Combat Workshop: Difference between revisions

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*All ships have one of the following which is a specified hull unit:
*All ships have one of the following which is a specified hull unit:
*Bridge: B
*Bridge: B
*Fire Control: F if damaged TN increases by 2
*Fire Control: F (if damaged TN increases by 2)
*Main Drives (for each accel rating): D
*Main Drives (for each accel rating): D
*Crew [3 of them): C
*Crew [3 of them): C
Line 31: Line 31:
*2 hits to take 1 armor down, 1 hit does damage to 2 hull and systems
*2 hits to take 1 armor down, 1 hit does damage to 2 hull and systems


BB firing at escorts have simplified hit schedule taking que from the Exalted extra system
BB firing at escorts have simplified hit schedule taking from the Exalted extra system
*Gen 1: 2 hits
*Gen 1: 2 hits
*Gen 2: 2 hits
*Gen 2: 2 hits

Latest revision as of 11:31, 19 June 2018

Naval Fighting

Base Target Number

  • Battleships: 5
  • Escorts: 7

Base Dice Poll

  • Gen: 1 2d10s per weapon
  • Gen: 2 3d10s per weapon
  • Gen: 4 d10s per weapon

Formula for attack)

  • TN-AV(T,C, F,) - DV (ECM,EN,ect) +-Generational Dif 1/2

Ship Codes

Example Sheet: BB: AAAAAAAAAAHHEHHHWHEHEHHWDHSHFSHJH

Ship Codes

  • Armor: A
  • Hull: H
  • All ships have one of the following which is a specified hull unit:
  • Bridge: B
  • Fire Control: F (if damaged TN increases by 2)
  • Main Drives (for each accel rating): D
  • Crew [3 of them): C
  • Jump: J
  • Endurance; Supplies/ammo/power generators, [note when they get rutured, roll 3d6, if number is below 5, it explodes does 5 points of hull damage (can chain if unlucky)

Damage Formula

  • 2 hits to take 1 armor down, 1 hit does damage to 2 hull and systems

BB firing at escorts have simplified hit schedule taking from the Exalted extra system

  • Gen 1: 2 hits
  • Gen 2: 2 hits
  • Gen 3: 3 hits

Example of what is being representative

All battleships start with 5 armor, and 15H, each additional armor slots adds 5 armor. BG adds 15 phantom H before armor.

AKV attacks

1 d10 per AKV swarm: TN 8, system of choice taken out. TN7 random system taken out (jump drives are immune)

Ground Combat

  • Knight > Archer
  • Archer > Planetary Army
  • Planetary Army > Wizard
  • Wizard > Knight

Campaigns

  • Full Escalation Campaign: Measured in weeks and days, tremendous collateral damage. buster cannons everywhere.
  • Knightly Style: Months maybe years.

Units

Mortar Heads

  • FCV: 2 (Royal 3)
  • KCV: 4 (Royal 6)
  • Durability: 15 (Royal 30)

Planetary Defense Army

  • FCV: 1
  • KCV: 3
  • Durability: 30

Power Armor Regiment

  • FCV: 1
  • KCV: 2
  • Durability: 5

Planetary Assault Regiment

  • FCV: 2
  • KCV: 4
  • Durability: 5

Dice Rolling

  • Formula: Roll CV against TN 7, applies success against durability of opposing unit. Reroll if favorable match up. Mortarhead vs non-mortarhead damage is double.