Difference between revisions of "CNT Muscle Wizard"

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==="Genetic" Flaws===
 
==="Genetic" Flaws===
 
: High body density
 
: High body density
: Cannot wear normal clothing
+
: Dulled sense of touch
 
: Doesn't breathe
 
: Doesn't breathe
 
: Requires special high-energy cyborg food
 
: Requires special high-energy cyborg food
: EMP Vulnerability
+
: Requires special medical care (can't benefit from Medicine rolls if doctor didn't learn medicine from the Technocracy)
  
 
=XP and Background=
 
=XP and Background=

Revision as of 14:13, 17 May 2015

This isn't a muscle wizard ordinary humans can become.

Identity

A man long dead, grafted to machines your builders did not understand. -Marathon

Dominic Hargreave/Project AJAX Unit 026
Virtue: Machine
Vice: Masochist
Convention: Iteration X (Shock Corps)

Favored Sphere: Forces

Genius: Primordial

Attributes

Attributes (7/5/3)-Mental/Physical/Social

Diminished Attributes: -4 Physical

Physical

Strength 1 + 5

Quality: Brute Force

Dexterity 2 + 3

Quality: Precise

Stamina 1 + 5

Quality: Undying

Mental

Perception 2
Intelligence 5

Quality: Methodical

Wits 3

Social

Charisma 2
Manipulation 2
Appearance 2

Abilities

Abilities (13/9/5)

Skills

Skills (9)
Drive 1
Firearms 3
Hypertech 1
Melee 1
Technology 1
Security 1
Stealth 1

Talents

Talents (13)
Alertness 3
Awareness 1
Athletics 1
Brawl 3
Dodge 1
Intimidation 1
Leadership 3

Knowledges

Knowledges (5)
Computers 1
Linguistics 1 (English, ???)
Medicine 1
RD Data: Superstitionists 1
Science (Cybernetics) 1
Strategy 1

Backgrounds

Backgrounds (7 + 15 freebie + 3 negative)

Genius 4

Prime Energy 4/4

Enhancement 5 (10)

15 pts of Enhancements

Cyberlungs (Gills) -2
Multipurpose Computer Implant -3
Lightning Calculator
Time Sense
Implanted Digital Interface Armband: -1 difficulty for Drive/Pilot rolls, halved time for computer hacking
Physical Structure Enhancement -10: +3 Dexterity, +1 Strength, +1 Stamina

Exoskeleton (8)

8 background dots

+4 Strength
+4 Stamina
+6 -0 HLs, soak lethal/aggravated with Stamina
8d Armor
3d Countermagic

Uncanny 3

-3d to stealth rolls, disguised with Int + Subterfuge at difficulty 7
Look, you'd be Uncanny as well if you were a 2 meter tall killer cyborg.

Enlightened Science

Enlightenment: 3
Spheres (5 + 1 Forces)

Entropy 1
Forces 1
Mind 1
Time 3


Enlightenment: 3 (8 freebies)

Things to Track

Willpower: 6 (1 freebie)
Temporary Willpower: 6
Health Levels: -0 x 7, -1 x 2, -2 x 2, -5 x 1, Incapacitated

Current Damage: None
Soak: 8d Armor + 6d Stamina = 14d
Countermagic: 3d Primium

Prime Energy: 5
Paradox: 5

Miscellaneous

Paradigm: Rebuilt by the Technocracy after massive injuries and repeatedly thrown into the highest-risk combat zones,

Equipment

Kevlar vest with tons and tons of pockets
Short-barreled shotgun: Damage 8L, diff 6
M134 Minigun: Damage 8L, Rate Lots (bursts/auto only), Magazine Lots, Range 200
Backpack full of ammunition

Merits

Acute Sight (1 pt)

Cybereyes are awesome.
-2 difficulty to sight-based sense rolls.

Self-Confident (5 pts)

Yea, though I walk in the valley of the shadow of death I shall fear no evil, because I am the baddest motherfucker in the valley.
Regain WP if spent on a roll of difficulty 6+ and the roll succeeds.

Flaws

Diminished Attribute (+12 pts)

-4 dots from physical attributes.
He was weak, and now he is strong. He was man, now he is machine. He was human, now he is so much more.

"Genetic" Flaws

High body density
Dulled sense of touch
Doesn't breathe
Requires special high-energy cyborg food
Requires special medical care (can't benefit from Medicine rolls if doctor didn't learn medicine from the Technocracy)

XP and Background

Freebie Points: 15 + 12

-8 for Enlightenment 3
-1 for Willpower 6
-5 for Self-Confident
-1 for Acute Sight
-12 for BG points
+12 from flaws


XP History

+4: Makeup XP
-3: RD Data (Superstitionists) 1 (1)

Background

Lessons Learned