Difference between revisions of "Aranitha Fury Morrigan"

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==Aranitha Fury Mórrígan==
 
==Aranitha Fury Mórrígan==
Convictions:
 
:Grand:  We can rebuild the world better <br>
 
:Personal: I'm the best, potentially or actually <br>
 
Fears:
 
:Grand: That this is the world I shall leave for others<br>
 
:Personal: To be normal and unassumed<br>
 
Goals: <br>
 
Grand Goal: Free the Elves <br>
 
Personal Goal: Avenge my Friends <br>
 
 
 
'''Hero Level:''' Level 2, Rising Hero (200 CP, 10 trait points, +2 to stats) <br>
 
'''Hero Level:''' Level 2, Rising Hero (200 CP, 10 trait points, +2 to stats) <br>
 
'''Traits'''
 
'''Traits'''

Revision as of 17:48, 15 April 2017

Aranitha Fury Mórrígan

Hero Level: Level 2, Rising Hero (200 CP, 10 trait points, +2 to stats)
Traits

Elven Noble (2 trait points) Nobles may take the “Ethereal Beauty” trait for free. Nobles suffer a -5 edge in social conflict against Royals. Elven Nobles the primary agents of the courts of the Alfar and some have gained tremendous skill in their chosen speciality over the centuries, and gain a +5 bonus to one skill. Elven Nobles gain +1 Aether, +3 Core Aether and +3 maximum Aura. No Elf can take the Sorcery trait or any Thaumatech trait.
Flawless Beauty (1 trait point): Can reroll Graces rolls for free, and spend no exploits for Graces based Reactions. Prerequisite: Physique of Intellect of 5
Magi Adept (2 trait points): Magi Aspirant is the journeyman level of the Zenith style of Willwork. It provides access to the silver circle of common Zenith willwork spells. Prerequisites: Hero 1, Skill: Willwork 3
Zenith Knight Arclave Training (5 trait points): OP magic sword bullshit combat options Prerequisites: Hero 2, Skill: Melee 6
Zenith Knight Combat Magi (3 trait points): Zenith combat spell options Prerequisites: Hero 2, Trait: Magi Adept
Shake it Off (2 trait points): Cancel one wound immediately after it is inflicted by spending 1 Adrenaline as a free action. Prerequisite: Hero 1, Physique 5

XP 26

Distinguishing features

Smug
Dark Skin
Awesome Tattoos

Core Stats

Physique 7 (44)
'Adrenalin: 7
Athleticism: 4 (7)
Graces: 2 +3 (2)
Melee Weapons: 6 (16) +5
Unarmed: 4 (7)
Stealth: 4 (7)
Legerdemain: 1 (1)
Senses 4 (22 points)
Focus: 4
Alertness: 4 (7)
Firearms: 3 (4)
Read Auras: 3 (4)
Intellect 4 (22 points)
Willpower 4
Intuition: 2 (2)
Tactics: 3 (4)
Navigation: 1 (1)
Deception: 2 (2)
Languages: 3 (Zenith, Jibrilite, Alfar) (4)
Ecosphere: 1 (1)
Codes: 1 (1)
Social Circles: 2 (city elves, Zenith High Society) (2)
Conversation: 2 (2)
One-Liners: 4 (7)
Local Knowledge: 1 (1)
Critical Thinking: 1 (1)
Aether 6 +1 (32)
Core Ether: 6 +1 +3 (10)
Aether Channel: 5 (11)
Willwork: 5 (11)

Equipment I'm not sure is still relevant

Ether pendant 2 ready core ether without a channel.
Cane contains 3 ready core ether without a channel 1d6, PF:8, inflicts an automatic wound on a +10 to hit
Old Arclave: 1d6 Dagger, PF:8, 2d6 Sword PF:6, 5 ready Ether Armour Negate 5