Chrysanth, Candidate for Zadkiel

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Having not a talent to our name, we must rely on the clothing provided by Lily.
Let us begin.

Character Points: 215

Themes

Person: Assume Zadkiel's Legacy - Strongly Support - "I will immanentize my eschaton."
Organization: Restore the Republic - Support - "The Republic is part of Zadkiel's legacy - but the lesser part."
Event: Free Thaumatechnology from the shackles of the Church - Consideration being applied

Pseudonyms: Chrysanth de Caritas

Physique 5 + 1
Senses 5 + 1
Intellect 7 + 1
Aether 7 + 2

Skills

Alertness: 4
Athletics: 3
Concentration: 4
Intuition: 5
Aether Channel [Heroic]: 5
Unarmed: 4
Stealth: 4
Deception: 5
Graces: 4
Languages: 1
Social Circle: 2
Conversation: 3
Thaumatech: 1
Read Auras: 4

XP

Character Generation: 215
(Session) Wall of Sound: 6 XP (221 total)
Athletics 3: 4 XP
(Session) Cannibaloids: 3 XP (224 total)
(Session) Lunchtime with a Bishop: 3 XP (227 total)
(Session) Deep Dive: 3 XP (230 total)
(Session) Back To Emeraldine: 4 XP (234 total)
(Session) The Funeral: 4 XP (238 total)

Traits

7/15 used

Jibrilite Construct (3 trait points) – Jibrilite Constructs are beings created through the technomagical artifice of the Chosen. Constructs serve a variety of purposes, from vessels for the Chosen, thamatechnically modified inquisitors, to massive military constructs. Constructs gain either: +1 to all four stats; +2 to one stat and +1 to one stat; or +3 to one stat and -1 to one stat. As Jibrilites they get access to the Thaumatech Alpha trait for free. Constructs must also select at least -1 in negative traits, for which they do not receive an additional trait point.

Short (automatic)

Jibrilite Codex (3 trait points +1 surcharge) – Codex heritage Jibrilites are members of the trusted Hiero Houses of the Chosen, and have access to the greatest secrets of the Chosen. Codex Jibrilites gain +1 Aether and +4 Core Aether. They also gain +1 to the Thaumatech skill due to a natural affinity for the magic of the Chosen. Codex is a prerequisite for the highest level Thaumatech traits and abilities. As Jibrilites they get access to the Thaumatech Alpha trait for free.

Solinarch (2 trait points): A Solinarch is a fusion of thaumatech and flesh into an ultimate etheric warrior. Mainly used by the Empyrean Church, Solinarchs are the feared enforcers of the Codex, and the deadly rivals of the Zenith Knights. This trait allows the use of integrated Solo Praxis. Because they are integrated into the Solonarch's body, Solinarch Solo Praxis are used with Aether + Aether Channel rather than Intellect + Thaumatech.

Megabeam -
Shear Blade -
Defense Halo -
Graviton -
Shapeshift (cat) -

Thaumatech Alpha Access (free): Thaumatech Alpha Access is the basic ability to use and program Thaumatech praxi. It is not required to operate most Thaumatech machines, but can be required to maintain them and can be used to override or control them. This ability is mostly based on genetic encoding and some basic training.

Aspex - Etheric sight
Dyntron - Stat boost
Ether Bolt -
Mind Bolt -
Personal Transmutation - Personal Transmutation allows you to make cosmetic changes in skin, hair, eye color, length, etc. Basically like putting on makeup. In game terms it allows a boost to graces. It can also be used to conduct quick healing, converting Ether to reduce Physical Stress. It's not very efficient at this though, and it can't restore lost health levels or deal with wounds.

Aetheric Aura (1 trait point): Allows a character to spend Core Aether rather than Aura when performing special maneuvers. One Core Aether equals two Aura.

Combat Timer [Aether] (-3 trait points): The character has only a limited amount of time in which they can engage in combat. Each time the character rolls for initiative they must expend one exploit. Which exploit this is (Adrenaline, Focus, Willpower or Core Aether) is chosen when this trait is picked and cannot be changed. If the character cannot spend an exploit of this type they immediately drop out of combat.

Quirks

Apellomancer
Cryptolingual
Style Quirk. DJ Ether: While all etheric magic evokes certain visual colours, your character's magic also has an aural component that humms through the ley lines and rings off archenium. Bonusses to be determined!
Architectural Wonder: +5 edge to recognizing the works of the Architecht Nina Megus.