Difference between revisions of "Cook Habitats"

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(Created page with '{| class="infobox FCK__ShowTableBorders" style="width: 250px; border-spacing: 2px" align="right" |- ! style="background: mediumpurple" colspan="2" | Kingdom of New Mercia |- ! st…')
 
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Scrap Heaps (++ PIP, ++ logistics, ++ military, -CIP, - tech) <br>
 
Scrap Heaps (++ PIP, ++ logistics, ++ military, -CIP, - tech) <br>
  
Total bonuses:
+
Total bonuses:<br>
++++++++PIP,
+
<br>
++++Logistics
+
++++++++PIP<br>
++Stockpiles
+
++++Logistics<br>
++Dust
+
++Stockpiles<br>
+FTL Tech
+
++Dust<br>
+SP,
+
+FTL Tech<br>
+Wealth,
+
+SP<br>
+Pop,
+
+Wealth<br>
+Morale,
+
+Pop<br>
+Military
+
+Morale,<br>
+Helium
+
+Military<br>
-CIP
+
+Helium<br>
--Tech
+
-CIP<br>
 +
--Tech<br>
  
 
==Resource Stockpiles==
 
==Resource Stockpiles==

Revision as of 13:12, 14 July 2009

Kingdom of New Mercia
System Info
World Name: New Mercia
Map ID: R 19
Surface Gravity: 9.96 m/s2
Climate: Frozen
Atmosphere: Oxygen-Nitrogen
Population: 30,000,000
Population Breakdown: >95% Baseline
Capital: Landing
Type of Power: ZOCU
Infrastructure
Wealth: 554
Industry: 800 Domestic
Domestic He3: 196
He3 Deliveries: 500
Strategic Resources: Delta Dust: 100
Monopoles: 200
Condensates: 50
Computronium: 25
Military:


National Overview

As of August 2195

Cook's World
Archetype: Independent World
Genre: Sudden power!
Head of State: Governor Vandalis
Government: Commonwealth/Collective of smaller states headed by military leadership
Political Alignment: N/A

Background

To be completed

History Paths

A1: Initial Colonization Mission Type
Resource Base (+PIP)

A2: Initial Colony Population
Mixed (+SP)

A3: Destination World
No Suitable World (Go to A4)

A4: Build Our Own (+ PIP)

B1) History of the Colony, Volume 1
Quiet (+ Wealth, + population)

C1) History of the Colony, Volume 2
Crisis (+ Stockpiles, Go to B2)

B2) Crisis Situation!
Sudden Change of Government (+ Morale)

D1) The Breakdown
Isolated (+ stockpiles, Go to D2)

D2) Isolated
Juche! (+ PIP, + helium)

F1) Indie World Politics
Still Alive (and out there!) (++ PIP, + Dust, - tech)

F2) Indie World Economics
Exploration Launching Point (+ dust, ++ logistics, + FTL tech, - military)

F3) Indie World Military
Scrap Heaps (++ PIP, ++ logistics, ++ military, -CIP, - tech)

Total bonuses:

++++++++PIP
++++Logistics
++Stockpiles
++Dust
+FTL Tech
+SP
+Wealth
+Pop
+Morale,
+Military
+Helium
-CIP
--Tech

Resource Stockpiles

Wealth: TBC
He3: TBC
Supplies: TBC

Delta Dust: TBC
Drexler Assemblers: TBC
Monopoles: TBC
B-Titanium: 4
Condensates: 320
Computronium: 246

Traits

Advantages

TBC

Disadvantages

TBC

Military

TBC

Doctrine

TBC

Ground Pounders

TBC

CW Air Wing

TBC

Fleets

TBC

Hostile Contact and Defense Fleets

TBC

Combat Exploratory Fleets

TBC

Logistics and Refueling Fleets

TBC

Merchant Marine

TBC