Difference between revisions of "Aberrant 2.0"

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==Changelog==
 
==Changelog==
 +
===April 4, 2011===
 +
* Altered movement speed calculations for walking, running, and sprinting.
 +
* Additional body modifications added.
 +
 
===April 2, 2011===
 
===April 2, 2011===
 
* Altered Damage Adds and their functioning
 
* Altered Damage Adds and their functioning

Revision as of 09:56, 4 April 2011

Rebuilding Aberrant to deal with some of its most eregrious flaws.

Aberrant 2.0 Rules Alterations

  • Alterations to core system elements.

Aberrant 2.0 Combat Alterations

  • Alterations to elements of the combat system.

Aberrant 2.0 Character Generation

  • How to build a Nova character.

Aberrant 2.0 Abilities

  • Alterations to the Abilities found in Aberrant.

Aberrant 2.0 Mental Systems

  • Science, gadgeteering, and mental combat.

Aberrant 2.0 Social Systems

  • Social Combat, Sway, and other ways to win friends and influence people.

Aberrant 2.0 Quantum and Mega-Attributes

  • Alterations to Quantum, Mega-Attributes, Quantum Pool, and other facets of Nova superiority.

Aberrant 2.0 Power Errata

  • Changes to many of the powers available to Novas.

Miscellaneous

Additional Rules

Aberrant 2.0 Body Modifications

  • New and improved body modifications for Novas (and baselines alike, with the new system for cybernetics)

Aberrant 2.0 Expansion

  • Rewritten weapons and armor section, with tags and other things.

Aberrant 2.0 Optional Rules

  • Optional rules for additional enjoyment

Aberrant 2.0 Paramorphs

  • Powering up the last member of the Inspired trio.

Aberrant 2.0 Shards

  • Alternative settings

Changelog

April 4, 2011

  • Altered movement speed calculations for walking, running, and sprinting.
  • Additional body modifications added.

April 2, 2011

  • Altered Damage Adds and their functioning
    • Significant changes to all armory weapons and weapons maneuvers
    • Significant changes to the functioning of most damage-dealing Quantum powers and Mega-Strength
  • Altered the Area and Explosive Extras, and how Area and Explosive tags on weapons functioned.