (Mag 3), 2 DEMP Gun
+
:3 Long Beams, 1 Type 1 missiles (Mag 3), 2 DEMP Gun
 
:Espatiers
 
:Espatiers
 
<br>
 
<br>
 
[[File:CV_Standard_Imperial_Dragoon.png|right]]
 
[[File:CV_Standard_Imperial_Dragoon.png|right]]
<br><br>
+
'''Standard Imperial Dragoon''' - A small, short-ranged attack ship commonly operating from surface bases.
'''Standard Imperial Dragoon''' - A small, short-ranged attack ship.
+
:8 Speed, 3 Power, Stability 0
:8 Speed, 3 Power
+
:5 Hull, 5 Vitals, Size VS
:2 Hull, 2 Vitals, Size VS
+
:9+ Deflectors, 2 Shields
:9+ Deflectors, 1 Shields
 
 
:0 Director, FC +0
 
:0 Director, FC +0
 
:2 ECM, 0 AA, Init 5
 
:2 ECM, 0 AA, Init 5
:1 Cutting Beam
+
:3 Railguns
<br><br>
+
:Aerodyamic
 
 
[[File:Railram.png|right]]
 
<br><br>
 
'''Imperial Railram''' - Small but Violent
 
:5 Speed, 5 Power
 
:20 Hull, 10 Vitals, Size L
 
:5+ Deflectors, 6 Shields
 
:2 Directors, FC +0
 
:3 ECM, 2 AA, Init 2
 
:5 Short Beams, 8 Cutting Beams
 
:4 Dragoon Hooks
 
 
<br>
 
<br>
 
 
[[File:CV_Engineering_Ship.png|right]]
 
[[File:CV_Engineering_Ship.png|right]]
<br><br>
+
'''Engineering Ship''' - The venerable ''Menno van Coehoorn''-class engineering ship of the Imperial Cosmoengineering Corps is a near-copy of the Jardini ''Vauban''; both having been in successful, continous production and service for over three centuries.
'''Engineering Ship''' - The linchpin of the Imperial Cosmoengineering Corps
+
:2 Speed, 5 Power, Stability 2
:5 Speed, 5 Power
+
:10 Hull, 20 Vitals, Size M
:20 Hull, 10 Vitals, Size L
+
:8+ Deflectors, 5 Shields
:5+ Deflectors, 6 Shields
+
:0 Directors, FC +0
:2 Directors, FC +0
+
:1 ECM, 1 AA, Init 2
:3 ECM, 2 AA, Init 2
+
:4 Short Beams
:5 Short Beams, 8 Cutting Beams
+
:Science Modules
:4 Dragoon Hooks
 
 
<br>
 
<br>
  
 
====Imperial Ships (Houses and Other)====
 
====Imperial Ships (Houses and Other)====
 
[[File:Imperial_Heavy_Cavalry_Ship_Token.png|right]]
 
[[File:Imperial_Heavy_Cavalry_Ship_Token.png|right]]
<br><br>
+
'''Imperial Heavy Charger''' - The noble houses are ''technically'' not supposed to operate capital ships.  This is often creatively interpreted.
'''Imperial Heavy Charger''' - The noble houses are ''technically'' not supposed to operate capital ships.
 
 
:5 Speed, 5 Power
 
:5 Speed, 5 Power
:20 Hull, 10 Vitals, Size L
+
:50 Hull, 40 Vitals, Size L
:5+ Deflectors, 6 Shields
+
:4+ Deflectors, 20 Shields
 
:2 Directors, FC +0
 
:2 Directors, FC +0
 
:3 ECM, 2 AA, Init 2
 
:3 ECM, 2 AA, Init 2
:5 Short Beams, 8 Cutting Beams
+
:8 (x2) Short Beams, 8 (x3) Railguns
 
:4 Dragoon Hooks
 
:4 Dragoon Hooks
 
<br>
 
<br>
 
[[File:Cavalry Cruiser.png|right]]
 
[[File:Cavalry Cruiser.png|right]]
<br><br>
 
 
'''Imperial Charge Ship''' - A typical noble house warship, hard-charging for maximum glory.
 
'''Imperial Charge Ship''' - A typical noble house warship, hard-charging for maximum glory.
 
:6 Speed, 3 Power
 
:6 Speed, 3 Power
:8 Hull, 8 Vitals
+
:25 Hull, 25 Vitals
:6+ Deflectors, 4 Shields
+
:6+ Deflectors, 10 Shields
 
:1 Director, FC +0
 
:1 Director, FC +0
 
:2 ECM, 1 AA, Init 2
 
:2 ECM, 1 AA, Init 2
:3 Short Beams, 5 Cutting Beams
+
:4 (x2) Short Beams, 8 (x2) Railguns
 
:2 Dragoon Hooks
 
:2 Dragoon Hooks
 +
<br>
 +
[[File:Railram.png|right]]
 +
'''Imperial Railram''' - The smallish warships mostly consist of shield generators and railgun capacitors, using their speed and reinforced forward deflectors to smash into enemy formations.
 +
:5 Speed, 3 Power, Stability 0
 +
:15 Hull, 15 Vitals, Size L
 +
:7+ Deflectors, 10 Shields
 +
:1 Director, FC +0
 +
:2 ECM, 0 AA, Init 3
 +
:5 (x2) Railguns
 +
:Aggressor Shield 3
 
<br>
 
<br>
 +
  
 
====Rifters====
 
====Rifters====
 
[[File:CV_Rifter_Strike_Cruiser.jpg.png |right]]
 
[[File:CV_Rifter_Strike_Cruiser.jpg.png |right]]
<br><br>
 
 
'''Rifter Strike Cruiser''' - The Not Fucking Around Crew is here
 
'''Rifter Strike Cruiser''' - The Not Fucking Around Crew is here
 
:5 Speed, 5 Power
 
:5 Speed, 5 Power

Revision as of 16:01, 6 November 2020

PC: Natasha Robert Rodvik

Notes:

  • Stability is a ship's intrinsic ability to resist mendacious space weather, gravity rifts and other nonsense affecting their targeting and mobility; it counteracts the Instability effect 1 to 1. As a general rule, bigger ships are more stable.
  • Multiplier by weapon is damage per-hit. This is done to help keep dice pools sane for larger ships.
  • Blast X is a Deflector modifier, reducing the deflector save by X.
  • Aggressor Shield X; Increases deflector save by X against targets in the 'front' arc. Requires 1 power to activate.
  • Aerodynamic: While many ships have the ability to fly in and out of a planetary gravity well on countergravity, a combination of air resistance and local gravity tends to make this an up-and-down proposition. A ship that is aerodynamic can instead travel like a (very large) aircraft and perform maneuvers that would send any conventional ship careening into the landscape.
  • Group Deflector; Add +1 to the deflector rating rating for every other ship in the lance thas has energized deflectors (maximum of 4 ships for a +3)

Imperial Ships (Fleet)

CV Standard Imperial Battleship.png

Standard Imperial Battleship - These are the largest and most powerful serially-produced warships in the Empire and the mailed fist of the Imperial Starfleet.

3 Speed, 5 Power, Stability 2
75 Hull, 30 Vitals, Size L
4+ Deflectors, 30 Shields
2 Directors, FC +0
1 ECM, 2 AA, Init 1
6 (x2) Short Beams, 12 (x3, Blast 2) Long Beams, 5 Type 1 missiles (Mag 3)
Hardened Armor, Skirmish Director 4


Imperial Fast Battleship Token Option 2.png

Imperial Fast Battleship - A faster capital ship capable of running down many smaller ships, albeit more lightly built to achieve high speed economically.

5 Speed, 5 Power, Stability 2
50 Hull, 40 Vitals, Size L
4+ Deflectors, 25 Shields
2 Directors, FC +0
2 ECM, 2 AA, Init 2
6 (x2) Short Beams, 10 (x3, Blast 2) Long Beams, 5 Type 1 missiles (Mag 3)
Hardened Armor, Skirmish Director 4


CV Standard Imperial Frigate.png

Standard Imperial Frigate - The mainstay of the Imperial Starfleet, frigates are used both for patrol missions and battlefleet escorts.

4 Speed, 4 Power, Stability 1
30 Hull, 25 Vitals, Size M
6+ Deflectors, 20 Shields
1 Director, FC +0
2 ECM, 1 AA, Init 2
6 Short Beams, 6 (x2) Long Beams, 3 Type 1 missiles (Mag 3)
Skirmish Director 3


Imperial Command Cruiser Token Option 1.png

Imperial Command Frigate - A smaller command ship often used as the flagships for bannerets.

3 Speed, 3 Power, Stability 1
25 Hull, 20 Vitals, Size M
6+ Deflectors, 20 Shields
1 Director, FC +1
4 ECM, 4 AA, Init 2
4 (x2) Long Beams, 5 Type 1 missiles (Mag 3)
Command Ship 1


ImpMissileCruiser.png

Imperial Missile Frigate - A variation on the stock frigate, stuffed with missile magazines.

4 Speed, 4 Power, Stability 1
25 Hull, 25 Vitals, Size M
7+ Deflectors, 15 Shields
1 Director, FC +1
2 ECM, 1 AA, Init 2
6 Short Beams, 5 Type 1 missiles (Mag 8)



CV Standard Imperial Corvette.png

Standard Imperial Corvette - A ubiquitous Imperial patrol ship, corvettes have the long-range firepower to drive off raiders and the speed to respond rapidly to trouble spots.

5 Speed, 3 Power, Stability 0
10 Hull, 15 Vitals, Size S
7+ Deflectors, 5 Shields
1 Director, FC +0
2 ECM, 1 AA, Init 5
4 (x2) Long Beams



Imperial Ships (March and Support)

CV Standard Imperial Sloop.png

Heavy Waller - An all-purpose 'presence' ship, found doing all manner of thankless tasks.

3 Speed, 3 Power, Stability 0
15 Hull, 10 Vitals, Size S
7+ Deflectors, 3 Shields
1 Director, FC +0
2 ECM, 1 AA, Init 2
8 (x3, Blast 2) Fort Beam
Group Deflectors


CV Standard Imperial Sloop.png

Standard Waller - The center of fleet battles going back to the Thousand Dukes era, it is conservatively estimated that more than fifty thousand wallers exist spread across the Empire's Marches.

3 Speed, 3 Power, Stability 0
15 Hull, 10 Vitals, Size S
7+ Deflectors, 3 Shields
1 Director, FC +0
2 ECM, 1 AA, Init 2
4 (x3, Blast 2) Fort Beam
Group Deflectors


CV Standard Imperial Sloop.png

Standard Imperial Sloop - An all-purpose 'presence' ship, found doing all manner of thankless tasks.

3 Speed, 3 Power, Stability 0
15 Hull, 10 Vitals, Size S
7+ Deflectors, 3 Shields
1 Director, FC +0
2 ECM, 1 AA, Init 2
3 Long Beams, 1 Type 1 missiles (Mag 3), 2 DEMP Gun
Espatiers


CV Standard Imperial Dragoon.png

Standard Imperial Dragoon - A small, short-ranged attack ship commonly operating from surface bases.

8 Speed, 3 Power, Stability 0
5 Hull, 5 Vitals, Size VS
9+ Deflectors, 2 Shields
0 Director, FC +0
2 ECM, 0 AA, Init 5
3 Railguns
Aerodyamic


CV Engineering Ship.png

Engineering Ship - The venerable Menno van Coehoorn-class engineering ship of the Imperial Cosmoengineering Corps is a near-copy of the Jardini Vauban; both having been in successful, continous production and service for over three centuries.

2 Speed, 5 Power, Stability 2
10 Hull, 20 Vitals, Size M
8+ Deflectors, 5 Shields
0 Directors, FC +0
1 ECM, 1 AA, Init 2
4 Short Beams
Science Modules


Imperial Ships (Houses and Other)

Imperial Heavy Cavalry Ship Token.png

Imperial Heavy Charger - The noble houses are technically not supposed to operate capital ships. This is often creatively interpreted.

5 Speed, 5 Power
50 Hull, 40 Vitals, Size L
4+ Deflectors, 20 Shields
2 Directors, FC +0
3 ECM, 2 AA, Init 2
8 (x2) Short Beams, 8 (x3) Railguns
4 Dragoon Hooks


Cavalry Cruiser.png

Imperial Charge Ship - A typical noble house warship, hard-charging for maximum glory.

6 Speed, 3 Power
25 Hull, 25 Vitals
6+ Deflectors, 10 Shields
1 Director, FC +0
2 ECM, 1 AA, Init 2
4 (x2) Short Beams, 8 (x2) Railguns
2 Dragoon Hooks


Railram.png

Imperial Railram - The smallish warships mostly consist of shield generators and railgun capacitors, using their speed and reinforced forward deflectors to smash into enemy formations.

5 Speed, 3 Power, Stability 0
15 Hull, 15 Vitals, Size L
7+ Deflectors, 10 Shields
1 Director, FC +0
2 ECM, 0 AA, Init 3
5 (x2) Railguns
Aggressor Shield 3



Rifters

Rifter Strike Cruiser - The Not Fucking Around Crew is here

5 Speed, 5 Power
20 Hull, 10 Vitals, Size L
5+ Deflectors, 6 Shields
2 Directors, FC +0
3 ECM, 2 AA, Init 2
5 Short Beams, 8 Cutting Beams
4 Dragoon Hooks