Difference between revisions of "Aberrant 2.0"

From Sphere
Jump to navigation Jump to search
Line 33: Line 33:
 
[[Aberrant 2.0 Body Modifications]]<br>
 
[[Aberrant 2.0 Body Modifications]]<br>
 
* New and improved body modifications for Novas (and baselines alike, with the new system for cybernetics)
 
* New and improved body modifications for Novas (and baselines alike, with the new system for cybernetics)
 +
[[Aberrant 2.0 Chrysalis]]<br>
 +
* The Chrysalis Trait revamped
 
[[Aberrant 2.0 Expansion]]<br>
 
[[Aberrant 2.0 Expansion]]<br>
 
* Rewritten weapons and armor section, with tags and other things.
 
* Rewritten weapons and armor section, with tags and other things.

Revision as of 20:57, 17 April 2011

Rebuilding Aberrant to deal with some of its most eregrious flaws.

Aberrant 2.0 Rules Alterations

  • Alterations to core system elements.

Aberrant 2.0 Combat Alterations

  • Alterations to elements of the combat system.

Aberrant 2.0 Character Generation

  • How to build a Nova character.

Aberrant 2.0 Abilities

  • Alterations to the Abilities found in Aberrant.

Aberrant 2.0 Mental Systems

  • Science, gadgeteering, and mental combat.

Aberrant 2.0 Social Systems

  • Social Combat, Sway, and other ways to win friends and influence people.

Aberrant 2.0 Quantum and Mega-Attributes

  • Alterations to Quantum, Mega-Attributes, Quantum Pool, and other facets of Nova superiority.

Aberrant 2.0 Power Errata

  • Changes to many of the powers available to Novas.

Aberrant 2.0 Equipment Errata

  • New rules and fixes for armor, vehicles, weapons, and chemicals of all sorts.

Miscellaneous

Additional Rules

Aberrant 2.0 Body Modifications

  • New and improved body modifications for Novas (and baselines alike, with the new system for cybernetics)

Aberrant 2.0 Chrysalis

  • The Chrysalis Trait revamped

Aberrant 2.0 Expansion

  • Rewritten weapons and armor section, with tags and other things.

Aberrant 2.0 Optional Rules

  • Optional rules for additional enjoyment

Aberrant 2.0 Paramorphs

  • Powering up the last member of the Inspired trio.

Aberrant 2.0 Shards

  • Alternative settings

Changelog

April 17, 2011

  • Additional Biomanipulation Errata
  • Altered Healing and Regeneration, increased cost of regenerating Aggravated damage to render the Aggravated extra for certain powers more effective.

April 15, 2011

  • New category: Archaic Equipment, for WWII era tanks, anti-tank rifles, Tommy guns and MP44s, bows and arrows, and whatever else.

April 14, 2011

  • Increased SAM damage slightly to compensate for increased armor for most vehicles.
  • Anti-vehicle ratings for weapons lowered across the board, to add more viable anti-Nova weapons for baselines.
  • Slight changes to explosive weaponry.
  • Fixed Gunsen/War Fan strength ratings.
  • Clarifications on EMP Weaponry added to Combat, EMP technique of Magnetic Mastery altered, EMP weapons added to Armory
  • Buffs to Stun Attack and Disintegrate
  • Renamed "Aberrant 2.0 Expansion" to "Aberrant 2.0 Equipment Errata", split weapons and vehicles into their own pages to reduce clutter.
  • Moved merits and flaws to "Aberrant 2.0 Character Generation"

April 10, 2011

  • Added grievous injury rules
  • Adding rules for damaging/destroying inanimate objects
  • Altered Mega-Strength (now gives additional -0 HLs)

April 7, 2011

  • Altered Lifting and Throwing
  • Altered Carrying Capacity and Encumbrance
  • New Physical Enhancements

April 4, 2011

  • Altered movement speed calculations for walking, running, and sprinting.
  • Additional body modifications added.

April 2, 2011

  • Altered Damage Adds and their functioning
    • Significant changes to all armory weapons and weapons maneuvers
    • Significant changes to the functioning of most damage-dealing Quantum powers and Mega-Strength
  • Altered the Area and Explosive Extras, and how Area and Explosive tags on weapons functioned.