Aberrant 2.0 Trinity Gear

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Universal Changes

Unformatted Bioware is Tolerance 0. This means that a few Bioware applications now have Formatted Tolerance 1.

Trinity Weapons

Armor

Note that certain types of armor require the user to be formatted to it and therefore cannot be used by Novas or baseline humans.

Armor in Trinity makes use of custom-engineered lightweight monocrystalline composites, advanced impact-resistant ceramics, foamed-metal alloys, carbon nanotubes, and other high-tech goodies to provide more protection at lower weight and bulk to equivalent Aberrant-era armors.

Hardtech

  • Armor Vest: Soak 4B/4L, Penalty -0, Mass 4.5, Destruction 20
Designed to protect the vitals from bullets and knife blows, a standard armor vest is high-tensile-strength fabric over light, semi-flexible monocrys inserts, providing heavy protection at low mass and bulk. Armor vests can be hidden under overcoats or other similar heavy clothing.
  • Combat Armor: Soak 8B/7L, Penalty -2, Mass 20, Destruction 35
Standard full body combat armor, used by the vast majority of frontline combat troops. This is a no-frills version, most soldiers use heavily modified variants with integrated sensors, power systems, and other accessories.
  • Field Suit: Soak 4B/6L, Penalty -0, Mass 9, Destruction 20
A field suit is lightweight soft body armor designed for special forces and other personnel who needed protection from weapons without a reduction in mobility and endurance. Field suits may be soft armor but are obviously armor and extremely difficult (and uncomfortable) to hide under clothing.
  • Reinforced Clothing: Soak 2B/3L, Penalty -0, Mass 3, Destruction 15
Reinforced with anti-ballistic and anti-stab fibers, reinforced clothing provides protection from low-powered pistols, knife blows, and some protection against fists and clubs while remaining nearly impossible to spot.
  • Vacuum Suit: Soak 3B/4L, Penalty -1, Mass 15, Destruction 20
A Vacuum suit provides medium-duration protection against vacuum via integrated oxygen recycling. Vacuum suits are generally good for 12 hours of use without further accessories.
  • Vacuum Assault Suit: Soak 12B/9L [hardened 8B/7L], Strength + 3/Dexterity + 1/Perception + 1, +4 -0 HLs, Mass 50
A far more sophisticated variation on the early powered exoskeletons used by China, the EU, and the US during the Nova age, the Vacuum Assault Suit is a hardtech suit of heavy armor plate over myomer muscle that responds to nervous signals. Roughly comparable to the BioVAS listed below, the standard hardtech VAS has lower endurance and reliability than the BioVAS owing to its less advanced self-repair systems. After a VAS loses all health levels, whenever the user takes damage, he should roll the suit's Failsafe of 6-failure means the suit is disabled (a disabled VAS has a -3 penalty), while botching can cause horrific accidents. A standard VAS has enough power to operate for 12 hours without recharging.
  • Kami Class Light VARG: Soak 12B/10L, +6 -0 HLs, Strength + 3[5]/Dexterity + 2/Perception + 4, Mass 300, Destruction 45
The Japanese equivalent to the Chameleon, the Kami is has a superior sensors suite but lacks the durability, speed, or stealth camouflage abilities of the Chameleon, nor does it retain the ability to mount a light VARG weapon. Instead, it mounts an inbuilt multi-threat rifle, comparable to the Voss 93 in ability, and a 30mm grenade launcher with a box magazine.
Multi-Rifle: Acc + 4, Dmg 8L[4] (coilgun), Range 300, RoF 50, Magazine 400, AP (1), Conceal N, Mass 8, Min Str. 3
Screamer: Damage 12B/L (ignores armor, soak via Stamina only), Range 25, RoF 1, Magazine (inf)
Plasma: Damage 12L [6], Range 25, RoF 1, Magazine 40
30mm Grenade Launcher: Accuracy +0, Dmg 8L [5] or as grenade, Range 100, Rate 20, Magazine 20, Exp(1)
Flechette/Buckshot: Dmg 10L, Rng 50, hits everything in an arc
HEAP: Dmg 10L [5], AP(2)
Incendiary: Dmg 12L, Incendiary (successful attack sets target on fire, doing 6L/turn until put out)

Biotech

  • Armor Carapace: Soak 6B/6L, Penalty -1, Mass 15, Tolerance 1, Destruction 30
The biotech equivalent of combat armor is slightly lighter and grown from pseudochitin woven on a suit of spidersilk. If formatted to the user, the chitin plates become more flexible when not actively protecting against harm, reducing the penalty to -0.
  • Bioweave Armor: Soak 4B/5L, Penalty -0, Mass 5, Tolerance 3, Destruction 20
Bioweave Armor is built out of spidersilk, carbon nanotubing, and synthetic tissue, and when attuned covers the Psion as a protective second skin, providing extremely potent protection from just about any threat. Bioweave Armor provides limited NBC filtering, adding 1 success to all resistance rolls against toxins, and is nearly undetectable without a medical examination.
  • EES (Militarized): Soak 2B/3L, Penalty -0, Mass 6, Tolerance 4, Destruction 15
The Electrokinetic Enhancement Suit (Militarized) is a prototype psi enhancement suit given to Orgotek field operatives, adding +4 to Psi for power duration and effect. It also incorporates a biocomputer inside, which can be used as any other computer. Somewhat fragile and extremely expensive, only Orgotek field operatives have been spotted wearing such a system. A nonmilitarized version lacks the redundant backups and the armoring, but is only Tolerance 3. Whenever hit by any weapon, the nonmilitarized version loses 1 dot of Enhancement, and must be repaired at a high-end biotech facility when all bonuses are lost.
  • Inside-Out: Soak 5B/5L, Penalty -0, Mass 10, Tolerance 3, Destruction 20
The Inside-Out is a enhancement suit used by biokinetics which provides great benefits, resembling a human skeleton woven on a skintight fiber-weave suit. The bones are ceramic-reinforced, and the weave is carbon nanotube over vat-grown musculature interwoven with ballistic resistant fibers. A Psion formatted to the suit gains +2 to Psi rolls for powers, and adds +2 to Adaptation, Psychomorphing, and Transmogrification (this does not unlock new powers, but does increase passive benefits). However, the suit does not change shape, adding +2 to the difficulty of all Transmogrification rolls while wearing it.
  • BioVAS: Soak 12B/9L, [hardened 8B/7L] +4 -0 HLs, Strength + 3/Dexterity + 1/Stamina + 1/Perception + 2, Mass 45, Tolerance 3, Destruction 40
A BioVAS (Biological Vacuum Assault Suit) is a highly advanced biotech suit of body armor that must be custom-formatted to its user. Enhancing strength, endurance, and agility via powerful artificial muscles and providing protection against all but the heaviest weapons with heavy pseudochitin plates, a BioVAS plugs into the user's cardiovascular system and provides life support for a week in a hostile environment if formatted. A formatted BioVAS provides the increased attributes stated above, and has its own health levels which must take damage before the user does. if the BioVAS loses all health levels, every attack after that which does damage to its user has a chance of disabling it: Roll the user's (Stamina + Resistance) or (Psi), whichever is higher to see if the BioVAS still functions at that point. Failure disables the BioVAS, disabling all features save life support (consider a disabled BioVAS to have a -3 penalty) until it heals, while Botching may kill the BioVAS itself. A dead BioVAS only provides soak.
  • Chameleon BioVARG: Soak 12B/12L, +7 -0 HLs, Strength + 4[5]/Dexterity + 3/Perception + 3, Mass 250, Tolerance 4, Destruction 45
The Chameleon BioVARG is the smallest VARG in existence, and it is quite possible to fit one inside built-up terrain such as the inside of buildings or starships without difficulty. It also serves a purpose in allowing a Psion formatted to one to fight weaker Novas on even footing. A Chameleon BioVARG's hands are sized for human weaponry and as such can use any human weapons, but a shoulder harness allows the Psion to wield any light VARG weapon. A Chameleon is a suit of power armor-but nevertheless, requires some piloting skill because the VARG responds faster than the body and takes it for the ride. A character using a Chameleon without at least 3 in Piloting (VARGs) does not gain the dexterity bonus and is at +1 difficulty to all physical actions which require fine manipulation.

Accessories

  • Vacuum Capability: A combination of self-sealing systems, an integrated oxygen recycler, and smart materials capable of functioning as a mechanical counterpressure suit, this modification provides its wearer with an armor suit that can survive vacuum. Armored clothing may accept this accessory, but it restricts the styles available to full-body clothing choices and requires an integrated hood.
  • Mindshield: Certain Aberrants have been capable of extracting intelligence from the minds of soldiers, and there are a handful who, although maddened, are capable of using this due to shapeshifting powers. Mindshields add +2 additional successes to any roll made by the armor user to resist mental intrusion. These systems are extremely expensive (cost 5) and only typically found in Psion strike teams or elite neutral units who expect Aberrant contact.
  • Olaminium Hardening: Found on hardtech armor only, using the synthetic element olaminium greatly increases mass and bulk. Add (-1) to an armor's penalty, and increases its mass by 50%. On the other hand, Olaminium greatly improves protection, adding +3B/2L to the armor's soak and +6 to its destruction rating. For the Vacuum Assault Suit, olaminium hardening removes its +1 dexterity bonus and grants it a -1 penalty, and the Kami loses its dexterity bonus. Olaminium is also an extremely good shield against several types of hard radiation as well as catastrophic damage from very high energy weapons and therefore hardening armor with olaminium provides aggravated soak equal to half the armor's original lethal soak rating, rounded down. Olaminium-hardened armor costs 2 dots more than normal.
  • Pure Olaminium: Another hardtech-only option, pure-olaminium armor is even more durable, but much more massive. Pure-olaminium armor (not actually pure, but using significant amounts of it rather than just lacing the armor) masses 150% more than any equivalent armor, and doubles an armor's penalty (or increases it by -2, whichever is greater). A pure-olaminium VAS has an effective dexterity penalty of -3, and a pure-olaminium Kami has an effective dexterity penalty of -2. Pure-olaminium armor has an additional +5B/5L soak, +15 to the destruction rating, and has an aggravated soak equal to the armor's original lethal soak rating.
Example: A pure-olaminium suit of combat armor (+8B/7L base soak) now has a soak of (+13B/12L/7A), a mass of 50 kg, and a penalty of -4.
  • Powered Armor: Depending on the armor type (bio or hard), this can take the form of either synthetic muscle and powerful servomotors, or vat-grown muscle tissue genetically typed to the user. Powering an armor adds +2 to the user's strength and +1 to the user's dexterity for movement purposes, increasing his strength and speed, simultaneously reducing the armor's penalty by -1 (min 0), but increases expense (+1 to cost, min cost 3). Armor that is already powered (the VAS, BioVAS, and Chameleon) cannot accept this option, and neither can reinforced clothing. Power armor normally has a standard endurance of 12 hours, but for a biotech armor, formatting the armor (Tolerance for powered biotech armor increases by 1) the armor's musculature integrates with the user's cardiovascular system, giving it near-indefinite powered endurance.
  • Noetic Stabilizer (Tolerance 3): One of the advancements the Chitra Bantu made before they were exterminated for Aberrant taint, the Noetic Stabilizer is an advanced web of biotech similar to a psionic booster, fed off of an integrated nutrient solution. This system is psionically capable to a limited extent, but rather than emulating any psi aptitude, it emulates one of the natural abilities of a psi-the ability to resist Quantum powers. Unformatted, the stabilizer merely adds +2 to any roll to resist Aberrant powers, and +2B/2L/2A soak against them. Formatted, the stabilizer increases a Psion's resistance against powers, doubling their resistance and soak bonuses (to Psi rather than Psi/2) instead. These systems are exceedingly rare (cost 6) and only used by special forces operatives, generally Legion SF.
  • Ablative Coating: Semi-ablative pseudochitin or ablative foam provides additional protection against a single catastrophic attack, negating the first two levels of post-soak damage from the first attack that successfully penetrates the armor itself.
  • Chameleon Polymer: Chameleon polymer is an metamaterial "invisibility cloak" which can be fitted to any suit of full-body armor that bends EM radiation around the user. Chameleon Polymer adds +1 difficulty to spot the user via visual and near-visual (IR/UV) scanning. If an enemy has no other sensory methods, this +1 difficulty also applies to any attacks made against the user.
  • Sensors: A suit can be fitted with various sensors, several types of which are listed below. The first sensor option also adds +1 to the wearer's Awareness rolls. There are also standalone sensor systems with any (or all) of these capabilities.
Thermal: Thermal imaging allows the user to see heat, adding a bonus success to detect someone with a body temperature drastically different from the environment, but +1 difficulty to any roll to see someone with a body temperature close to the environment. Thermals also allow some interesting feats in certain environments, like tracking someone's movement via the warmth of their footprints.
Low-Light: Removes all penalties for lighting as long as there is any light source available.
Acoustic: Improved acoustic scanners can triangulate the location of gunfire, footsteps, and even heartbeats.
EMI: EMI sensors allow the user to track unshielded powered-on electronics, the bleed of power lines, active radio emitters, and other systems which create electromagnetic interference.
Terahertz Radiation: Terahertz radiation scanning allows its user to see through thin, nonmetallic walls.

Aberrant 2.0 Trinity Vehicles

Aberrant 2.0 Starships

Aberrant 2.0 Cybernetics

Aberrant 2.0 Miscellaneous Equipment