Difference between revisions of "Aurelia Lancaster"

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m (Added knack systems)
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Melee 5<br>
 
Melee 5<br>
 
Ride 2<br>
 
Ride 2<br>
 +
Stealth 1<br>
 
'''Stamina 4 (Unyielding)'''<br>
 
'''Stamina 4 (Unyielding)'''<br>
 
Endurance 2<br>
 
Endurance 2<br>
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Linguistics 3 (English; Fre, Spa, Ita)<br>
 
Linguistics 3 (English; Fre, Spa, Ita)<br>
 
'''Wits 5 (Calm)'''<br>
 
'''Wits 5 (Calm)'''<br>
Arts 1<br>
 
 
Biz 5<br>
 
Biz 5<br>
 
Meditation 2<br>
 
Meditation 2<br>
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==Knacks==
 
==Knacks==
Command Voice (lvl 1)<br>
+
Command Voice (Roll Cha+Command, spend an Inspiration point; targets (up to user's Charisma) with Wits lower than successes must do command as their next action.  Inspired can spend Willpower to resist.)<br>
Perfect Translation (lvl 1)<br>
+
Perfect Translation (Roll Wits+Rapport; success denotes translation of language)<br>
Brainstorm (lvl 2)<br>
+
Brainstorm (Roll opposed Manipulation+Destructive facet, spend an Inspiration point; target loses one WP per net success.)<br>
Cloak of Dread (lvl 2)<br>
+
Cloak of Dread (Spend an Inspiration point; Intimidation ability score is doubled for the scene)<br>
Hypnotic Presence (lvl 2)<br>
+
Hypnotic Presence (Roll Wits+Rapport, spend an Inspiration point; trance is achieved if target has lower Intelligence than successes; commands = Willpower, last for (Command)days)<br>
Cloud the Mind (lvl 3)<br>
+
Cloud the Mind (Spend an Inspiration point; Stealth ability score is doubled for the scene)<br>
Psychic Control (lvl 3)<br>
+
Psychic Control (Roll Cha+Command vs Willpower, spend an Inspiration point; degree of memory change is determined by successes)<br>
Psychic Synergy (lvl 3)<br>
+
Psychic Synergy (Roll Cha+Command, spend an Inspiration point; followers can telepathically communicate, add Reflective facet to dice pools for the scene, group acts on highest Initiative)<br>
  
 
==Tempers==
 
==Tempers==

Revision as of 22:50, 22 May 2009

The Basics

Name: Aurelia Lancaster
Concept: Bene Gesserit
Origin: High Class (Resources)
Virtue/Vice: Architect/Perfectionist

Attributes and Abilities

Strength 3
Dexterity 3
Athletics 3
Melee 5
Ride 2
Stealth 1
Stamina 4 (Unyielding)
Endurance 2
Resistance 2

Perception 4 (Detail-Oriented)
Awareness 3
Intelligence 5 (Logical)
Academics 3
Linguistics 3 (English; Fre, Spa, Ita)
Wits 5 (Calm)
Biz 5
Meditation 2
Rapport 4

Charisma 5 (Soothing)
Carousing 2
Command 4
Etiquette 4
Perform 2
Appearance 4
Intimidation 3
Style 4
Manipulation 5 (Reasonable)
Diplomacy 2
Hypnosis 5
Subterfuge 4

Backgrounds

Cipher 3
Followers 4
Gadget 3
Influence 4
Resources 5 (Wealth Beyond Avarice)

Knacks

Command Voice (Roll Cha+Command, spend an Inspiration point; targets (up to user's Charisma) with Wits lower than successes must do command as their next action. Inspired can spend Willpower to resist.)
Perfect Translation (Roll Wits+Rapport; success denotes translation of language)
Brainstorm (Roll opposed Manipulation+Destructive facet, spend an Inspiration point; target loses one WP per net success.)
Cloak of Dread (Spend an Inspiration point; Intimidation ability score is doubled for the scene)
Hypnotic Presence (Roll Wits+Rapport, spend an Inspiration point; trance is achieved if target has lower Intelligence than successes; commands = Willpower, last for (Command)days)
Cloud the Mind (Spend an Inspiration point; Stealth ability score is doubled for the scene)
Psychic Control (Roll Cha+Command vs Willpower, spend an Inspiration point; degree of memory change is determined by successes)
Psychic Synergy (Roll Cha+Command, spend an Inspiration point; followers can telepathically communicate, add Reflective facet to dice pools for the scene, group acts on highest Initiative)

Tempers

Willpower: 9
Inspiration: 7
Facets: Intuitive 4, Reflective 2, Destructive 1

Combat

Soak: 4B/2L
Health: -0/-1/-1/-2/-2/-5/Incap

Gadget

The Silver Saber
Damage Str+8L (after advancements)
Advancements - +3 Acc, +3 dmg

Bonus and Transformation Points

BP: Melee 2 (4), Academics 3 (4), Ling 3 (4), Rapport 1 (2), Influence 2 (1)
TP: Attributes (Int, Wits x2, Str x2, Man x2, Cha x2, Sta, Per x2; 6), Abilities (Ath x3, Melee x3, End x2, Res x2, Awr, Medit x2, Command x2, Eti x2, Hyp x3, Sub x3, Intim x2, Style x2, Biz x5, Rap x3; 7) Backgrounds (Resources x2, Followers x2, Influence x2, Gadget x3, Cipher x3; 3), Knacks (17), WBA (2), Willpower 9 (3), Inspiration 7 (2)