Difference between revisions of "Aveth"

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:Race: Wood Elf  
 
:Race: Wood Elf  
:Class: Druid
+
:Class: Druid (Circle of the Land)
 
:Alignment: Chaotic Good
 
:Alignment: Chaotic Good
 
:Background: Outlander
 
:Background: Outlander
::Origin – Homesteader (Exaltation Road Town)
+
::Origin – Homesteader (Exaltation Roads)
 
::Personality Trait – I've lived more in the mysteries of the Wilds than in the civilized world
 
::Personality Trait – I've lived more in the mysteries of the Wilds than in the civilized world
 
::Ideal – Freedom (Chaotic)
 
::Ideal – Freedom (Chaotic)
Line 13: Line 13:
 
:Touched by Chaos
 
:Touched by Chaos
  
:Appearance: rail-thin girl with a mess of wild-blond hair covering eyes, wearing charm-adorned leather armour.  
+
:Appearance: rail-thin girl with a mess of wild-blond hair covering amber-orange eyes, wearing charm-adorned leather armour.  
  
 
==Stats==
 
==Stats==
  
HP: 8
+
HP: 18
:Hit Dice: 1
+
:Hit Dice: 3
 
:Dice Type d8
 
:Dice Type d8
  
Line 25: Line 25:
  
 
:Armour Class: 15 (Leather armour, Shield, Dex +2)
 
:Armour Class: 15 (Leather armour, Shield, Dex +2)
 +
:Passive Perception: 15
  
 
===Attributes===
 
===Attributes===
Line 83: Line 84:
  
 
:Special
 
:Special
 +
::Darkvision 60 ft.
 +
::Fey Ancestry (advantage on charm can't be magically put to sleep)
 
::Mask of the Wild (hide in natural phenomena)
 
::Mask of the Wild (hide in natural phenomena)
 
::Wanderer (memory of maps and geography, find food and water easily)
 
::Wanderer (memory of maps and geography, find food and water easily)
 +
::Wild Shape (1/4 CR, no swimming or flying, 2/day)
 +
::Natural Recovery (1 level)
 +
::Circle Magic (Grasslands)
  
 
==Magic==
 
==Magic==
  
:Cantrips Known 2
+
:Cantrips Known 3
::Druidcraft
+
::Druidcraft  
::Produce Flame
+
::Produce Flame (1d8)
 +
::Guidance (1d4)
  
 
Spell Slots
 
Spell Slots
:1st Level: 2
+
:1st Level: 4
 +
:2nd Level: 2
  
Prepared Spells (4)
+
Prepared Spells (6 levels)
:Cure Wounds, Charm Person, Speak With Animals, Thunderwave
+
:Cure Wounds (1), Charm Person (1), Detect Magic(1)
 +
:Flaming Sphere (2), Hold Person (2), Lesser Restoration(2)
 +
:Circle Magic: Invisibility (2), Pass Without Trace (2)
  
 
==Equipment==
 
==Equipment==
Line 110: Line 120:
 
:Traveler's Clothes
 
:Traveler's Clothes
 
:10 gp
 
:10 gp
 +
:Mixed Herbs (Hallucinatory)
 +
 +
:55 ep, 50 sp, 5 gp
 +
 +
==XP==
 +
 +
Session 1: 300 (Level up)
 +
:55 ep, 50 sp, 5 gp
 +
Session 2: 160 xp
 +
:30 sp, 10 gp
 +
:Session 3: 170 xp
 +
:tons of treasure
 +
:Session 4: 135 xp
 +
:Session 5: 135 xp
 +
:Session 6: 300 xp
 +
:Session 7: 125 xp
 +
:Session 8: 250 xp
 +
 +
Total: 1575 xp
 +
 +
==Notes==
 +
 +
Spells used
 +
:0/4
 +
:1/2
 +
 +
Shifts
 +
:2/2
 +
 +
:Pass without Trace active (+10 Stealth, no track except magic, no trail)

Latest revision as of 19:24, 16 May 2015

Race: Wood Elf
Class: Druid (Circle of the Land)
Alignment: Chaotic Good
Background: Outlander
Origin – Homesteader (Exaltation Roads)
Personality Trait – I've lived more in the mysteries of the Wilds than in the civilized world
Ideal – Freedom (Chaotic)
Bond – I am pledged to maintain and oversee the Exaltation Roads and ensure none dominate or exploit them
Flaw – I throw caution to the wind and act on my own
Backstory: The Slave
Proficient in local knowledge
Touched by Chaos
Appearance: rail-thin girl with a mess of wild-blond hair covering amber-orange eyes, wearing charm-adorned leather armour.

Stats

HP: 18

Hit Dice: 3
Dice Type d8
Size: Medium
Speed: 35
Armour Class: 15 (Leather armour, Shield, Dex +2)
Passive Perception: 15

Attributes

Strength 8 [-1]
Dexterity 14 [+2] (12+2)
Constitution 10 [0]
Intelligence 14 [+2]
Wisdom 16 [+3] (15+1)
Charisma 13 [+1]


Proficiencies

Proficiency Bonus: +2

Skills
Perception (Elf)
Nature (Druid)
Animal Handling (Druid)
Athletics (Background)
Survival (Background)
Saving Throws
Intelligence
Wisdom
Weapons
Longsword (Elf)
Shortsword (Elf)
Shortbow (Elf)
Longbow (Elf)
Club
Dagger
Dart
Javelin
Mace
Quarterstaff
Scimitars
Sickles
Slings
Spears
Armour
Light
Medium
Shield
Tools
Herbalism Kit
Flute
Languages
Common
Elvish
Sylvan
Druidic
Special
Darkvision 60 ft.
Fey Ancestry (advantage on charm can't be magically put to sleep)
Mask of the Wild (hide in natural phenomena)
Wanderer (memory of maps and geography, find food and water easily)
Wild Shape (1/4 CR, no swimming or flying, 2/day)
Natural Recovery (1 level)
Circle Magic (Grasslands)

Magic

Cantrips Known 3
Druidcraft
Produce Flame (1d8)
Guidance (1d4)

Spell Slots

1st Level: 4
2nd Level: 2

Prepared Spells (6 levels)

Cure Wounds (1), Charm Person (1), Detect Magic(1)
Flaming Sphere (2), Hold Person (2), Lesser Restoration(2)
Circle Magic: Invisibility (2), Pass Without Trace (2)

Equipment

Scimitar
Wooden Shield
Leather Armour
Explorer's Pack
Druidic Focus (Carved-Ash totem on bead-woven glove)
Staff
Hunting Trap
Trophy (Coppery Wolf Pelt)
Traveler's Clothes
10 gp
Mixed Herbs (Hallucinatory)
55 ep, 50 sp, 5 gp

XP

Session 1: 300 (Level up)

55 ep, 50 sp, 5 gp

Session 2: 160 xp

30 sp, 10 gp
Session 3: 170 xp
tons of treasure
Session 4: 135 xp
Session 5: 135 xp
Session 6: 300 xp
Session 7: 125 xp
Session 8: 250 xp

Total: 1575 xp

Notes

Spells used

0/4
1/2

Shifts

2/2
Pass without Trace active (+10 Stealth, no track except magic, no trail)