CNT Muscle Wizard

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This isn't a muscle wizard ordinary humans can become.

Identity

A man long dead, grafted to machines your builders did not understand. -Marathon

Dominic Hargreave/Project AJAX Unit 026
Virtue: Machine
Vice: Masochist
Convention: Iteration X (Shock Corps)

Favored Sphere: Forces

Genius: Primordial

Attributes

Attributes (7/5/3)-Mental/Physical/Social

Diminished Attributes: -4 Physical

Physical

Strength 2 + 6

Quality: Brute Force

Dexterity 2 + 4

Quality: Precise

Stamina 2 + 6

Quality: Undying

Mental

Perception 2 + 1
Intelligence 5

Quality: Methodical

Wits 3 + 1

Quality: Unflappable

Social

Charisma 2
Manipulation 2
Appearance 2

Abilities

Abilities (13/9/5)

Skills

Skills (13)
Drive 1
Firearms 3
Hypertech 1
Martial Arts 3 (Hard Style-LINE)
Melee 1
Technology 1
Security 1
Stealth 1

Talents

Talents (9)
Alertness 3
Awareness 1
Athletics 1
Intimidation 1
Leadership 2
Subterfuge 1

Knowledges

Knowledges (5)
Academics 1
Computers 1
Medicine 1
RD Data: Superstitionists 1
Science (Cybernetics) 1
Strategy 1

Backgrounds

Backgrounds (7 + 17 freebie + 2 negative)

Genius 5

Prime Energy 5/5

Dominic doesn't have an "avatar" as the Traditionalists would call it. Rather, he just has an unending drive to push onwards, fight harder, and become ever-stronger. One might call it an obsession with iterative self-improvement. If something doesn't work, better yourself so it does work.

Device 3

ADEI: 6 points

Lightning Calculator: Do complex mathematics easily.
Time Sense: Perfect sense of time.
Eidetic Memory: Never forget anything.
Hypercram 4: 4d in an Ability, usable once.

Device 2

Neural Coprocessor: 6 points

Sensory Processor: +1 Perception
Wired Reflexes: +1 Dexterity, +1 Wits

Device 4

Exoskeleton: 8 points

+4 Strength
+4 Stamina
+6 -0 HLs, soak lethal/aggravated with Stamina
8d Armor
3d Countermagic

Enhancement 5 (10)

15 pts of Enhancements, +3d Primium, +1 Stamina for soaking, soak lethal/agg with full Stamina, +4 physical structure enhancement:

Cyberlungs (Gills) -2
Breathe underwater or in other environments, immune to breathing in poisons
Double Finger Needlers -4
+1 Strength for punching, gripping
Damage 5L, Rate 4, Range 40, Clip 16 (regular/silver) per Needler
Nanotech Medichines -3
Roll Enlightenment (difficulty 4) when injured, or pay 1 PE to roll. Success means healing all Bashing/Lethal damage 5 times faster.
Physical Structure Enhancement -6: +3 Dexterity
Physical Structure Enhancement (4 free): +2 Strength, +2 Stamina

Requisitions 2

"I need guns. Lots of guns." 5 dots per pt to requisition Devices, may require a roll of Social + Requisition in special circumstances.

Uncanny 3

-3d to stealth rolls, disguised with Int + Subterfuge at difficulty 7
Look, you'd be Uncanny as well if you were a 2 meter tall killer cyborg.

Enlightened Science

Enlightenment: 3
Spheres (5 + 1 Forces)

Entropy 1
Forces 2
Mind 1
Time 3

Enlightenment: 3

Things to Track

Willpower: 7 (2 freebies)
Temporary Willpower: 7
Health Levels: -0 x 7, -1 x 2, -2 x 2, -5 x 1, Incapacitated

Current Damage: None
Soak: 8d Armor + 8d Stamina + 1d Enhancements Bonus = 17d
Countermagic: 6d Primium (Diff 7)

Prime Energy: 5
Paradox: 3

Permanent Paradox: 3

Miscellaneous

Paradigm: Technology is the true source of power. Society runs on machines, even as it fails to notice them. The conjunction between humanity and technology creates this power-and I am an exemplar of conjoining flesh and machine.

Equipment

Kevlar vest with tons and tons of pockets
Thick synthetic-fiber combat pants
Large steel-toed boots
Short-barreled shotgun: Damage 8L, diff 6
M134 Minigun: Damage 8L, Rate Lots (bursts/auto only), Magazine Lots, Range 200
Backpack full of ammunition
Flash and tear gas grenades

Attacks

Finger Needlers

Bionic hands with 2mm electromagnetic coilguns in the index fingers. You can literally make finger-guns, yell "BANG!" a lot, and kill people. Less whimsically, they have reinforced strike faces and superior strength that provides +1 Strength for gripping, punching, and crushing things.
Damage 5L, Rate 4, Range 40, Clip 16 (regular/silver) per Needler

Martial Arts (LINE)

Linear Infighting Neuro-Override Engagement was originally designed for Iteration X cyborgs. Attempts to introduce it to the masses in a more limited format have met with mixed results-but the Shock Corps still practices it, and its high lethality is considered a feature, not a bug.
Death Strike: Difficulty 5, Damage Str + 2L (11L)
Hard Strike: Difficulty 5, Damage Str + 1B (10B)
Nerve Strike: Difficulty 7, Damage Str + 3B (12B), Stuns if target fails Stamina roll @ diff 8.
Joint Lock: Difficulty 5, Damage (Dex + Martial Arts)L (9L)
Throw: Difficulty 7, Damage Str + 0B + 1B for every 10ft of movement. Throwing enemy into other enemy deals 1B per dot of Stamina of thrown enemy plus any bonus damage for movement.

Merits

Acute Sight (1 pt)

Cybereyes are awesome.
-2 difficulty to sight-based sense rolls. Additional success on 1-dot sensory effects relating to the sense.

Language (1 pt)

Mandarin Chinese

Language (1 pt)

Spanish

Self-Confident (5 pts)

Yea, though I walk in the valley of the shadow of death I shall fear no evil, because I am the baddest motherfucker in the valley.
Regain WP if spent on a roll of difficulty 6+ and the roll succeeds.

Flaws

Diminished Attribute (+12 pts)

-4 dots from physical attributes.
He was weak, and now he is strong. He was man, now he is machine. He was human, now he is so much more.

Echoes (Cyborg) 5

Cybernetic echoes mean multiple inconveniences, including:

Requires specialist medical care (Technocracy-trained doctors and medics only)
Heals at half effectiveness from Life, requires Matter 2 to fully heal
Masses ~190 kg, will sink in water
Requires far more food than normal humans do
Scares animals that aren't used to killer robots.

Genetic Flaws

Absolute mechanical precision of movement (Superhuman Dexterity)
Immune to minor pain, doesn't notice light touches (Superhuman Stamina)
High body temperature (Superhuman Strength)

XP and Background

Freebie Points: 15 + 12

-2 for Willpower 7
-8 for Merits
-17 for BG points
+12 from flaws


XP History

+4: Makeup XP
-3: RD Data (Superstitionists) 1 (1)
+13: Some Proper XP Accounting (14)
+3: Interrogating Orphans (17)
-4: Strength to 2/7 (13)
-4: Stamina to 2/7 (9)
-7: Forces to 2 (2)

Background

Lessons Learned