Difference between revisions of "Aberrant 2.0 Taint Mutants"

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::Heavy Exoskeleton: A Nova with this body modification has no visible skin, replacing it with hardened metal or chitin plates that give him 6B/6L stackable armoured soak, and a penalty of -2, and counts as worn armor for the purposes of penalty calculation.
 
::Heavy Exoskeleton: A Nova with this body modification has no visible skin, replacing it with hardened metal or chitin plates that give him 6B/6L stackable armoured soak, and a penalty of -2, and counts as worn armor for the purposes of penalty calculation.
 
::Integrated Medium Weapon: In a brawler this is the equivalent of an assault rifle in the form of a venom spitting stinger.
 
::Integrated Medium Weapon: In a brawler this is the equivalent of an assault rifle in the form of a venom spitting stinger.
::Multiple Legs: A Nova with multiple legs adds +5 to Dexterity for purposes of ground movement speed, and being able to kick with more than 1 leg increases kick damage by 2B per purchase. Like Multiple Arms, a Nova may support up to (Stamina or Wits) sets of multiple legs, and Mega-Attributes do not count for limb support.
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::Multiple Legs: A Nova with multiple legs adds +5 to Dexterity for purposes of ground movement speed, and being able to kick with more than 1 leg increases kick damage by 2B per purchase.
 
::Blades: Lightning sharp claws grow out of the arms and legs and mandibles of the scorponox troops. These deal Str + 5L damage.
 
::Blades: Lightning sharp claws grow out of the arms and legs and mandibles of the scorponox troops. These deal Str + 5L damage.
 
::Redundant Organs
 
::Redundant Organs

Revision as of 10:47, 22 January 2011

Scorponox Brawler

Basics

Name: ???
Codename: Scorponox Brawler
Eruption Type: Induced
Concept: Maddened Taint Mutant
Virtue: ???
Vice: ???
Allegiance: Scorponox
Author: Norseman

Description

A giant 200 kg scorpion with hands and nasty looking blades, and which shoots venom from its giant stinger. Big, nasty, frightening and equipped with a low level of human intelligence to allow it to use it stealth and tactics to the greatest advantage.

Stats

Attributes/Abilities

Physical (7)

Strength: ●●●● (Brutal)

Brawl: 3
Melee: 3
Might: 3

Dexterity: ●●●● (Fast)

Athletics: 3 (Dodging)
Drive: 0
Firearms: 3
Heavy Weapons: 0
Legerdemain: 0
Martial Arts: 0
Pilot: 0
Stealth: 3

Stamina: ●●●● (Resilient)

Endurance: 3 [free]
Resistance: 3 [free]

Mental (5)

Perception: ●●●●● (Observant)

Awareness: 3
Gunnery: 0
Investigation: 0

Intelligence: ●

Academics: 0
Bureaucracy: 0
Computer: 0
Engineering: 0
Linguistics: 1-3
Science: 0
Strategy: 0
Medicine: 0
Survival: 3

Wits: ●●

Arts: 0
Biz: 0
Intrusion: 3
Rapport: 0
Tactics: 3 (Infiltration)

Social (3)

Appearance: N/A

Intimidation: 0
Style: 0

Manipulation: ●●

Diplomacy: 0
Interrogation: 0
Streetwise: 0
Subterfuge: 0

Charisma: ●●

Animal Training: 0
Command: 0
Etiquette: 0
Instruction: 0
Perform: 0

Other

Initiative: +6
Movement: walk 17m, run 29m, sprint 71m
Willpower: 3 (3)
Quantum Energy: 10 (10)
Quantum: ●
Taint: ●●●●● ●●●●● ●
Soak:

Natural 6B + 4B; 6L + 1L

Attacks

Blade Strike: d7, +0 difficulty, d9+[15]L
Clinch: d7, +0 difficulty, d4+[15]
Tackle: d7, +1 difficulty, d4+[15], both roll athletics at +2 diff or suffer knockdown, target destabilised (+1 diff for next turn) on success
Block: d7
Dodge: d7

Health Levels

[ ]: Bruised, -0
[ ]: Bruised, -0
[ ]: Bruised, -0
[ ]: Hurt, -1
[ ]: Hurt, -1
[ ]: Injured, -1
[ ]: Wounded, -2
[ ]: Wounded, -2
[ ]: Maimed, -3
[ ]: Crippled, -4
[ ]: Crippled, -4
[ ]: Crippled, -4
[ ]: Incapacitated
Dead

Powers

Mega-Strength ●●● (Shockwave)
Shockwave deals 10B damage to an area 30m in radius, and forces a Strength + Athletics roll at Difficulty 3 to stay upright or fall prone.
Mega-Dexterity ● (Catfooted)
Catfooted adds 1 success to any contested Stealth roll, and all attempts to track the Nova's footprints without superhuman senses automatically fail as long as the Nova does not botch her stealth roll. This costs 1 Quantum and lasts for a scene.
Hypermovement ● (Running)
Run 500km/h outside of combat, add 6 to dex for purposes of movement in combat.
Body Modification
Huge: A Nova with this modification is huge, easily about 180 kilos and 2.2 or more meters tall, and gains +2 Strength, +2 Stamina, 1 additional -0 HL, and 1 additional -1 HL. Huge Novas add +2 to dexterity for movement purposes only.
Heavy Exoskeleton: A Nova with this body modification has no visible skin, replacing it with hardened metal or chitin plates that give him 6B/6L stackable armoured soak, and a penalty of -2, and counts as worn armor for the purposes of penalty calculation.
Integrated Medium Weapon: In a brawler this is the equivalent of an assault rifle in the form of a venom spitting stinger.
Multiple Legs: A Nova with multiple legs adds +5 to Dexterity for purposes of ground movement speed, and being able to kick with more than 1 leg increases kick damage by 2B per purchase.
Blades: Lightning sharp claws grow out of the arms and legs and mandibles of the scorponox troops. These deal Str + 5L damage.
Redundant Organs
1 x-2 HL and 2 x -4HL

Backgrounds

None

Merits/Flaws

None

Taints

11 Taint points

Taint ridden crazed mutant in the form of a giant scorpion
Under the thrall of Scorponox
Humanitarian; Eats people
Highly aggressive

Equipment

None

Bookkeeping

Construction Track

Mega-Strength 3: 6NP Mega-Dexterity 1: 2NP Hypermovement 1: 2NP Body Modifications

Huge: 10 Taint XP
Heavy Exo-Skeleton: 10 Taint XP
Integrated Medium Weapon: 10 Taint XP
Multiple Legs: 6 Taint XP
Blades: 6 Taint XP
Redundant Organs: 2 Taint XP

Background Story

Poor innocent individual taken prisoner and turned into a horrible abomination of a Scorponox foot soldier.