Aberrant 2.0 Paramorphs

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Background

The Hammersmith Incident created three types of Inspired. The first two were the most well known, the Novas and the Psions, both capable of manipulating fundamental universal forces to meet their ends, having influenced the course of human civilization through centuries.

The third type is far rarer, and far more interesting. Their control is over another fundament of the universe, but one more subtle than the Novas or Psions. Their control is over time and probability. This is innate control, not the emulation of time and probability control a Nova gains from brute force via the powers of Entropy Control or Temporal Manipulation. Paramorphs are naturals at using time and probability to their advantage.

They are also Inspired, perhaps the purest Inspired. Every Daredevil holds the ability to become a legendary polymath, no matter their intellect, inclinations, or education. Theories on this abound. Perhaps the Many-Worlds theory is true, and a Daredevil can reach into one of any infinity of parallel universes and find a double of him who happened to have mastered the skill. Perhaps it's an innate part of their probability manipulation. Perhaps it's an entirely unrelated cause, correlation versus causation. Research on paramorphs (versus psychomorphs and eximorphs, or Psions and Aberrants as Aeon typically calls them) is slow-going, and even decades of accumulated research on fully willing subjects has brought little fruit.

Character Creation

Paramorphs are built as normal baseline characters for Step 1 (baseline) character generation. Step 2 (inspiration) is where they get significantly altered. A Paramorph has 30 Transformation Points to work with, and a starting