Cook Habitats

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Kingdom of New Mercia
System Info
World Name: Cook Habitats
Map ID: TBC
Surface Gravity: Variable
Climate: Variable
Atmosphere: Oxygen-Nitrogen
Population: TBC
Population Breakdown: TBC
Capital: Ratonga Habitat
Type of Power: Indie
Infrastructure
Wealth: TBC
Industry: TBC Domestic
Domestic He3: TBC
He3 Deliveries: TBC
Strategic Resources: Delta Dust: TBC
Monopoles: TBC
Condensates: TBC
Computronium: TBC
Military: TBC


National Overview

As of August 2195

The Cook Habitats
Archetype: Independent World
Genre: Sudden power!
Head of State: Governor Vandalis
Government: Commonwealth/Collective of smaller states headed by military leadership
Political Alignment: N/A

==Timeline==

June 14th, 2134: UN Exploration Vessel Magellan discovers a system along the rim with a red dwarf star and the remains of three planets in the form of several asteroid belts. It is given the designation XS-49 and earmarked for further exploration later.
January 5th, 2136: UN Survey Vessel Chandrashekar surveys the system and finds it rich in many valuable resources. It is also surprisingly clear of feral drone infestation. It is earmarked for a small mining settlement to make best use of the resources.
September 9th, 2137: UN colony ship Cassini is dispatched to settle the system.
December 3rd, 2137: Cassini arrives and begins initial operations.
December 3rd, 2138: After months of mining, refining and construction, the first habitat is finally completed. It is named The Cook Habitat in honor of the explorer, James Cook. The system gains the same name.
February 5th 2139: Mining begins in earnest, with things being mostly quiet. The habitat's population remains stable, however due to increasing feral drone presence in the surrounding systems a sudden requirement for a defensive fleet is needed.
February 23rd 2139: First make-shift factory goes online April 1st 2139: First ship rolls out of the factory, the cruiser Jutland.


History Paths

A1: Initial Colonization Mission Type
Resource Base (+PIP)

A2: Initial Colony Population
Mixed (+SP)

A3: Destination World
No Suitable World (Go to A4)

A4: Build Our Own (+ PIP)

B1) History of the Colony, Volume 1
Quiet (+ Wealth, + population)

C1) History of the Colony, Volume 2
Crisis (+ Stockpiles, Go to B2)

B2) Crisis Situation!
Sudden Change of Government (+ Morale)

D1) The Breakdown
Isolated (+ stockpiles, Go to D2)

D2) Isolated
Juche! (+ PIP, + helium)

F1) Indie World Politics
Still Alive (and out there!) (++ PIP, + Dust, - tech)

F2) Indie World Economics
Exploration Launching Point (+ dust, ++ logistics, + FTL tech, - military)

F3) Indie World Military
Scrap Heaps (++ PIP, ++ logistics, ++ military, -CIP, - tech)

Total bonuses:

++++++++PIP
++++Logistics
++Stockpiles
++Dust
+FTL Tech
+SP
+Wealth
+Pop
+Morale,
+Military
+Helium
-CIP
--Tech

Resource Stockpiles

Wealth: TBC
He3: TBC
Supplies: TBC

Delta Dust: TBC
Drexler Assemblers: TBC
Monopoles: TBC
B-Titanium: 4
Condensates: 320
Computronium: 246

Traits

Advantages

TBC

Disadvantages

TBC

Military

TBC

Doctrine

TBC

Ground Pounders

TBC

CW Air Wing

TBC

Fleets

TBC

Hostile Contact and Defense Fleets

TBC

Combat Exploratory Fleets

TBC

Logistics and Refueling Fleets

TBC

Merchant Marine

TBC