Difference between revisions of "Cornucopia Syndicate Plan"

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1 Automech assembler <br>
 
1 Automech assembler <br>
  
==BluePrints we need==  
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==Things we need==  
Power Armour (really expensive, 40,000 Credits we could consider something less) <br>
 
Seeker Rifle (20,000 Credits) <br>
 
Automatic Rifle (5000 Credits) <br>
 
Various Ammo (Various) <br>
 
  
Cheap goods we'll use a lot of: <br>
+
1: Credits. <br>
Ectos <br>
+
It'll cost 5000 Credits to get a suit of heavy armour blue prints, 20,000 for A Seeker Rifle, and 5000 for most types of Long Arms. Various smart ammos and seekers are also pretty expensive. MJ says we can get open source on a lot of types of goods (need to pin down what exactly he means though) but if we're also buying low end goods (and I kind of need to) we're going to need quite a lot of credits.  
Saucers (small scout robots) <br>
 
Eyesnakes (door fiberoptics) <br>
 
etc.  
 
  
Add other stuff you want
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2: Technical skills <br>
 +
We also need technical skills. Samantha has Armorer, but we're still going to need someone to assemble things like robots and electronics.
 +
 
 +
3: a list of the stuff we want <br>
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We also need to agree precisely what we want to be able to make in quantity. I suggest we make sure everyone carries one of each of the items we replicate. At least one.

Revision as of 17:53, 3 August 2010

Cornucopia Syndicate Plan

Rather than individually buy equipment such as weapons etc, we contribute Rep/Credits to a central pool to gain blueprints for a Cornucopia Machine so we can jointly build equipment. This will long term save us massive numbers of credits (We break even every 4 of an item we build)

Samantha's Contribution:

1 Desktop Cornucopia Machine
20,500 Credits worth of Blueprints
1 Automech assembler

Things we need

1: Credits.
It'll cost 5000 Credits to get a suit of heavy armour blue prints, 20,000 for A Seeker Rifle, and 5000 for most types of Long Arms. Various smart ammos and seekers are also pretty expensive. MJ says we can get open source on a lot of types of goods (need to pin down what exactly he means though) but if we're also buying low end goods (and I kind of need to) we're going to need quite a lot of credits.

2: Technical skills
We also need technical skills. Samantha has Armorer, but we're still going to need someone to assemble things like robots and electronics.

3: a list of the stuff we want
We also need to agree precisely what we want to be able to make in quantity. I suggest we make sure everyone carries one of each of the items we replicate. At least one.