Arcana: Iron and Magic

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Domains

Domains are what make up your nation, the real estate so to speak. They are where your people live and work and have a very real effect on your national character.

Countryside

10 points
Produces 2 Food and 100 Gold
5 Common Draft

Wilds

5 points
Produces 50 Gold
2 Common Draft

Wastelands

1 point
Produces 10 Gold

Demesne

20 points
Produces 1 Food, 100 Gold and 100 Mana

Keep

40 points
Requires 1 Food
Produces 300 Gold and 100 Mana
2 Noble Draft

Town

10 points
Requires 1 Food
Produces 200 Gold
2 Common Draft

City

50 points
Requires 4 Food
Produces 1000 Gold
5 Common Draft, 1 Noble Draft

Nodes

Air Node

50 points
Ether-Aligned
Each Air Node provides 500 Mana
Increases non-Node mana by 5%

Fire Node

50 points
Force-Aligned
Each Fire Node provides 500 Mana
Reduces Mana cost of Constructs by 10%

Wood Node

50 points
Life-Aligned
Each Wood Node provides 500 Mana
Increases Wilds draft by +1

Earth Node Often taking the form of rugged mountains that are fairly bursting with precious gems and ores, Earth Nodes are the foci of the geomantic forces of Earth magic.

50 points
Matter-Aligned
Each Earth Node provides 500 Mana
Increase Gold income by 5%

Water Node

50 points
Void-Aligned
Each Water Node provides 500 Mana
Increases City and Keep drafts by +1 each

Spirit Node

50 points
Spirit-Aligned
Each Spirit Node provides 500 Mana


Resources

Horses
Warhorses, in specific. Needed to equip any unit with Warhorses.
Adamantium
A crucual component in making Guymelefs.
Levistone
What keeps skyships in the air.
Books
Mages need books.
Common Draft
Commoners are the bulk of any military, coming from various lower classes.
Noble Draft
The nobles are the priviledged few of titled birth, typically forming the hard core of a Lord's military.