Difference between revisions of "Asteria (First Days of New Paris)"

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::'''Mega Stamina 5'''
 
::'''Mega Stamina 5'''
 
::* I'll Be Back: Gain (Mega Stamina) x2 additional Incapacitated levels.
 
::* I'll Be Back: Gain (Mega Stamina) x2 additional Incapacitated levels.
::* Resiliency: Soak Lethal with full Stamina value, (Mega Stamina) ablative HLs that regen scene by scene.
+
::* Rasputinian: Soak Lethal with full Stamina value, (Mega Stamina) ablative HLs that regen scene by scene.
 
::* Regeneration I: Spend 1Q to instantly heal a Lethal or Bashing HL. Heal (Mega Stamina +1) HLs per hour out of combat, regenerate lost limbs in (30/Mega Stamina) days.
 
::* Regeneration I: Spend 1Q to instantly heal a Lethal or Bashing HL. Heal (Mega Stamina +1) HLs per hour out of combat, regenerate lost limbs in (30/Mega Stamina) days.
 
::* Regeneration II: Double out of combat regeneration, regenerate from Incapacitated and heal aggravated at 5Q per HL and (Mega Stamina) HLs per day out of combat.
 
::* Regeneration II: Double out of combat regeneration, regenerate from Incapacitated and heal aggravated at 5Q per HL and (Mega Stamina) HLs per day out of combat.
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::*Emulation: +(Mega Intelligence) dice to social actions with sufficient information. 1Q/Roll
 
::*Emulation: +(Mega Intelligence) dice to social actions with sufficient information. 1Q/Roll
 
::*Mental Prodigy (Engineering, Scientific): Automatically succeed relevant actions with dif of (Mega Intelligence), +(Mega Intelligence) dice to rolls and can't botch.
 
::*Mental Prodigy (Engineering, Scientific): Automatically succeed relevant actions with dif of (Mega Intelligence), +(Mega Intelligence) dice to rolls and can't botch.
::*Submind I: Create 2^(Mega-Int-1) subminds with halved mental attributes, no mega-attributes and all abilities.
+
::*Submind I: Create (Mega-Int) subminds with halved mental attributes, no mega-attributes and all abilities.
 
::*Submind II: Subminds have Mega Intelligence 1 and all Enhancements.
 
::*Submind II: Subminds have Mega Intelligence 1 and all Enhancements.
 
:Perception 2
 
:Perception 2
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:'''Fame 1'''
 
:'''Fame 1'''
 
::* Runs a minor Youtube DIY channel, small-time bodybuilder and touring Savate ''tireuse''.
 
::* Runs a minor Youtube DIY channel, small-time bodybuilder and touring Savate ''tireuse''.
 +
:'''Followers 4'''
 +
::* 20 Expert Scientists recruited for her Nova academic initiative, names TBD.
 
:'''Lifestyle 1'''
 
:'''Lifestyle 1'''
 
::* Everyone in France is slightly richer thanks to fusion power!
 
::* Everyone in France is slightly richer thanks to fusion power!
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=== Augmentations ===
 
=== Augmentations ===
N/A
+
:'''Engineering Prodigy 1'''
 +
::*+1 to max rating of Engineering Ability
  
 
=== Aberrations ===
 
=== Aberrations ===
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* Session 4 (4/4)
 
* Session 4 (4/4)
  
=== Mundane Spending (8/20) ===
+
=== Mundane Spending (20/20) ===
 
* Engineering 5 (8)
 
* Engineering 5 (8)
 +
* Engineering 6 (4)
 +
* Followers 4 (8)
  
=== Transhuman Spending (8/20) ===
+
=== Transhuman Spending (10/20) ===
 
* Mega-Intelligence: Submind 1 (4)
 
* Mega-Intelligence: Submind 1 (4)
 
* Mega-Intelligence: Submind 2 (4)
 
* Mega-Intelligence: Submind 2 (4)
 +
* Engineering Prodigy 1 (2)
  
 
=== Freebies ===
 
=== Freebies ===
  
 
[[Category:First Days of New Paris Characters]] [[Category:First Days of New Paris]]
 
[[Category:First Days of New Paris Characters]] [[Category:First Days of New Paris]]

Revision as of 15:12, 17 August 2018

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Identity

  • Codename: ASTERIA
  • Alias: Mireille Milano
  • Allegiance: Independent
  • Concept: Two-Fisted Adventurer-Scientist
  • Eruption: Euphoria

Motivations

  • Self-Improvement 4
  • Adventure 3
  • Scientific Experimentation 3
  • A Just World 3
  • Personal Freedom 2
  • DIY 2
  • Hedonism 1
  • Martial Arts Glory 1

Vital Statistics

  • Quantum: 4
    • Quantum Pool: 28
    • Max Spent per Turn: 12
    • Stress Quantum: 4
  • Influence: 2
  • Willpower: 5
  • Health:
    • [ ]x5 Ablative (Resiliency): -0
    • [ ]x21 Bruised: -0
    • [ ]x8 Hurt: -1
    • [ ]x7 Injured: -2
    • [ ]x6 Crippled: -4
    • [ ]x18 Incapacitated
    • [ ] Dead
  • Taint: 0
    • Temporary Taint: 0
    • Aberrations: 0

Combat

  • Initiative: d4
  • Dodge: 5
  • Parry: 20
  • MAP Reduction: 2
  • Soak (Total): 2A/25L/25B
    • Natural Soak: 2A/25L/25B
    • Power Soak: 0A/0L/0B
    • Equipment/Other Soak: 0A/0L/0B

Attacks

Attributes

Physical

Strength 5, Powerful
Mega Strength 5
  • Cog of War: +(Mega Strength) -0 HLs, +(Mega Strength) to Stamina for Soak.
  • Demolition: +5x (Mega Strength) melee AP versus objects. 1Q/Attack
  • Ferocity: +(Mega Strength) melee AP.
  • Precision: Control post-soak melee/thrown damage successes.
  • Titan Slayer: Lethal unarmed attacks, can increase effective Size each round by a maximum of (Mega Strength).
Dexterity 2
Stamina 5, Tough
Mega Stamina 5
  • I'll Be Back: Gain (Mega Stamina) x2 additional Incapacitated levels.
  • Rasputinian: Soak Lethal with full Stamina value, (Mega Stamina) ablative HLs that regen scene by scene.
  • Regeneration I: Spend 1Q to instantly heal a Lethal or Bashing HL. Heal (Mega Stamina +1) HLs per hour out of combat, regenerate lost limbs in (30/Mega Stamina) days.
  • Regeneration II: Double out of combat regeneration, regenerate from Incapacitated and heal aggravated at 5Q per HL and (Mega Stamina) HLs per day out of combat.
  • Tireless: Multiply time that can be spent doing strenuous activity by x((Mega Stamina) x2), no longer need to sleep. Regain WP every 24 hours instead.

Mental

Wits 2
Intelligence 5, Prepared
Mega Intelligence 5
  • Analyze Weakness: +(Mega Intelligence) dice to actions that exploit weaknesses after spending time analyzing target. 1Q/Action, 1 Scene
  • Eidetic Memory: Perfect memory. +(Mega Intelligence +3) phantom dots of mental skills, max rating of (Mega Intelligence/2, round up).
  • Emulation: +(Mega Intelligence) dice to social actions with sufficient information. 1Q/Roll
  • Mental Prodigy (Engineering, Scientific): Automatically succeed relevant actions with dif of (Mega Intelligence), +(Mega Intelligence) dice to rolls and can't botch.
  • Submind I: Create (Mega-Int) subminds with halved mental attributes, no mega-attributes and all abilities.
  • Submind II: Subminds have Mega Intelligence 1 and all Enhancements.
Perception 2

Social

Charisma 5, Inspirational
Mega Charisma 5
  • Audacious: Can't offend, Wits + Resistance roll at dif of (Mega Charisma) to be offended.
  • Commanding Presence: +(Mega Charisma) to rolls and possibly [1] autosux as relevant to rolls to create Sway using class or rank.
  • Dreadful Mien: 3m range. Roll (Charisma), each sux is a +dif to hostile actions against Nova. Breaks if Nova attacks, Willpower to resist if a friend/point of concern is attacked. 1Q, Scene
  • Inspiration: Give a person or group +d1 to accomplish a goal. Can give multiple inspirations. 1Q, until complete or (Mega Charisma) days.
  • Natural Agitator: Roll (Charisma) to impart Casual Sway on a crowd, scaling difficulty as they get bigger. Group resists with average Willpower if opposing.
Manipulation 2
Appearance 5, Amazonian
Mega Appearance 1, Enticing
  • Almost Live: Mega Appearance works via film and secondary media.

Abilities

Physical

Close Combat 3
Might 2
Athletics 3
Pilot 1
  • Ground
Stealth 1
Endurance 3

Mental

Engineering 5
  • Chemical
  • Civil
  • Electrical
  • Mechanical
Science 3
  • Physics
Strategy 1
Survival 2
  • Urban

Social

Etiquette 3
Leadership 3
Style 1

Merits and Flaws

Merits

Cipher 1
  • Puts effort into online privacy, a vagrant.
Contacts 2
  • Has a friend from college who works for UNESCO.
  • Friends with a scrap dealer outlying Paris.
Fame 1
  • Runs a minor Youtube DIY channel, small-time bodybuilder and touring Savate tireuse.
Followers 4
  • 20 Expert Scientists recruited for her Nova academic initiative, names TBD.
Lifestyle 1
  • Everyone in France is slightly richer thanks to fusion power!
Martial Arts 3
  • +d3 Accuracy to all attacks.

Flaws

N/A

Augmentations and Aberrations

Augmentations

Engineering Prodigy 1
  • +1 to max rating of Engineering Ability

Aberrations

N/A

Equipment

Quantum Powers

N/A

Spending Log

Chargen

BP (15/15)

  • Appearance 5 (12)
  • Willpower 5 (2)
  • Engineering: Civil (1)

NP (50/50)

  • Quantum 4 (5)
  • Mega Strength 5 (10)
  • Mega Stamina 5 (10)
  • Mega Intelligence 5 (10)
  • Mega Charisma 5 (10)
  • Mega Appearance 1 (2)
  • Attributes (3)

Augmentations

Experience

Gains

  • Prelude (2/2)
  • Session 1 (6/6)
  • Session 2 (4/4)
  • Session 3 (4/4)
  • Session 4 (4/4)

Mundane Spending (20/20)

  • Engineering 5 (8)
  • Engineering 6 (4)
  • Followers 4 (8)

Transhuman Spending (10/20)

  • Mega-Intelligence: Submind 1 (4)
  • Mega-Intelligence: Submind 2 (4)
  • Engineering Prodigy 1 (2)

Freebies