Casimira von Zamenhof

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Name: Casimira von Zamenhof
Class: Fighter (Weapon Master)

Skills:

  • Weapon Master
  • Regeneration
  • Command
  • Monster Slayer
  • Magic Resistance
  • Thrown Weapons
  • Atavism? (Become As Mom; further investigation required)

Stats:

  • Strength: 7; 6+1 (21)
  • Dexterity: 5; 4+1 (10)
  • Knowledge: 2 (3)
  • Wits: 4 (10)
  • Charisma: 4 (10)

Specialties:

  • Strength: Ultra Weapons 4 (10)
  • Dexterity: Small Target 2 (3)
  • Knowledge: Monster Lore 2 (3)
  • Knowledge: Languages 2 (3)

Background:
Casimira is the leader of a band of travelling monster slayers, looking for the best fights and the best loot, in that order. Largely composed of people with nothing to lose and everything to gain, they have a certain reputation for constantly looking for trouble and (usually) somehow managing to scrap through it in the name of fame and the next payroll. Feature pretty strong camaraderie, which is often a necessary feature when fighting some of the worse monstrous nonsense that haunts the lands and not have everyone come back in coffins.

Casimira herself is known for her huge black zweihander, although most don’t expect it to come attached to a girl shorter than the sword is long. Between her occupation, abnormal strength-to-size ratio and seeming ability to keep on going right through unreasonable amounts of trauma in battle, there might be something to the rumors that she’s the result of a dalliance between the heir of the Zamenhof family and something best not mentioned in polite company. Nevertheless, she’s surprisingly capable as a commander of her merry band of mercenaries. Doesn't even punch people for making jokes about her height anymore. Much.

XP:

  • Session 1: 2 XP
Bought: Knowledge 1 -> 2 (2 XP)
  • Session 2: 1 XP
Bought: Knowledge: Languages 1 (1 XP) <- Cas hit the books! Going down the Commander skill tree for now.
  • Session 3: 2 XP
  • Session 4: 2 XP
  • Session 5: 2 XP
Bought: Strength 5 -> 6 (5 XP) (1 XP left)
  • Session 6: 1 XP
  • Session 7: 2 XP
Bought: Ultra Weapons 2 -> 3 (3 XP)

1 XP left

  • Session 8: 1 XP
  • Session 9: 2 XP
  • Session 10: New Skill Slot!
  • Session 11: 3 XP
  • Session 12: 2 XP
  • Session 13: 1 XP, New Skill Slot
  • Session 14: 2 XP
Bought: STR 6 -> 7 (6 XP), Ultra Weapons 3 - > 4 (4 XP), Monster Lore 1 -> 2 (2 XP) 0 XP left
  • Session 15: 1 XP
  • Session 16: 1 XP
  • Session 17: 1 XP
  • Session 18: 1 XP
  • Session 19: 1 XP
  • Session 20: 1 XP
  • Session 21: 2 XP
  • Session 22: 2 XP + Thrown Weapons acquired!

33 XP total, 10 XP left

Bought: Wits 3 - > 4 (4 XP), Charisma 3 - > 4 (4 XP), Languages 1 - > 2 (2 XP), 0 XP left

(difference in numbers - there was a mini-session at some point when we got some extra XP)