Astrea
Character
Name: Astrea
Background: Infolife
Faction: Mercurial
Morph: 9
Gender Identity: Female
Actual Age:
Current Moxie:
Rez Points:
Motivations:
- + Serving Firewall
- + Hunting TITANs
- + Hunting Exhumans
Damage and Stress
Damage: 0
Wounds: 0
Stress: 0
Trauma: 0
Armour (Energy/Kinetic): 19/12
@-Rep: 0
C-Rep: 0
E-Rep: 0
F-Rep: 0
G-Rep: 0
I-Rep: 50
R-Rep: 0
Stats
MOX: 3
TT: 8
LUC: 40
IR: 80
WT: 13
DUR: 65
DR: 130
INIT: 100
SPD: 2(2)/2
DB: 5
Aptitudes
Total (Base/Morph)
COG: 10/15
COO: 20/25
INT: 15/15
REF: 20/35
SAV: 10/10
SOM: 10/30
WIL: 20/20
Skills
- COG (Default 15)
- Academics: Astrophysics 50
- Academics: Astronomy 50
- Academics: Physics 50
- Hardware: Robotics (Steel Morphs) 65 (75)
- Infosec 85
- Interest: Spaceship Models 55
- Interfacing 85
- Profession: Culinary (French Cuisine) 55 (65)
- Programming 75
- COO (Default 25)
- Infiltration 65
- Kinetic Weapons (Submachine Guns) 85 (95)
- Seeker Weapons 70
- INT (Default 15)
- Art: Dance 50
- Language: Japanese 85
- Language: French 55
- Language: English 55
- Perception 50
- REF (Default 35)
- Fray 95
- SAV (Default 10)
- SOM (Default 30)
- Flight 80
- WIL (Default 20)
Traits
- Ambidextrous (Level 1)
- Modified Behavior (Encouraged, Obey Firewall Directives)
- Neural Damage (Synaesthesia, Sound as Colors)
- Real World Naivete
- Social Stigma (AGI)
Gear
- Smart Clothing,
- Tools (kit),
- Backup Insurance (mod)
- Programs
- AR Illusions
- Facial/Image Recognition
- Firewall
- Tactical Networks
- Tracking
- Standard Muse
- Synthmorph Combat Armor (light) (w/ Fireproofing, Lotus Coating, Offensive Armor, Refractive Glazing, Thermal Damping)
- (2x) SMRG (w/ Extended Magazine, Gyromount)
- 95 (DV 2d10 +3; AP -10; SA,BF,FA; 45/120/187/345; 60 Rounds)
- 2000x) Armor Piercing SMG Rounds
- Seeker Rifle (w/ Smartlink, Extended Magazine, Gyromount)
- 90 (3d10 +12; AP -8; SA; 150/300/1000/3000; 18 Rounds)
- (20x) Homing HEAP Minimissile
ID Notes:
Backup Notes:
Morph
Type: Steel
Visible Gender: Female
Visible Age: 17
Description: A relatively normal-looking girl in her late teens with blonde hair and blue eyes wearing a pair of cybernetic 'headphones'. Her arms and legs are clearly cybernetic, but have a rather elegant Art Deco look and are composed of brassy-looking alloys. Her fingertips end in steel tips and have slightly hollow recesses at their ends, while her legs appear to be almost entirely tubular, without much of a 'foot' sticking out from their ends. Her torso is generally covered in a smart fabric bodysuit that emulates the appearance of a retro-classic uniform, and dons additional clothes over when outside of combat.
Aptitude Max: 30
Speed Mod: 2(2)/2
Movement Rate: 4/20 (Walker), 12/40 (Ionic) and 8/40 (Thrust Vector)
Durability: 65
Wound Threshold: 13
Morph Bonus
COG: 5
COO: 5
INT: 0
REF: 15
SAV: 0
SOM: 20
WIL: 0
Traits
- Striking Looks (Level 2)
- Tough (Level 2)
- Social Stigma (Clanking Masses, Negated by Mask)
- Uncanny Valley (Negated by Mask)
Implants et al
- Basic Mesh Inserts, Cortical Stack, Cyberbrain
- Enhanced Hearing, Enhanced Vision (+20 Perception)
- Chameleon Skin
- Emotional Dampers (+30 to Deception and Impersonation, -10 Persuation)
- Muscle Augmentation (+5 SOM)
- Neurachem (L2)
- Anti-Glare (No glare penalty.)
- Access Jacks
- Mnemonic Augmentation (Memories can be made into XP.)
- Multitasking (2 additional Mental Actions.)
- Hardened Skeleton (+5 DUR, +5 SOM)
- Oxygen Reserve (May 'give' air through mouth.)
- Reflex Booster (+1 SPD)
- Medichines (Heals 1d10 Damage and 1 Wound per hour.)
- Nanotats (Face and body; Blue at Neurachem L1, red at L2.)
- Scent Alteration (Smell relatively nice.)
- Ionic, Thrust Vector, Walker (Thrusters in legs and shoulders; Shoulder units retract.)
- Hidden Compartment, Shape Adjusting (Wrist guns firing through fingers.)
- Pneumatic Limbs (+20 Freerunning, +1d10 Unarmed DV,)
- Structural Enhancement (WT +2, DUR +10)
- Synthetic Mask (Head and torso only.)
- (2x) Weapon Mount (Concealed; Forearms.)
- Lidar, Radar
Muse
Name: Justice
Personality: Merciless but understanding. Thinks gambling is stupid.
COG: 10
COO: 10
INT: 10
INT: 10
REF: 10
SAV: 10
SOM: 10
WIL: 10
TT: 4
LUC: 20
IR: 40
Skills & Notes
- Academics: Psychology 60
- Hardware: Electronics 30
- Infosec 30
- Interfacing 40
- Programming 20
- Perception 30
- Research 30
- Profession: Accounting 60
- Profession: Security Ops 40
- Profession: Smuggling Tricks 40
- Profession: Squad Tactics 40