Difference between revisions of "Asteria (First Days of New Paris)"
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(Created page with "=Identity = *Codename: *Alias: *Allegiance: *Concept: *Eruption: ===Motivations=== =Vital Statistics= *Quantum **Quantum Pool: **Max Spent per Turn: **Stress Quantum: *Willp...") |
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Line 9: | Line 9: | ||
=Vital Statistics= | =Vital Statistics= | ||
− | *Quantum | + | *Quantum: 4 |
− | **Quantum Pool: | + | **Quantum Pool: 28 |
− | **Max Spent per Turn: | + | **Max Spent per Turn: 12 |
− | **Stress Quantum: | + | **Stress Quantum: 4 |
− | *Willpower: | + | *Willpower: 5 |
*Health: | *Health: | ||
− | **[ ] | + | **[ ]x16 External: -0 |
**[ ]x2 Bruised: -0 | **[ ]x2 Bruised: -0 | ||
**[ ]x2 Hurt: -1 | **[ ]x2 Hurt: -1 | ||
Line 27: | Line 27: | ||
===Combat=== | ===Combat=== | ||
− | *Initiative: | + | *Initiative: d4 |
− | *Dodge: | + | *Dodge: d5 |
− | *Parry: | + | *Parry: d8 +[5] |
*MAP Reduction: | *MAP Reduction: | ||
− | *Soak (Total): | + | *Soak (Total): 2A/9L/14B |
− | **Natural Soak: | + | **Natural Soak: 2A/9L/14B |
− | **Power Soak: 0A/ | + | **Power Soak: 0A/0L/0B |
− | **Equipment/Other Soak: | + | **Equipment/Other Soak: 0A/0L/0B |
===Attacks=== | ===Attacks=== | ||
Line 41: | Line 41: | ||
===Physical=== | ===Physical=== | ||
− | :Strength | + | :Strength 5 |
− | :Dexterity | + | ::'''Mega Strength 5''' |
− | :Stamina | + | ::* Cog of War: +(Mega Strength) -0 HLs, +(Mega Strength) to Stamina for Soak. |
+ | ::* Death Blow: +3x (Mega Strength) damage autosux. | ||
+ | ::* Demolition: +5x (Mega Strength) melee AP versus objects. 1Q/Attack | ||
+ | ::* Ferocity: +(Mega Strength) melee AP. | ||
+ | ::* Precision: Control post-soak melee/thrown damage successes. | ||
+ | :Dexterity 2 | ||
+ | :Stamina 5 | ||
===Mental=== | ===Mental=== | ||
− | :Wits | + | :Wits 2 |
− | :Intelligence | + | :Intelligence 5 |
− | :Perception | + | ::'''Mega Intelligence 5''' |
+ | ::*Analyze Weakness: +(Mega Intelligence) dice to actions that exploit weaknesses after spending time analyzing target. 1Q/Action, 1 Scene | ||
+ | ::*Eidetic Memory: Perfect memory. +(Mega Intelligence +3) phantom dots of mental skills, max rating of (Mega Intelligence/2, round up). | ||
+ | ::*Emulation: +(Mega Intelligence) dice to social actions with sufficient information. 1Q/Roll | ||
+ | ::*Mental Prodigy (Engineering, Scientific): Automatically succeed relevant actions with dif of (Mega Intelligence), +(Mega Intelligence) dice to rolls and can't botch. | ||
+ | :Perception 2 | ||
===Social=== | ===Social=== | ||
− | :Charisma | + | :Charisma 5 |
− | :Manipulation | + | ::'''Mega Charisma 5''' |
− | :Appearance | + | ::*Audacious: Can't offend, Wits + Resistance roll at dif of (Mega Charisma) to be offended. |
+ | ::*Commanding Presence: +(Mega Charisma) to rolls and possibly [1] autosux as relevant to rolls to create Sway using class or rank. | ||
+ | ::*Dreadful Mien: 3m range. Roll (Charisma), each sux is a +dif to hostile actions against Nova. Breaks if Nova attacks, Willpower to resist if a friend/point of concern is attacked. 1Q, Scene | ||
+ | ::*Inspiration: Give a person or group +d1 to accomplish a goal. Can give multiple inspirations. 1Q, until complete or (Mega Charisma) days. | ||
+ | ::*Natural Agitator: Roll (Charisma) to impart Casual Sway on a crowd, scaling difficulty as they get bigger. Group resists with average Willpower if opposing. | ||
+ | :Manipulation 2 | ||
+ | :Appearance 5 | ||
+ | ::'''Mega Appearance 1''' | ||
+ | ::*Almost Live: Mega Appearance works via film and secondary media. | ||
==Abilities== | ==Abilities== | ||
− | === | + | ===Physical=== |
+ | :Close Combat 3 | ||
+ | :Might 2 | ||
+ | :Athletics 3 | ||
+ | :'''Pilot 1''' | ||
+ | ::* Ground | ||
+ | :Stealth 1 | ||
+ | :Endurance 3 | ||
===Mental=== | ===Mental=== | ||
+ | :Engineering 3 | ||
+ | ::*Chemical, Civil, Electrical, Mechanical | ||
+ | :Science 3 | ||
+ | ::*Physics | ||
+ | :Strategy 1 | ||
+ | :Survival 2 | ||
+ | ::*Urban | ||
− | === | + | ===Social=== |
+ | :Etiquette 3 | ||
+ | :Leadership 3 | ||
+ | :Style 1 | ||
== Merits and Flaws== | == Merits and Flaws== | ||
=== Merits === | === Merits === | ||
+ | :'''Cipher 1''' | ||
+ | ::* Puts effort into online privacy, a vagrant. | ||
+ | :'''Contacts 2''' | ||
+ | ::* Has a friend from college who works for UNESCO. | ||
+ | ::* Friends with a scrap dealer outlying Paris. | ||
+ | :'''Fame 1''' | ||
+ | ::* Runs a minor Youtube DIY channel, small-time bodybuilder and touring Savate ''tireuse''. | ||
+ | :'''Martial Arts 3''' | ||
+ | ::* +d3 Accuracy to all attacks. | ||
+ | :'''Resources 1''' | ||
+ | ::* Has bad credit from vagrant lifestyle, can't invest winnings or earnings easily. | ||
=== Flaws === | === Flaws === | ||
+ | N/A | ||
== Augmentations and Aberrations == | == Augmentations and Aberrations == | ||
=== Augmentations === | === Augmentations === | ||
+ | N/A | ||
=== Aberrations === | === Aberrations === | ||
+ | N/A | ||
== Equipment == | == Equipment == | ||
=Quantum Powers= | =Quantum Powers= | ||
+ | N/A | ||
= Spending Log = | = Spending Log = | ||
Line 83: | Line 134: | ||
== Chargen == | == Chargen == | ||
− | === BP === | + | === BP (15/15) === |
+ | * Appearance 5 (12) | ||
+ | * Willpower 5 (2) | ||
+ | * Merit (1) | ||
− | === NP === | + | === NP (50/50) === |
+ | * Quantum 4 (15) | ||
+ | * Mega Strength 5 (10) | ||
+ | * Mega Intelligence 5 (10) | ||
+ | * Mega Charisma 5 (10) | ||
+ | * Mega Appearance 1 (2) | ||
+ | * Attributes (3) | ||
=== Augmentations === | === Augmentations === |
Revision as of 21:19, 23 June 2018
Identity
- Codename:
- Alias:
- Allegiance:
- Concept:
- Eruption:
Motivations
Vital Statistics
- Quantum: 4
- Quantum Pool: 28
- Max Spent per Turn: 12
- Stress Quantum: 4
- Willpower: 5
- Health:
- [ ]x16 External: -0
- [ ]x2 Bruised: -0
- [ ]x2 Hurt: -1
- [ ]x1 Injured: -2
- [ ]x1 Crippled: -4
- [ ]x1 Incapacitated
- [ ] Dead
- Taint: 0
- Temporary Taint: 0
- Aberrations: 0
Combat
- Initiative: d4
- Dodge: d5
- Parry: d8 +[5]
- MAP Reduction:
- Soak (Total): 2A/9L/14B
- Natural Soak: 2A/9L/14B
- Power Soak: 0A/0L/0B
- Equipment/Other Soak: 0A/0L/0B
Attacks
Attributes
Physical
- Strength 5
- Mega Strength 5
- Cog of War: +(Mega Strength) -0 HLs, +(Mega Strength) to Stamina for Soak.
- Death Blow: +3x (Mega Strength) damage autosux.
- Demolition: +5x (Mega Strength) melee AP versus objects. 1Q/Attack
- Ferocity: +(Mega Strength) melee AP.
- Precision: Control post-soak melee/thrown damage successes.
- Mega Strength 5
- Dexterity 2
- Stamina 5
Mental
- Wits 2
- Intelligence 5
- Mega Intelligence 5
- Analyze Weakness: +(Mega Intelligence) dice to actions that exploit weaknesses after spending time analyzing target. 1Q/Action, 1 Scene
- Eidetic Memory: Perfect memory. +(Mega Intelligence +3) phantom dots of mental skills, max rating of (Mega Intelligence/2, round up).
- Emulation: +(Mega Intelligence) dice to social actions with sufficient information. 1Q/Roll
- Mental Prodigy (Engineering, Scientific): Automatically succeed relevant actions with dif of (Mega Intelligence), +(Mega Intelligence) dice to rolls and can't botch.
- Mega Intelligence 5
- Perception 2
Social
- Charisma 5
- Mega Charisma 5
- Audacious: Can't offend, Wits + Resistance roll at dif of (Mega Charisma) to be offended.
- Commanding Presence: +(Mega Charisma) to rolls and possibly [1] autosux as relevant to rolls to create Sway using class or rank.
- Dreadful Mien: 3m range. Roll (Charisma), each sux is a +dif to hostile actions against Nova. Breaks if Nova attacks, Willpower to resist if a friend/point of concern is attacked. 1Q, Scene
- Inspiration: Give a person or group +d1 to accomplish a goal. Can give multiple inspirations. 1Q, until complete or (Mega Charisma) days.
- Natural Agitator: Roll (Charisma) to impart Casual Sway on a crowd, scaling difficulty as they get bigger. Group resists with average Willpower if opposing.
- Mega Charisma 5
- Manipulation 2
- Appearance 5
- Mega Appearance 1
- Almost Live: Mega Appearance works via film and secondary media.
- Mega Appearance 1
Abilities
Physical
- Close Combat 3
- Might 2
- Athletics 3
- Pilot 1
- Ground
- Stealth 1
- Endurance 3
Mental
- Engineering 3
- Chemical, Civil, Electrical, Mechanical
- Science 3
- Physics
- Strategy 1
- Survival 2
- Urban
Social
- Etiquette 3
- Leadership 3
- Style 1
Merits and Flaws
Merits
- Cipher 1
- Puts effort into online privacy, a vagrant.
- Contacts 2
- Has a friend from college who works for UNESCO.
- Friends with a scrap dealer outlying Paris.
- Fame 1
- Runs a minor Youtube DIY channel, small-time bodybuilder and touring Savate tireuse.
- Martial Arts 3
- +d3 Accuracy to all attacks.
- Resources 1
- Has bad credit from vagrant lifestyle, can't invest winnings or earnings easily.
Flaws
N/A
Augmentations and Aberrations
Augmentations
N/A
Aberrations
N/A
Equipment
Quantum Powers
N/A
Spending Log
Chargen
BP (15/15)
- Appearance 5 (12)
- Willpower 5 (2)
- Merit (1)
NP (50/50)
- Quantum 4 (15)
- Mega Strength 5 (10)
- Mega Intelligence 5 (10)
- Mega Charisma 5 (10)
- Mega Appearance 1 (2)
- Attributes (3)