Difference between revisions of "Aki Ono"

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=== Cybernetics ===
 
=== Cybernetics ===
* Name (Rating), Essence:
+
====Geneware====
** Notes:
 
* Genetic Optimization: Intuition 45,000 0.2
 
** Allows Intuition to be raised by one above the normal maximum
 
* Genetic Optimization: Agility 45,000 0.2
 
** Allows Agility to be raised by one above the normal maximum
 
 
* Hyper-Glucagon 20,000 0.1
 
* Hyper-Glucagon 20,000 0.1
 
**Double Fatigue Times
 
**Double Fatigue Times
 
* Neo-EPO 25,000 0.2
 
* Neo-EPO 25,000 0.2
 
** Receive a +1 dice pool modifier for all tests made with skills from the Athletics skill group and Fatigue Tests
 
** Receive a +1 dice pool modifier for all tests made with skills from the Athletics skill group and Fatigue Tests
 +
* PuSHeD 15,000 0.1
 +
** +1 to Logic-linked skill tests
 
* Reakt: 30,000 0.4
 
* Reakt: 30,000 0.4
 
** +2 Dice on Reaction Tests to defend yourself  
 
** +2 Dice on Reaction Tests to defend yourself  
 
* Synch: 30,000 0.3 <br>
 
* Synch: 30,000 0.3 <br>
 
** +1 dice on all Perception Tests  
 
** +1 dice on all Perception Tests  
Total 1.4 = 0.7 Essence  
+
Total 1.1 Essence  
  
156,000
+
120,000 * 0.8 = 96,000
  
* Muscle Toner 1 32,000 0.2
+
====Bioware====
** +1 Dice of Agility
+
* Synaptic Booster 2 (190,000) 1
* Muscle Augmentation 1 31,000 0.4
+
** +2 Reaction, +2d6 Initiative
** +1 Dice of Strength
+
* Bone density augmentation 3 (15,000) 0.9
* Adrenaline Pump 1 55,000 0.75
+
**+3 Body for damage resistance, unarmed damage (Str + 2)P
** +1 for Strength, Agility, Reaction, and Willpower attributes. The pump works for Rating x 1D6 Combat Turns (the pump can’t be switched off early).When time’s up, you crash and take Stun damage equal to the number of Combat Turns the pump was active (use your natural Body + Willpower to resist the damage)
+
* Damage Compensators 4 (8000) 0.4
* Synaptic Booster 1 (85,000) 1
+
** Ignore 4 damage boxes before determining injury modifiers
** The booster confers a bonusof +1 Reaction (and accompanying adjustment to Initiative and Physical limit) and +1D6 Initiative Die
+
* Toxin Extractor 4 (19,200) 0.8
* Extended Volume 1 (4000) 0.1
+
**+4 Toxin resistance
** Doubles the time that a user can hold her breath
+
Total: 3.1/2 = 1.55 Essence
* Hearing Enhancement 5000 0.1
 
** Adds +1 dice to perception tests and allows infra and ultrasonic hearing
 
* Troll Eyes 8000 0.1
 
** Gives Thermal vision
 
* Bone density augmentation (2 (10,000) 0.9
 
** +2 Body Attribute + Extra Hand to Hand Combat Damage
 
* Reception Enhancers 1 (20,000) 0.6
 
** +1 on all perception based checks
 
* Damage Compensation 4 (8000) 0.4
 
** Ignore 2 boxes of physical and 2 of stun for purposes of injury modification
 
* Sleep Regulator (12,000) 0.1
 
** 3 hours sleep a night
 
* Toxin Extractor 2 (9600) 0.4
 
**+2 Toxin resistance
 
* Tracheal Filter 2 (9,000) 0.2
 
** +2 Toxin Resistance airborne
 
  
Cyber: Smartlink (4000) 0.1
+
232,200
  
Total: 3.425 <br>
+
====Cyberware====
Total: 448600 Nyuen <br>
+
* Cybereyes 3 (10,000) 0.4
 +
** 12 Capacity
 +
** Smartlink (4,000) 3 Cap: +2 Accuracy when using weapon w/smartlink, +2d if wireless
 +
** Thermographic Vision (1,500) 2 Cap: See Infrared
 +
** Low-Light Vision (1,500) 2 Cap: Night vision
 +
** Flare Compensation (1,000) 1 Cap: Flash compensation
 +
** Vision Enhancement 3 (12,000) 3 Cap: +3 Limit to visual perception rolls, +3d to visual perception rolls if wireless
 +
* Muscle Replacement 2 (50,000) 2
 +
** +2 Strength, Agility
 +
Total: 2.4 Essence
 +
 
 +
80,000
 +
 
 +
Total: 2.65 (Bioware) + 2.4/2 (Cyberware) = 3.85 Essence <br>
 +
Total: 408,200 Nyuen <br>
  
 
=== Cyberdeck ===
 
=== Cyberdeck ===

Revision as of 11:12, 19 March 2014

Overview

Appearance

Background

Combat Information

  • Initiative:
  • Matrix Initiative:
  • Astral Initiative:


  • Primary Armor: , Rating:
    • Accessories:
  • Primary Ranged Weapon:
    • Dam: , Acc: , AP: , Mode: , RC: , Ammo:
    • Accessories:
    • Primary Ammo:
    • Other Ammo:
  • Primary Melee Weapon:
    • Reach: , Dam: , Mode: , RC: , AP:

Condition Monitor

    • Physical Damage Tracker:
    • Stun Damage Tracker:

General Information

Attributes

  • Body: 3
  • Agility: 5
  • Reaction: 3
  • Strength: 3
  • Willpower: 3
  • Intuition: 5
  • Logic: 2
  • Charisma: 4

Special Attributes

  • Edge: 3
  • Essence: 2.575
  • Magic/Resonance: Nope!

Derived Attributes

  • Composure:
  • Judge Intentions:
  • Memory:
  • Lift/Carry:
  • Movement:

Limits

  • Physical Limit: 5
  • Mental Limit: 4
  • Social Limit: 5

Skills

Skill Groups

  • Skill Group Name (Skills Included): Rating
  • Athletics (Gymnastics, Running, Swimming) 2

Active Skills

  • Skill Name (Attribute): Rating [Specialty]
  • Automatics (Agility) 3 [Assault Rifle 1]
  • Pistols (Agility) 2 (4 Karma)
  • Unarmed Combat (Agility) 2
  • Blades (Agility) 1
  • Navigation (Intuition) 1
  • Free Fall (Body) 2
  • Intimidation (Charisma) 1
  • Sneaking (Agility) 3
  • Perception (Intuition) 3
  • First Aid (Logic) 1
  • Heavy Weapons (Agility) 2
  • Thrown Weapons (Agility) 2
  • Demolitions (Logic) 1
  • Etiquette (Charisma) 1
  • Performance 3 (Charisma) [Singing 2] (2 Karma)

Knowledges

  • Knowledge Name (Attribute): Rating [Specialty]
  • Tactics (Logic): 2 [Small Unit 1]
  • Singing (Intuition): 2 (2 Karma)
  • Japanese pop culture (Intuition): 2
  • Militaries (Logic): 2 [Japanese Military 1]
  • Thai Language: 2 (2 Karma)
  • Chinese Language 1
  • Russian Language 1
  • Japanese N

Qualities

  • Quality (Cost/Rating): Effects
  • Type-O Body (25 points): Renders all bioware deltaware
  • Genecrafted (4 points): Renders genetech 20% cheaper
  • Japanese Military SIN (equivalent to Corporate Limited (15 Karma)
  • Moderate Addiction hedonism (2/9 Karma)

IDs/Lifestyles/Currency

  • Primary Lifestyle: Type (Months Paid)
  • Nuyen:
  • Licenses: License (Rating)
  • Fake IDs/Related Lifestyles/Funds/Licenses
    • Fake ID (Rating)

Contacts

  • Sunan: Her manager
    • Loyalty: 3 , Connection: 3
  • Tsukino Kaori Old War Buddy
    • Loyalty: 5, Connections: 1

Equipment

Armor/Clothing

  • Name (Total Cost), Rating:
    • Accessories:

Ranged Weapons

  • Name (Total Cost)
    • Dam: , Acc: , AP: , Mode: , RC: , Ammo:
    • Accessories:
    • Primary Ammo: Type (Amount)
    • Other Ammo: Type (Amount)

Melee Weapons

  • Name (Total Cost)
    • Reach: , Dam: , Mode: , RC: , AP:

Cybernetics

Geneware

  • Hyper-Glucagon 20,000 0.1
    • Double Fatigue Times
  • Neo-EPO 25,000 0.2
    • Receive a +1 dice pool modifier for all tests made with skills from the Athletics skill group and Fatigue Tests
  • PuSHeD 15,000 0.1
    • +1 to Logic-linked skill tests
  • Reakt: 30,000 0.4
    • +2 Dice on Reaction Tests to defend yourself
  • Synch: 30,000 0.3
    • +1 dice on all Perception Tests

Total 1.1 Essence

120,000 * 0.8 = 96,000

Bioware

  • Synaptic Booster 2 (190,000) 1
    • +2 Reaction, +2d6 Initiative
  • Bone density augmentation 3 (15,000) 0.9
    • +3 Body for damage resistance, unarmed damage (Str + 2)P
  • Damage Compensators 4 (8000) 0.4
    • Ignore 4 damage boxes before determining injury modifiers
  • Toxin Extractor 4 (19,200) 0.8
    • +4 Toxin resistance

Total: 3.1/2 = 1.55 Essence

232,200

Cyberware

  • Cybereyes 3 (10,000) 0.4
    • 12 Capacity
    • Smartlink (4,000) 3 Cap: +2 Accuracy when using weapon w/smartlink, +2d if wireless
    • Thermographic Vision (1,500) 2 Cap: See Infrared
    • Low-Light Vision (1,500) 2 Cap: Night vision
    • Flare Compensation (1,000) 1 Cap: Flash compensation
    • Vision Enhancement 3 (12,000) 3 Cap: +3 Limit to visual perception rolls, +3d to visual perception rolls if wireless
  • Muscle Replacement 2 (50,000) 2
    • +2 Strength, Agility

Total: 2.4 Essence

80,000

Total: 2.65 (Bioware) + 2.4/2 (Cyberware) = 3.85 Essence
Total: 408,200 Nyuen

Cyberdeck

  • Model: , Rating:
    • Attack: , Sleaze: , Data Processing: , Firewall:
  • Programs:
  • Matrix Condition Monitor:

Vehicle

  • Vehicle:
    • Handling: , Speed: , Acceleration: ,
    • Pilot: , Body: , Armor: , Sensor: , Seats:

Other Gear

  • Name (Total Cost), Rating:
    • Accessories:

Special Abilities

Spells/Preparations/Rituals/Complex Forms

  • Power Name
    • Type/Target: , Range: , Duration: , Drain:
    • Notes/Explanation

Adept Powers or Other Abilities

  • Power Name, Rating
    • Notes/Explanation

Other Gear

Chargen

Priorities:

  • A: Money
  • B: Attributes
  • C: Skills
  • D: Metatype
  • E: Magic

Karma

Gains

Total/Spent/Unspent (25/0/25)

  • Chargen Karma (25)
  • Session 1 (?)

Expenditures

Total/Spent/Unspent (25/0/25)