Difference between revisions of "Aveth"
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:Race: Wood Elf | :Race: Wood Elf | ||
− | :Class: Druid | + | :Class: Druid (Circle of the Land) |
:Alignment: Chaotic Good | :Alignment: Chaotic Good | ||
:Background: Outlander | :Background: Outlander | ||
− | ::Origin – Homesteader (Exaltation | + | ::Origin – Homesteader (Exaltation Roads) |
::Personality Trait – I've lived more in the mysteries of the Wilds than in the civilized world | ::Personality Trait – I've lived more in the mysteries of the Wilds than in the civilized world | ||
::Ideal – Freedom (Chaotic) | ::Ideal – Freedom (Chaotic) | ||
Line 17: | Line 17: | ||
==Stats== | ==Stats== | ||
− | HP: | + | HP: 18 |
− | :Hit Dice: | + | :Hit Dice: 3 |
:Dice Type d8 | :Dice Type d8 | ||
Line 84: | Line 84: | ||
:Special | :Special | ||
+ | ::Darkvision 60 ft. | ||
+ | ::Fey Ancestry (advantage on charm can't be magically put to sleep) | ||
::Mask of the Wild (hide in natural phenomena) | ::Mask of the Wild (hide in natural phenomena) | ||
::Wanderer (memory of maps and geography, find food and water easily) | ::Wanderer (memory of maps and geography, find food and water easily) | ||
+ | ::Wild Shape (1/4 CR, no swimming or flying, 2/day) | ||
+ | ::Natural Recovery (1 level) | ||
+ | ::Circle Magic (Grasslands) | ||
==Magic== | ==Magic== | ||
− | :Cantrips Known | + | :Cantrips Known 3 |
− | ::Druidcraft | + | ::Druidcraft |
− | ::Produce Flame | + | ::Produce Flame (1d8) |
+ | ::Guidance (1d4) | ||
Spell Slots | Spell Slots | ||
− | :1st Level: 2 | + | :1st Level: 4 |
+ | :2nd Level: 2 | ||
− | Prepared Spells ( | + | Prepared Spells (6 levels) |
− | :Cure Wounds, Charm Person, | + | :Cure Wounds (1), Charm Person (1), Detect Magic(1) |
+ | :Flaming Sphere (2), Hold Person (2), Lesser Restoration(2) | ||
+ | :Circle Magic: Invisibility (2), Pass Without Trace (2) | ||
==Equipment== | ==Equipment== | ||
Line 111: | Line 120: | ||
:Traveler's Clothes | :Traveler's Clothes | ||
:10 gp | :10 gp | ||
+ | :Mixed Herbs (Hallucinatory) | ||
− | : | + | :55 ep, 50 sp, 5 gp |
==XP== | ==XP== | ||
− | Session 1: | + | Session 1: 300 (Level up) |
− | :30 gp | + | :55 ep, 50 sp, 5 gp |
+ | Session 2: 160 xp | ||
+ | :30 sp, 10 gp | ||
+ | :Session 3: 170 xp | ||
+ | :tons of treasure | ||
+ | :Session 4: 135 xp | ||
+ | :Session 5: 135 xp | ||
+ | :Session 6: 300 xp | ||
+ | :Session 7: 125 xp | ||
+ | :Session 8: 250 xp | ||
− | == | + | Total: 1575 xp |
+ | |||
+ | ==Notes== | ||
+ | |||
+ | Spells used | ||
+ | :0/4 | ||
+ | :1/2 | ||
+ | |||
+ | Shifts | ||
+ | :2/2 | ||
+ | |||
+ | :Pass without Trace active (+10 Stealth, no track except magic, no trail) |
Latest revision as of 19:24, 16 May 2015
- Race: Wood Elf
- Class: Druid (Circle of the Land)
- Alignment: Chaotic Good
- Background: Outlander
- Origin – Homesteader (Exaltation Roads)
- Personality Trait – I've lived more in the mysteries of the Wilds than in the civilized world
- Ideal – Freedom (Chaotic)
- Bond – I am pledged to maintain and oversee the Exaltation Roads and ensure none dominate or exploit them
- Flaw – I throw caution to the wind and act on my own
- Backstory: The Slave
- Proficient in local knowledge
- Touched by Chaos
- Appearance: rail-thin girl with a mess of wild-blond hair covering amber-orange eyes, wearing charm-adorned leather armour.
Stats
HP: 18
- Hit Dice: 3
- Dice Type d8
- Size: Medium
- Speed: 35
- Armour Class: 15 (Leather armour, Shield, Dex +2)
- Passive Perception: 15
Attributes
- Strength 8 [-1]
- Dexterity 14 [+2] (12+2)
- Constitution 10 [0]
- Intelligence 14 [+2]
- Wisdom 16 [+3] (15+1)
- Charisma 13 [+1]
Proficiencies
Proficiency Bonus: +2
- Skills
- Perception (Elf)
- Nature (Druid)
- Animal Handling (Druid)
- Athletics (Background)
- Survival (Background)
- Saving Throws
- Intelligence
- Wisdom
- Weapons
- Longsword (Elf)
- Shortsword (Elf)
- Shortbow (Elf)
- Longbow (Elf)
- Club
- Dagger
- Dart
- Javelin
- Mace
- Quarterstaff
- Scimitars
- Sickles
- Slings
- Spears
- Armour
- Light
- Medium
- Shield
- Tools
- Herbalism Kit
- Flute
- Languages
- Common
- Elvish
- Sylvan
- Druidic
- Special
- Darkvision 60 ft.
- Fey Ancestry (advantage on charm can't be magically put to sleep)
- Mask of the Wild (hide in natural phenomena)
- Wanderer (memory of maps and geography, find food and water easily)
- Wild Shape (1/4 CR, no swimming or flying, 2/day)
- Natural Recovery (1 level)
- Circle Magic (Grasslands)
Magic
- Cantrips Known 3
- Druidcraft
- Produce Flame (1d8)
- Guidance (1d4)
Spell Slots
- 1st Level: 4
- 2nd Level: 2
Prepared Spells (6 levels)
- Cure Wounds (1), Charm Person (1), Detect Magic(1)
- Flaming Sphere (2), Hold Person (2), Lesser Restoration(2)
- Circle Magic: Invisibility (2), Pass Without Trace (2)
Equipment
- Scimitar
- Wooden Shield
- Leather Armour
- Explorer's Pack
- Druidic Focus (Carved-Ash totem on bead-woven glove)
- Staff
- Hunting Trap
- Trophy (Coppery Wolf Pelt)
- Traveler's Clothes
- 10 gp
- Mixed Herbs (Hallucinatory)
- 55 ep, 50 sp, 5 gp
XP
Session 1: 300 (Level up)
- 55 ep, 50 sp, 5 gp
Session 2: 160 xp
- 30 sp, 10 gp
- Session 3: 170 xp
- tons of treasure
- Session 4: 135 xp
- Session 5: 135 xp
- Session 6: 300 xp
- Session 7: 125 xp
- Session 8: 250 xp
Total: 1575 xp
Notes
Spells used
- 0/4
- 1/2
Shifts
- 2/2
- Pass without Trace active (+10 Stealth, no track except magic, no trail)