Astrea

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Character

Name: Astrea
Background: Infolife
Faction: Mercurial
Morph: 9
Gender Identity: Female
Actual Age:
Current Moxie:
Rez Points:
Motivations:

+ Serving Firewall
+ Hunting TITANs
+ Hunting Exhumans

Damage and Stress

Damage: 0
Wounds: 0
Stress: 0
Trauma: 0


Armour (Energy/Kinetic): 19/12

@-Rep: 0
C-Rep: 0
E-Rep: 0
F-Rep: 0
G-Rep: 0
I-Rep: 50
R-Rep: 0


Stats

MOX: 3
TT: 8
LUC: 40
IR: 80
WT: 13
DUR: 65
DR: 130
INIT: 100
SPD: 2(2)/2
DB: 5


Aptitudes

Total (Base/Morph)

COG: 10/15
COO: 20/25
INT: 15/15
REF: 20/35
SAV: 10/10
SOM: 10/30
WIL: 20/20


Skills

COG (Default 15)
Academics: Astrophysics 50
Academics: Astronomy 50
Academics: Physics 50
Hardware: Robotics (Steel Morphs) 65 (75)
Infosec 85
Interest: Spaceship Models 55
Interfacing 85
Profession: Culinary (French Cuisine) 55 (65)
Programming 75
COO (Default 25)
Infiltration 65
Kinetic Weapons (Submachine Guns) 85 (95)
Seeker Weapons 70
INT (Default 15)
Art: Dance 50
Language: Japanese 85
Language: French 55
Language: English 55
Perception 50
REF (Default 35)
Fray 95
SAV (Default 10)
SOM (Default 30)
Flight 80
WIL (Default 20)


Traits

Ambidextrous (Level 1)
Modified Behavior (Encouraged, Obey Firewall Directives)
Neural Damage (Synaesthesia, Sound as Colors)
Real World Naivete
Social Stigma (AGI)

Gear

Smart Clothing,
Tools (kit),
Backup Insurance (mod)
Programs
AR Illusions
Facial/Image Recognition
Firewall
Tactical Networks
Tracking
Standard Muse
Synthmorph Combat Armor (light) (w/ Fireproofing, Lotus Coating, Offensive Armor, Refractive Glazing, Thermal Damping)
(2x) SMRG (w/ Extended Magazine, Gyromount)
95 (DV 2d10 +3; AP -10; SA,BF,FA; 45/120/187/345; 60 Rounds)
2000x) Armor Piercing SMG Rounds
Seeker Rifle (w/ Smartlink, Extended Magazine, Gyromount)
90 (3d10 +12; AP -8; SA; 150/300/1000/3000; 18 Rounds)
(20x) Homing HEAP Minimissile

ID Notes:

Backup Notes:

Morph

Type: Steel
Visible Gender: Female
Visible Age: 17
Description: A relatively normal-looking girl in her late teens with blonde hair and blue eyes wearing a pair of cybernetic 'headphones'. Her arms and legs are clearly cybernetic, but have a rather elegant Art Deco look and are composed of brassy-looking alloys. Her fingertips end in steel tips and have slightly hollow recesses at their ends, while her legs appear to be almost entirely tubular, without much of a 'foot' sticking out from their ends. Her torso is generally covered in a smart fabric bodysuit that emulates the appearance of a retro-classic uniform, and dons additional clothes over when outside of combat.

Aptitude Max: 30
Speed Mod: 2(2)/2
Movement Rate: 4/20 (Walker), 12/40 (Ionic) and 8/40 (Thrust Vector)
Durability: 65
Wound Threshold: 13

Morph Bonus COG: 5
COO: 5
INT: 0
REF: 15
SAV: 0
SOM: 20
WIL: 0

Traits

Striking Looks (Level 2)
Tough (Level 2)
Social Stigma (Clanking Masses, Negated by Mask)
Uncanny Valley (Negated by Mask)

Implants et al

Basic Mesh Inserts, Cortical Stack, Cyberbrain
Enhanced Hearing, Enhanced Vision (+20 Perception)
Chameleon Skin
Emotional Dampers (+30 to Deception and Impersonation, -10 Persuation)
Muscle Augmentation (+5 SOM)
Neurachem (L2)
Anti-Glare (No glare penalty.)
Access Jacks
Mnemonic Augmentation (Memories can be made into XP.)
Multitasking (2 additional Mental Actions.)
Hardened Skeleton (+5 DUR, +5 SOM)
Oxygen Reserve (May 'give' air through mouth.)
Reflex Booster (+1 SPD)
Medichines (Heals 1d10 Damage and 1 Wound per hour.)
Nanotats (Face and body; Blue at Neurachem L1, red at L2.)
Scent Alteration (Smell relatively nice.)
Ionic, Thrust Vector, Walker (Thrusters in legs and shoulders; Shoulder units retract.)
Hidden Compartment, Shape Adjusting (Wrist guns firing through fingers.)
Pneumatic Limbs (+20 Freerunning, +1d10 Unarmed DV,)
Structural Enhancement (WT +2, DUR +10)
Synthetic Mask (Head and torso only.)
(2x) Weapon Mount (Concealed; Forearms.)
Lidar, Radar

Muse

Name: Justice
Personality: Merciless but understanding. Thinks gambling is stupid.

COG: 10
COO: 10
INT: 10
INT: 10
REF: 10
SAV: 10
SOM: 10
WIL: 10


TT: 4
LUC: 20
IR: 40


Skills & Notes

Academics: Psychology 60
Hardware: Electronics 30
Infosec 30
Interfacing 40
Programming 20
Perception 30
Research 30
Profession: Accounting 60
Profession: Security Ops 40
Profession: Smuggling Tricks 40
Profession: Squad Tactics 40