Chrysanth, Candidate for Zadkiel
- Character Points: 258
- Total Available CP: 272
Themes
- Person: Assume Zadkiel's Legacy - Strongly Support - "I will immanentize my eschaton."
- Organization: Restore the Republic - Support - "The Republic is part of Zadkiel's legacy - but the lesser part."
- Event: Free Thaumatechnology from the shackles of the Church - Consideration being applied
Pseudonyms: Chrysanth de Caritas
- Physique 5 + 1
- Senses 5 + 1
- Intellect 7 + 1
- Spirit 8 + 2
- Adrenaline: 6
- Focus: 6
- Willpower: 8
- Core Aether: 14
- Stress 16
- Health Levels 3
Skills
- Alertness: 4
- Athletics: 3
- Concentration: 4
- Intuition: 5
- Aether Channel [Heroic]: 5
- Unarmed: 4
- Stealth: 4
- Deception: 5
- Graces: 4
- Languages: 1
- Social Circle: 2
- Conversation: 5
- Thaumatech [Heroic]: 5 + 1
- Theory: 4
- Thaumatech
- Chosen
- Secret History
- Veil
- Read Auras: 4
Traits
Jibrilite Construct (3 trait points) – Jibrilite Constructs are beings created through the technomagical artifice of the Chosen. Constructs serve a variety of purposes, from vessels for the Chosen, thamatechnically modified inquisitors, to massive military constructs. Constructs gain either: +1 to all four stats; +2 to one stat and +1 to one stat; or +3 to one stat and -1 to one stat. As Jibrilites they get access to the Thaumatech Alpha trait for free. Constructs must also select at least -1 in negative traits, for which they do not receive an additional trait point.
- Combat Timer [Aether] (-2 trait points w/ automatic penalty): The character has only a limited amount of time in which they can engage in combat. Each time the character rolls for initiative they must expend one exploit. Which exploit this is (Adrenaline, Focus, Willpower or Core Aether) is chosen when this trait is picked and cannot be changed. If the character cannot spend an exploit of this type they immediately drop out of combat.
Jibrilite Codex (3 trait points +1 surcharge) – Codex heritage Jibrilites are members of the trusted Hiero Houses of the Chosen, and have access to the greatest secrets of the Chosen. Codex Jibrilites gain +1 Aether and +4 Core Aether. They also gain +1 to the Thaumatech skill due to a natural affinity for the magic of the Chosen. Codex is a prerequisite for the highest level Thaumatech traits and abilities. As Jibrilites they get access to the Thaumatech Alpha trait for free.
Solinarch (2 trait points): A Solinarch is a fusion of thaumatech and flesh into an ultimate etheric warrior. Mainly used by the Empyrean Church, Solinarchs are the feared enforcers of the Codex, and the deadly rivals of the Zenith Knights. This trait allows the use of integrated Solo Praxis. Because they are integrated into the Solonarch's body, Solinarch Solo Praxis are used with Aether + Aether Channel rather than Intellect + Thaumatech.
- Megabeam -
- Phase -
- Harmonize -
- Graviton -
- Shapeshift (cat) -
Mantle of the Chosen (1 trait point): Gain +5 edge in social conflict with Jibrilites who hold a positive or neutral view of the Chosen. Suffer a -5 edge penalty in social conflict with Jibrilites who hold a negative view of the Chosen.
Thaumatech Alpha Access (free): Thaumatech Alpha Access is the basic ability to use and program Thaumatech praxi. It is not required to operate most Thaumatech machines, but can be required to maintain them and can be used to override or control them. This ability is mostly based on genetic encoding and some basic training.
- Aspex - Etheric sight
- Dyntron - Stat boost
- Ether Bolt -
- Mind Bolt -
- Personal Transmutation - Personal Transmutation allows you to make cosmetic changes in skin, hair, eye color, length, etc. Basically like putting on makeup. In game terms it allows a boost to graces. It can also be used to conduct quick healing, converting Ether to reduce Physical Stress. It's not very efficient at this though, and it can't restore lost health levels or deal with wounds.
Thaumatech Gamma Access (2 trait points): Thaumatech Gamma Access allows advanced praxis programming, including the construction and modification of new spells. It has historically been the province only of the privileged elite of the Jibrilite Dominions. This trait can only be taken by Jibrilites due to the safeties involved in the praxi, however these safeties can be overcome with certain quirks.
Graviton Master (2 trait point): Graviton-based brawl technique
Physical Conditioning (1 trait point): +5 HP
Psyche (1 trait point): Natural telepathic ability, including the ability to switch teletex routers and establish mind to mind connections. This ability still requires the target possess a teletex or logotex, but allows the Psyche to overcome the usual routing restrictions.
Quirks
- Apellomancer
- Cryptolingual
- Style Quirk. DJ Ether: While all etheric magic evokes certain visual colours, your character's magic also has an aural component that humms through the ley lines and rings off archenium. Bonusses to be determined!
- Architectural Wonder: +5 edge to recognizing the works of the Architecht Nina Megus.
- Eye of God: +5 edge to using Stratometric Aspex
- Ampullae of Lorenzini: +2 edge to detect electrotech emissions
XP
- Character Generation: 215
- (Session) Wall of Sound: 6 XP (221 total)
- Athletics 3: 4 XP
- (Session) Cannibaloids: 3 XP (224 total)
- (Session) Lunchtime with a Bishop: 3 XP (227 total)
- (Session) Deep Dive: 3 XP (230 total)
- (Session) Back To Emeraldine: 4 XP (234 total)
- (Session) The Funeral: 4 XP (238 total)
- Thaumatech 2: 1 XP
- Thaumatech 3: 2 XP
- Thaumatech 4: 3 XP
- Thaumatech 5: 4 XP
- (Session) Meeting the Cordinals: 4 XP (242 total)
- Theory 1: 1 XP
- Theory 2: 1 XP
- Theory 3: 2 XP
- Theory 4: 3 XP
- (Session) Loran and Jarid: 3 XP (245 total)
- (Session) Bayou Witch: 6 XP (251 total)
- (Session) The Downed Ship: 4 XP (255 total)
- (Session) The Tear and the Perithan: 5 XP (260 total)
- Reroll: -1 XP
- (Session) Artemis Blaize: 4 XP (263 total)
- Aether 8: 14 XP
- (Session) Recruiting Nina: 3 XP (267 total)
- Reroll: -1 XP
- (Session) Observations from the Observatory: 2 XP (267 total)
- Conversation 4: 3 XP
- Conversation 5: 4 XP
- (Session) Is it ok to pick up girls in a zombie-infested airship: 1 XP (268 total)
- (Session) The Party: 4 XP (272 total)
- (Session) Arrival at Port Halcyon: 3 XP (275 total)
- (Session) Stringbean Shootout: 5 XP (280 total)
- (Session) Rescue at Castel Dagma: 4 XP (284 total)
- (Session) Bombs Away: 5 XP (289 total)
- (Session) The Opera House: 3 XP (292 total)
- (Session) Phantom of the Opera: 4 XP (298 total)
- (Session) Hymnos Nike: 5 XP (303 total)
- (Session) The Mansion Pt 1: 3 XP (306 total)
- (Session) The Mansion Pt 2: 2 XP (308 total)