Changeling Template

From Sphere
Revision as of 14:34, 13 September 2011 by Exhack (talk | contribs) (Created page with "= Character = '''Name:'''<br> '''Player:'''<br> '''Concept:'''<br> '''Virtue:'''<br> '''Vice:'''<br> '''Seeming:'''<br> '''Kith:'''<br> '''Court:'''<br> List something about ap...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Character

Name:
Player:
Concept:
Virtue:
Vice:
Seeming:
Kith:
Court:

List something about appearance (both mask and mien) and backstory here.

Vital Characteristics

Health: Stamina + Size
Willpower: Resolve + Composure
Wyrd: 1, or higher with Merits.

  • Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1
  • Glamour/Turn: 1 for Wyrd 1
  • Goblin Fruit: 3 for Wyrd 1
  • Vows: 4 at Wyrd 1

Clarity: 7, can be reduced by up to 2 points for 5 bonus XP. May cause Derangements.

  • Perception Bonus/Penalty: +0 at Clarity 7
  • Derangements: None (Ideally)

Size: 5 by Default
Speed: Strength + Dex + 5
Initiative: Dex + Composure
Defense: Lowest of Wits or Dex
Armor: 0/0 without Armor

Inventory

Include owned or carried items, such as clothing, armor, weaponry, vehicles, and various trinkets with non-supernatural uses and their effects and statistics.

It's worthwhile to describe your character's apartment in this section as well, since it's a setpiece.

Statistics

Attributes

All attributes have a base 1. Characters split 5/4/3 dots between the three categories. The fifth dot costs double.

Mental

  • Intelligence
  • Wits
  • Resolve

Physical

  • Strength
  • Dexterity
  • Stamina

Social

  • Charisma
  • Manipulation
  • Composure

Skills

Skills do not have a base rating. Characters split 11/7/4 between the three categories. The fifth dot costs double.

Assign specialties for skills, which add a contextual 1 dot bonus.

Mental (-3 Untrained Penalty)

  • Academics
  • Computer
  • Crafts
  • Investigation
  • Occult
  • Politics
  • Science

Physical (-1 Untrained Penalty)

  • Athletics
  • Brawl
  • Drive
  • Firearms
  • Larceny
  • Stealth
  • Survival
  • Weaponry

Social (-1 Untrained Penalty)

  • Animal Ken
  • Empathy
  • Expression
  • Intimidation
  • Persuasion
  • Socialize
  • Streetwise
  • Subterfuge

Advantages

Seeming Boon:
Seeming Curse:
Kith Boon:
Mantle Boon:

Merits

Characters get 7 dots of Merits, which may be taken from the nWoD core book, Changeling core book or any valid supplement.

Contracts

Changeling characters get 5 dots of Contracts, but can take no more than 1 dot of Goblin Contracts.

Pledges