Charlotte de Ferill

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Char

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the Duke's Daughter
  • Nemesis: Obsessive
  • Family: Born to the Purple: All Rulership skills start at 1 and get +1 to all Rulership skill checks.
  • Formative: Finishing School: Intellect starts at 3 and get +1 to all Intellect skill checks.
  • Fortune:

Stats

Stats

  • Body
  • Intellect
  • Charisma
  • Leadership

Skills

Rulership
  • Eye for Talent
  • Bureaucracy
  • Strategy
  • Politics
Courtly Manners
  • Ettiquette
  • Insinuation
  • Seduction
  • Sharp Ears
Warfare
  • Navigation
  • Gunnery
  • Piloting
  • Tactics
Academics
  • Eureka!
  • Engineering
  • Bookishness
  • Logistics
Skullduggery
  • Carousing
  • Casing
  • Thuggery
  • Disguise
Elan
  • Pugilism
  • Gunfighting
  • Equestrianship
  • Olympiad
  • Backbone

Assets