Difference between revisions of "Alien Sky:Unit Special Rules"
(Created page with "== Fractal Rules == === Basics === Fractals are designed using a progressive build system that accords a number of build points based on level, which can be slotted into the fi...") |
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− | + | = Fractal Rules = | |
− | + | == Basics == | |
Fractals are designed using a progressive build system that accords a number of build points based on level, which can be slotted into the five attributes of Melee, Firepower, Speed, Defense and Special. High attributes allow a unit to buy better and more specialized equipment (up to its rating) which gives it contextual bonuses in the manner of Specializations for PCs. | Fractals are designed using a progressive build system that accords a number of build points based on level, which can be slotted into the five attributes of Melee, Firepower, Speed, Defense and Special. High attributes allow a unit to buy better and more specialized equipment (up to its rating) which gives it contextual bonuses in the manner of Specializations for PCs. | ||
− | Each tier essentially represents a full generation of A-Fractal and AN- | + | Each tier essentially represents a full generation of A-Fractal and AN-Fractal technology, with Tsiolkovsky and Heng Sha skirting the bleeding edge around 7th generation units. N-Fractals, which are designed with Growth, operate on a maturity cycle that is comparable. When building N or AN-Fractals, generation is determined by the character's Growth or Conspiracy ratings, which is selected at chargen. Custom A-Fractals are also generated using either of those specialties, but at a -1 to effective Generation because of restraints on mass-produced technology. |
+ | |||
+ | Elites and Pilots generally use inferior versions of their commander's production runs, but may likewise receive customized equipment built using this table. They receive a -1 to Generation (which stacks with the penalties from using customized A-Fractals), but may otherwise be equipped with whatever equipment their unit qualifies for. | ||
1st Generation - 10 CP<br> | 1st Generation - 10 CP<br> | ||
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10th Generation - 35 CP<br> | 10th Generation - 35 CP<br> | ||
− | == Landship/Airship Rules | + | == Fractal Attributes == |
+ | |||
+ | Like characters, Fractals have their own attributes that come into play during combat. | ||
+ | |||
+ | === Strength === | ||
+ | |||
+ | === Defense === | ||
+ | |||
+ | === Agility === | ||
+ | |||
+ | === Speed === | ||
+ | |||
+ | === Sync === | ||
+ | |||
+ | === Utility === | ||
+ | |||
+ | == Derived Attributes == | ||
+ | |||
+ | ==== Hits ==== | ||
+ | |||
+ | ==== Carry ==== | ||
+ | |||
+ | ==== Evasion Rating ==== | ||
+ | |||
+ | ==== Deflection Rating ==== | ||
+ | |||
+ | == Fractal Equipment == | ||
+ | |||
+ | = Landship/Airship Rules = | ||
− | + | = Unit Structure = |
Revision as of 18:17, 5 April 2011
Fractal Rules
Basics
Fractals are designed using a progressive build system that accords a number of build points based on level, which can be slotted into the five attributes of Melee, Firepower, Speed, Defense and Special. High attributes allow a unit to buy better and more specialized equipment (up to its rating) which gives it contextual bonuses in the manner of Specializations for PCs.
Each tier essentially represents a full generation of A-Fractal and AN-Fractal technology, with Tsiolkovsky and Heng Sha skirting the bleeding edge around 7th generation units. N-Fractals, which are designed with Growth, operate on a maturity cycle that is comparable. When building N or AN-Fractals, generation is determined by the character's Growth or Conspiracy ratings, which is selected at chargen. Custom A-Fractals are also generated using either of those specialties, but at a -1 to effective Generation because of restraints on mass-produced technology.
Elites and Pilots generally use inferior versions of their commander's production runs, but may likewise receive customized equipment built using this table. They receive a -1 to Generation (which stacks with the penalties from using customized A-Fractals), but may otherwise be equipped with whatever equipment their unit qualifies for.
1st Generation - 10 CP
2nd Generation - 11 CP
3rd Generation - 13 CP
4th Generation - 16 CP
5th Generation - 20 CP
6th Generation - 25 CP
7th Generation - 29 CP
8th Generation - 32 CP
9th Generation - 34 CP
10th Generation - 35 CP
Fractal Attributes
Like characters, Fractals have their own attributes that come into play during combat.