Difference between revisions of "Aiteim Corbantis"

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(Created page with ":Background :Duty: 10 ::(Propaganda: The Rebellion is a bunch of insurgents and terrorists. The galaxy will know the truth.) :Obligation: 10 :Species: Human :Career: Soldier...")
 
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(7 intermediate revisions by the same user not shown)
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:Career: Soldier
 
:Career: Soldier
 
:Specialization: Heavy
 
:Specialization: Heavy
 +
:Description: Middle-aged human with faint scaring over his right eye. He is clean shaven and has ruddy brown hair that has been closed cropped. Despite being of average height, he comes across as extremely stocky due to his bulky build.
  
 
Stats
 
Stats
Line 14: Line 15:
 
:Willpower: 2
 
:Willpower: 2
 
:Presence: 2
 
:Presence: 2
 
+
<br>
 
:Wound Threshold:  10 + 3 + 2 = 15
 
:Wound Threshold:  10 + 3 + 2 = 15
 +
:Current Wounds: 1
 
:Strain Threshold:  10 + 2 = 12
 
:Strain Threshold:  10 + 2 = 12
 +
:Current Strain: 0
 +
:Encumberance Threshold: 5 + 3 + 1 = 9
 +
:Soak Value: 0 + 3 + 2 = 5
 +
:Ranged Defense: 0 = 0
 +
:Melee Defense: 0 = 0
 
:Starting XP:  110
 
:Starting XP:  110
  
Line 23: Line 30:
 
1 rank in 4 career skills(*)<br>
 
1 rank in 4 career skills(*)<br>
 
1 rank in 2 specialization skills(&)<br>
 
1 rank in 2 specialization skills(&)<br>
:Athletics(*) - 0
+
:Athletics[Br](*) - 0
:Brawl(*) - 0
+
:Brawl[Br](*) - 0
:Cool(^) - 1
+
:Cool[Pr](^) - 1
:Gunnery(&) - 1
+
:Gunnery[Ag](&) - 2
:Knowledge (Warfare)(*) - 1
+
:Knowledge (Warfare)[In](*) - 1
:Mechanics(^) - 1
+
:Mechanics[In](^) - 1
:Medicine(*) - 0
+
:Medicine[In](*) - 0
:Melee(*) - 1
+
:Melee[Br](*) - 1
:Perception(&) - 0
+
:Perception[Cu](&) - 0
:Ranged (Light)(*) - 1
+
:Ranged (Light)[Ag](*) - 1
:Ranged (Heavy)(*&) - 2
+
:Ranged (Heavy)[Ag](*&) - 2 + 1 = 3
:Resilience(&) - 0
+
:Resilience(&)[Br] - 0
:Survival(*) - 0
+
:Survival(*)[Cu] - 0
  
XP Tracker (110 XP)
+
XP Tracker (110 + 44 = 154 XP) [19 XP available]
 
:Agility 2->3 (-30 XP)
 
:Agility 2->3 (-30 XP)
 
:Brawn 2->3 (-30 XP)
 
:Brawn 2->3 (-30 XP)
Line 46: Line 53:
 
:Burly II (-15 XP)
 
:Burly II (-15 XP)
 
:Toughened I (-5 XP)
 
:Toughened I (-5 XP)
 +
:Ranged (Heavy) 2->3 (-15 XP)
 +
:Gunnery 1->2 (-10 XP)
  
 
Gear and Equipment (32 Credits)<br>
 
Gear and Equipment (32 Credits)<br>
 
Armor(A) Defense/Soak Encumberance/Hard Points<br>
 
Armor(A) Defense/Soak Encumberance/Hard Points<br>
 
Weapon(W) Damage/Critical Encumberance/Hard Points<br>
 
Weapon(W) Damage/Critical Encumberance/Hard Points<br>
:Heavy Clothing(A) 0/1 1/0
+
:Laminate(A) 0/2 4/3
:Blaster Pistol(W) 6/3 Medium 1/3
+
:Light Repeating Blaster(W) 11/3 Long 7/4 Auto-fire, Pierce 1
:Combat Knife(M,W) +1/3 Engaged 1/0
+
:Utility Belt (+1 Encumberance Threshold)
:Utility Belt  
 
  
 
Talent Tree
 
Talent Tree
:Burly II (-2 Encumberance/Cumbersome)
+
:Burly II (-2 Encumberance/Cumbersome on wielded weapon)
 
:Barrage II (+2 Damage to 1 successful attack at Long/Extreme)
 
:Barrage II (+2 Damage to 1 successful attack at Long/Extreme)
:Brace I (-1d6 environmental difficulty)
+
:Brace I (-1d6 environmental difficulty on ranged attack)
 
:Toughened I (+2 Wound Threshold)
 
:Toughened I (+2 Wound Threshold)
 +
 +
Sessions
 +
:Session 1: 12 xp
 +
:Session 2: 10 xp
 +
:Session 3: 10 xp
 +
:Session 4: 12 xp

Latest revision as of 21:51, 27 February 2021

Background
Duty: 10
(Propaganda: The Rebellion is a bunch of insurgents and terrorists. The galaxy will know the truth.)
Obligation: 10
Species: Human
Career: Soldier
Specialization: Heavy
Description: Middle-aged human with faint scaring over his right eye. He is clean shaven and has ruddy brown hair that has been closed cropped. Despite being of average height, he comes across as extremely stocky due to his bulky build.

Stats

Brawn: 3
Agility: 3
Intellect: 2
Cunning: 2
Willpower: 2
Presence: 2


Wound Threshold: 10 + 3 + 2 = 15
Current Wounds: 1
Strain Threshold: 10 + 2 = 12
Current Strain: 0
Encumberance Threshold: 5 + 3 + 1 = 9
Soak Value: 0 + 3 + 2 = 5
Ranged Defense: 0 = 0
Melee Defense: 0 = 0
Starting XP: 110

Skills:
1 rank in 2 non-career skills(^)
1 rank in 4 career skills(*)
1 rank in 2 specialization skills(&)

Athletics[Br](*) - 0
Brawl[Br](*) - 0
Cool[Pr](^) - 1
Gunnery[Ag](&) - 2
Knowledge (Warfare)[In](*) - 1
Mechanics[In](^) - 1
Medicine[In](*) - 0
Melee[Br](*) - 1
Perception[Cu](&) - 0
Ranged (Light)[Ag](*) - 1
Ranged (Heavy)[Ag](*&) - 2 + 1 = 3
Resilience(&)[Br] - 0
Survival(*)[Cu] - 0

XP Tracker (110 + 44 = 154 XP) [19 XP available]

Agility 2->3 (-30 XP)
Brawn 2->3 (-30 XP)
Burly I (-5 XP)
Barrage I (-5 XP)
Barrage II (-10 XP)
Brace I (-10 XP)
Burly II (-15 XP)
Toughened I (-5 XP)
Ranged (Heavy) 2->3 (-15 XP)
Gunnery 1->2 (-10 XP)

Gear and Equipment (32 Credits)
Armor(A) Defense/Soak Encumberance/Hard Points
Weapon(W) Damage/Critical Encumberance/Hard Points

Laminate(A) 0/2 4/3
Light Repeating Blaster(W) 11/3 Long 7/4 Auto-fire, Pierce 1
Utility Belt (+1 Encumberance Threshold)

Talent Tree

Burly II (-2 Encumberance/Cumbersome on wielded weapon)
Barrage II (+2 Damage to 1 successful attack at Long/Extreme)
Brace I (-1d6 environmental difficulty on ranged attack)
Toughened I (+2 Wound Threshold)

Sessions

Session 1: 12 xp
Session 2: 10 xp
Session 3: 10 xp
Session 4: 12 xp