Difference between revisions of "AI:L Trait List"

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Jibrilite Codex
 
Jibrilite Codex
  
Jibrilite Construct (1) – Jibrilite Constructs are beings created through the technomagical artifice of the Chosen.  Constructs gain +1 to one stat, and suffer a -5 penalty to social conflict with all Gamma Thaumatechs, or -10 to Zeta Thaumatechs of their affiliated Chosen, and are vulnerable to “Override” vibes.
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Jibrilite Construct (1 trait point) – Jibrilite Constructs are beings created through the technomagical artifice of the Chosen.  Constructs gain +1 to one stat, +5 to PS and 3 Armour DR with coverage 10 due to their robust construction.  They also suffer a -5 penalty to social conflict with all Gamma Thaumatechs, or -10 to Zeta Thaumatechs of their affiliated Chosen, and are vulnerable to “Override” vibes.
  
Unbound Construct (3) – Unbound Constructs are created beings that have freed themselves from their masters, or have particularly benevolent (or unwise) progenitors.  They do not suffer social conflict penalties nor are they vulnerable to “Override” vibes.  Unbound Constructs function as constructs in all other respects.
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Unbound Construct (3 trait points) – Unbound Constructs are created beings that have freed themselves from their masters, or have particularly benevolent (or unwise) progenitors.  They do not suffer social conflict penalties nor are they vulnerable to “Override” vibes.  Unbound Constructs function as constructs in all other respects.
  
 
Zenith Commoner – Commoners gain two bonus CP whenever they are awarded CP due to striving to overcome their humble origins.
 
Zenith Commoner – Commoners gain two bonus CP whenever they are awarded CP due to striving to overcome their humble origins.

Revision as of 15:50, 25 March 2017

Return to Ascension Isle: Legacy

Traits

Ancestry Traits

All characters must take one Ancestry Trait to show where they come from. In the hierarchical world the Chosen and Zenith have created this is the most important Trait for many characters and defines who they are and what they may become. A character can pick multiple Ancestry Traits.

Jibrilite Pol

Jibrilite Noble

Jibrilite Codex

Jibrilite Construct (1 trait point) – Jibrilite Constructs are beings created through the technomagical artifice of the Chosen. Constructs gain +1 to one stat, +5 to PS and 3 Armour DR with coverage 10 due to their robust construction. They also suffer a -5 penalty to social conflict with all Gamma Thaumatechs, or -10 to Zeta Thaumatechs of their affiliated Chosen, and are vulnerable to “Override” vibes.

Unbound Construct (3 trait points) – Unbound Constructs are created beings that have freed themselves from their masters, or have particularly benevolent (or unwise) progenitors. They do not suffer social conflict penalties nor are they vulnerable to “Override” vibes. Unbound Constructs function as constructs in all other respects.

Zenith Commoner – Commoners gain two bonus CP whenever they are awarded CP due to striving to overcome their humble origins.

Zenith Noble

Zenith Magus

Elven Commoner – Commoners take the “Weirdling” trait for free. Commoners suffer a -5 edge in social conflict against Nobles and a -10 edge in social conflict against Royals. Commoners gain two bonus CP whenever they are awarded CP due to striving to overcome their humble origins. Elven Commoners Gain +1 Core Aether. No Elf can take the Sorcery trait or any Thaumatech trait.

Elven Noble - Nobles may take the “Ethereal Beauty” trait for free. Nobles suffer a -5 edge in social conflict against Royals. Elven Nobles are the doers of the Alfar and some have gained great skill over the centuries, and gain 5 bonus Skill Points. Elven Nobles gain +3 Core Aether. No Elf can take the Sorcery trait or any Thaumatech trait.

Elven Royal - Royals may take the “Ethereal Beauty” and “Faceshifter” traits for free. Elven Royals gain +5 Core Aether. No Elf can take the Sorcery trait or any Thaumatech trait.

Eleutherian Plebian

Eleutherian Patrician

Citizen of Arth – Human rebels against the established order who consider themselves freed from the old shackles. Increasingly common among Jibrilite and Mikaelan revolutionaries, but also in some Zenith communities. Citizens gain the free trait bonuses of one human faction Commoner, as well as 2 free Trait points due to their broader understanding of the possibilities of an unbound humanity.