Difference between revisions of "AI:L Trait List"

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(Created page with "Return to Ascension Isle: Legacy<br> ==Traits== Traits are special abilities that allow characters to break or bend other established rules of the game. The most powerf...")
 
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===General Traits===
 
===General Traits===
  
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Natural Armour (X): The character has 5 DR at 90% coverage (my one weakspot!).<br>
  
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Solinarch (X): The character is implanted with Archenium circuitry, making them a living Thaumatech device. This trait allows the purchase of Solo Praxis. Solinarchs gain all their Core Aether as ready Ether.<br>
  
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===Physique Traits===
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Combat Reflexes (X): This character can automatically dodge a close combat attack as a free interrupt action by spending Adrenaline. Every Adrenaline spent adds +10 to the character's AC.<br>
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Guard Stance (X): This character is trained to defend themselves in close combat, and can always spend a point of adrenaline to take a defensive close combat action.<br>
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===Senses Traits===
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Combat Senses (X): This character can automatically dodge a ranged attack as a free interrupt action by spending Focus. Every Focus spent adds +10 to the character's AC.<br>
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===Intellect Traits===
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Combat Tactics (X): This character can automatically improve the value of any cover they are behind for one round ad a free interrupt action by spending Willpower. Every Willpower spent adds +5 to the character's cover AC bonus against all attacks.<br>
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Convincing (X): On a successful Conversation or Interrogation social combat the character can immediately spend 1 willpower to inflict a major Vibe rather than a minor one.<br>
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Go with the Flow (X): This character can spend an extra action preparing an etheric effect to disguise it with the natural ether flows and add +10 to the DC to detect it. This action can be stacked, however due to diminishing returns each additional action spent halves the DC increase (+5, +2, and finally +1).<br>
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Nerves of Steel (X): This character does not suffer from the “Distracted” Bad Vibe effect.<br>
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===Aether Traits===
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Ether Receptive (X): This character is particularly receptive to Ether and gains +5 Core Ather.  This Trait can be stacked multiple times.<br>
  
 
==Quirks==
 
==Quirks==
  
 
Quirks are special traits that give a player rewards for playing their character in some fashion.  These rewards can vary from extra Character Points to Power or even Fate Points.<br>
 
Quirks are special traits that give a player rewards for playing their character in some fashion.  These rewards can vary from extra Character Points to Power or even Fate Points.<br>

Revision as of 19:35, 9 August 2015

Return to Ascension Isle: Legacy

Traits

Traits are special abilities that allow characters to break or bend other established rules of the game. The most powerful Traits often are powered by Exploits.

General Traits

Natural Armour (X): The character has 5 DR at 90% coverage (my one weakspot!).

Solinarch (X): The character is implanted with Archenium circuitry, making them a living Thaumatech device. This trait allows the purchase of Solo Praxis. Solinarchs gain all their Core Aether as ready Ether.

Physique Traits

Combat Reflexes (X): This character can automatically dodge a close combat attack as a free interrupt action by spending Adrenaline. Every Adrenaline spent adds +10 to the character's AC.

Guard Stance (X): This character is trained to defend themselves in close combat, and can always spend a point of adrenaline to take a defensive close combat action.

Senses Traits

Combat Senses (X): This character can automatically dodge a ranged attack as a free interrupt action by spending Focus. Every Focus spent adds +10 to the character's AC.

Intellect Traits

Combat Tactics (X): This character can automatically improve the value of any cover they are behind for one round ad a free interrupt action by spending Willpower. Every Willpower spent adds +5 to the character's cover AC bonus against all attacks.

Convincing (X): On a successful Conversation or Interrogation social combat the character can immediately spend 1 willpower to inflict a major Vibe rather than a minor one.

Go with the Flow (X): This character can spend an extra action preparing an etheric effect to disguise it with the natural ether flows and add +10 to the DC to detect it. This action can be stacked, however due to diminishing returns each additional action spent halves the DC increase (+5, +2, and finally +1).

Nerves of Steel (X): This character does not suffer from the “Distracted” Bad Vibe effect.

Aether Traits

Ether Receptive (X): This character is particularly receptive to Ether and gains +5 Core Ather. This Trait can be stacked multiple times.

Quirks

Quirks are special traits that give a player rewards for playing their character in some fashion. These rewards can vary from extra Character Points to Power or even Fate Points.