Ascension Isle: Nation Creation

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Nation Creation

The basic power of your nation is defined by three categories, Production, Traits and Territory.

Production

In Ascension Isle Production mainly rates a nations ability to produce and maintain military goods. Production is a mix of industry which is located in cities, and resource extraction which is based out in your country’s rural lands.

Production is used both as a measure of how many military units you can buy every month, as well as how many you can support. The more units you are supporting with Upkeep, the less Production you have free for building more new units. Each point of Production is composed of ten points of Upkeep. So for every ten points of Upkeep used, you lose one point of Production. This penalty only kicks in every ten points, so having five or nine points of Upkeep does not reduced Production. The penalty also is only factored in once a unit is actually built and in the field. Units that a nation declares it is building at the start of the month do not have any Upkeep for that month.

Nations on Jibril start with 100 Production points Nations on Heylel start with 75 Production points Nations on Rafaela or Mikaela start with 50 Production points Resistance Fronts start with 25 Production points Dero Client nations start with 125 Production points, unless specified otherwise in Defining Traits.

Any nation may reassign up to 25 points from Production to Traits and/or Territory.

Traits

Trait points allow you to buy traits for your nation. Defining Traits are free, however there are many additional traits a nation may take to enhance certain areas of their nation, or to provide them with rewards for performing particular in-game actions or completing certain goals.

Nations on Jibril start with 25 Trait points Nations on Heylel start with 50 Trait points Nations on Rafaela or Mikaela start with 25 Trait points Resistance Fronts start with 25 Trait points Dero Client nations start with 25 Trait points, unless specified otherwise in Defining Traits.

Any nation or resistance front may reassign up to 20 points from Traits to Production and/or Territory.

Territory

Territory determines the size and shape of your nation on the map. It is used to buy cities and hexes.

Cities come in three sizes. The larger a city, the more Production you can potentially put inside it, and the more battles an enemy has to win to take it. A small city costs one Territory point, has one defensive zone, and can hold up to 10 Production. A large city costs two Territory points, has three defensive zones, and can hold up to 25 Production. A metropolis costs three Territory points, has five (or more in some special cases) defensive zones, and can hold an unlimited amount of Production.

Every nation must have at least one city, to be designated as their capital, unless they have a trait that allows otherwise.

Hexes are paid for with Territory points. The first ten Territory points spent on hexes buys one hex for every Territory point spent. After the first ten Territory points are spent in this manner, each additional Territory point buys two hexes.

Nations on Jibril start with 25 Territory points Nations on Heylel start with 25 Territory points Nations on Rafaela or Mikaela start with 50 Territory points Resistance Fronts do not start with Territory points Dero Client nations start with 25 Territory points, unless specified otherwise in Defining Traits.

Any nation may reassign up to 20 points from Territory to Traits and/or Production.

Once you have purchased your Territory, you must assign your Production to it. It is important that your nation have enough Territory to actual use its Production. After purchasing your cities and hexes, tally the production value of the various hexes. Grassland, Jungle and Forest hexes produce one point of Production. Field and Coastal hexes produce two points of Production. Desert, Swamp and Mountain hexes produce no Production. After you have assigned as much Production as possible to hexes, the remainder must be assigned to your cities. Record how much Production is contained by each city. Finally, the last 25 points of your Production are “floating” production, encompassed by the national will of your people. So long as your nation is not completely defeated, you will always have access to these points.

If you do not have enough Territory to assign all your Production the excess Production is lost (so don’t do that). On the other hand, if you do not have enough Production to assign to all your hexes, your land is considered undeveloped. The excess hexes are marked and are identical to annexed territory. These undeveloped hexes must be placed at the borders of your nation. Over the course of the game you can try and develop undeveloped hexes to expand the Production of your nations.