Chrysanth, Candidate for Zadkiel

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Having not a talent to our name, we must rely on the clothing provided by Lily.
Let us begin.

Convictions: The Chosen have betrayed us

Grand: The High Priests of the three Betrayers must be destroyed
Personal: Don't trust the servants of the Crusaders

Fears: That the Correctors and their minions will have been proven correct. Goals: To overthrow the Crusaders

Pseudonyms: Chrysanth de Caritas

Physique 5
Senses 10
Intellect 10
Aether 5

Hero Level Local Hero

Agent
Deceiver
Adrenaline 5
Focus 10
Willpower 10
Core Ether 5
Physical Stress 10
Mental Stress 15

Skills

Alertness: 3
Intuition: 3
Stealth: 3
Problem Solving: 3
Read Aura: 3
Deception: 3
Graces: 3
Quick Uptake: 3
Unarmed: 3
Drive: 2
Conversation: 1
Aether Channel: 3

XP

Session 1: 2 CP
1 CP spent: +1 Conversation
1 CP spent: +1 Aether Channel
0 CP spent: +1 Aether Channel (Boost Roll)
Session 2 (The Party, Opening Act): 3 CP (5 total)

Traits

Physique Traits

Guard Stance (X): This character is trained to defend themselves in close combat, and can always spend a point of adrenaline to take a defensive close combat action.

Senses Traits

Combat Senses (X): This character can automatically dodge an attack by spending Focus. 1 Focus for a difficulty up to 20 dodge, 2 focus for difficulty up to 30, 3 focus for difficulty up to 40. Can be spent even if a dodge would not be allowed, so long as the attack is still physically dodgeable. Unlike a normal dodge, Combat Senses does not consume your action.

Intellect Traits

Nerves of Steel (X): This character does not suffer from the “Distracted” Bad Vibe effect.

Go with the Flow (X): This character can spend an extra action preparing an etheric effect to disguise it with the natural ether flows and add +10 to the DC to detect it. This action can be stacked, however due to diminishing returns each additional action spent halves the DC increase (+5, +2, and finally +1).

Convincing (X): On a successful Conversation or Interrogation social combat the character can immediately spend 1 willpower to inflict a major Vibe rather than a minor one.

Aether Traits

Ether Receptive (X): This character is particularly receptive to Ether and gains +5 Core Ather.

General Traits

Natural Armour (X): The character has 5 DR at 90% coverage (my one weakspot!).

Solinarch (X): The character is implanted with Archenium circuitry, making them a living Thaumatech device. This trait allows the purchase of Solo Praxis. Solinarchs gain all their Core Aether as ready Ether.

Solo Praxis:

Aspex: See Ether

Mind Bolt: Affect the Aura of others to inflict mental stress and vibes.

Mimesis: Change personal appearance

Chaos Field: Use Aura for lethal close combat damage

Cynosure: Become the center of attention and gain social bonusses

Dyntron: Enhance natural stats

Megabolt: Atomic death beam

Darkshell: Become Invisible

Gravitron: Create localized gravitational anomaly

Metamorph: Become a cat


Negative Traits

Spacey (X): The character is prone to occasionally freezing and spacing out, perhaps seeing flashbacks or just admiring the scenery. Gain 1 CP per session for spacing out for a round during an important event (such as combat!). Gain one Power point if a space out directly prevents the defeat of a major enemy (it’s traditional to do this in response to the boss’ surprising revelation!).